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I have another suggestion for a Sim Settlements - Conqueror faction. The Triggermen! Think about it, a mafia-style gang vying for control of the Commonwealth!
Hi there, kinggath!
Love your Sim Settlement mods! They're really shaping up to be something special! I know you're busy, and I realize that someone may have suggested this already, but I just wanted to be sure. As you can no doubt tell from the name of this thread, I think if would be really...
Wouldn't it be better if the ScrapMe items was completely done before the build part starts?
I've noticed that when you build a settlement from scratch and use the HOWTO/Manuals you start at L3 and work your way down...
During the few city plans I built and among a few others, alot of movable...
I know making the blueprint object snappable has been mentioned but since it's not really a typical object then how about snapable "cornerstones". A simple square with an arrow on top or some other indication of direction. You could put it where you want the near/left corner of your build. Any...
I don't know if this is already suggested and I just signed up just now just to post this. I think that it would be great if the town meeting gavel had an option to just call the homeless or jobless settlers.
Anyways, Thanks Kinggath for this awesome mod. I haven't tried the mod yet because I...
There doesn't seem to be any benefit to letting Preston and friends leave Concord; they move to Sanctuary and spend the rest of their days hammering at wall panels and complaining, waiting for your input. Do you think it's possible to have them build a city themselves if left alone long enough...
Hi Everyone,
I am deep into development of a new add-on pack which will be a collection of Martial Add-ons. I am looking for suggestions and must have's from the community so please feel free to post suggestions and ideas for Martial Plots that you feel are missing.
SirLach.
I had this idea about a mod that gives us players the ability to completely redo or partially redo navmeshes in settlements.
In workshop mode, there would be this menu or special option that will highlight all of the navmesh in the current settlement. That way we can see where there could be...
Hi there - first time poster here.
I'd like to suggest adding the ability for Workshop Plus to reset the timescale to whatever it was before the player entered Workshop mode, upon exit. Something like "show timescale" -> store in variable -> enter Workshop mode -> do whatever -> exit Workshop...
Please consider linking to the bug report and question sections at the top of the forum, and possibly add an explanation of the forum organization to the Your First Stop section. The text explanations of the different sections don't show up on mobile, and it was difficult for me to figure out...
My suggestion would be to have small interior plots the size of half a floor for small rooms. It would be like workstations but more elaborate sim settlement style with three levels and would give half the resources the full plots would give.
Cauz sometimes when placing the interior plots there...
I'd like to plant some grass on those dirt foundations! Can you imagine when it rains? :-)
I use other mods to add grass but they don't have the nice and automatic slopes which SS implemented for the terraforming blocks.
When you try to send a settler to a different settlement then the list of available settlements is much more limited than the maximum configured settler count for the destinations. I think it might be the default Charisma + 10. So, currently I may have too many settlers somewhere and not be able...
I'm not really sure why there is such a low invisible ceiling for settlements, but it's easily reachable if you've ever wanted to build a tall structure or on the rooftops of Hangman's Alley. I'm not sure what problems can arise by extending it, but it feels like a feature that would suit this...
Hello! My name is Alex and I am pretty much brand new to these forums. However, I have a suggestion that @kinggath might want to hear if he hasn't heard it already.
Backstory: So the settlement im mostly busy developing is Starlight Drive In. Starlight Drive In kind of gave me that "Las Vegas"...
Expanding on what Samutz did with Vault-Tec tools, I'd certainly like to see more furniture with random clutter, clutter objects, and even SS-enabled leveled clutter.
I'm thinking vendor shelves or objects you could place on shelves which changed with a plot level. I'm not sure how you'd link...
Instead of trying to add new multi-settler plots, location specific plots, or different sizes of plots maybe just animation marker "plots"? Honestly, it's mostly for commercial plots in those vanilla locations which would be nice to utilize without tearing them down or just using standard vendor...
Sometimes I make a nice interior space with a good place for a guard post, like behind the metal mesh security fence with the hole in it for shootin' and talkin'. :-) It'd be cool if there were more options which would (ideally) keep your presumably well armed guards somewhere useful while "at...