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Hi so I’m playing on Xbox one x and I have the unofficial fallout 4 patch , workshop framework the most updated version of sim settlements 3 in 1 mod, HUD-framework and sim Settlements conqueror, in that load order , but for someone reason I cannot progress past jammers quest “ in it for...
had a grand idea was playing fallout 76 and my settlement was attacked by a scorchbeast and i noticed a key feature fallout 76 has that fo4 doesnt and that is REPAIR ALL the settlements need a repair all feature in fallout 4 especially in conqueror i mean imagine this your going after a new...
https://www.nexusmods.com/fallout4/mods/38520
Includes City Plans up through May.
Removed problematic settlements - Starlight, Bunker Hill, Jamaica Plains, and Far Harbor.
20 settlements in total - almost all the Finalists are now showcased in one file or another (except for Nordhagen as...
Basically, in my game, I'm in the Museum of Freedom, and none of the raiders I kill count towards either quest. After I kill all of the raiders and arrive at the door, it's still locked, and if I use Cheat Terminal to crack open the lock, neither Preston nor Sturges give quest dialogue, and...
So, to make this short and sweet, I have been working on the next round of released pre-builts for Nexus, showcasing the City Plan Contest winners and finalists. The round I am working on to release includes March and April - so Nordhagen, Coup Manor, Abernathy, etc...
I just completed the 1st...
@uituit @Phil_T_Casual @WetRats @kinggath
Do these city plans come packed with the addon plots the designer used or does one need the addon packs to reach the designer's choice?
I am going to work on my next round of Conqueror Pre-Builts and want to make sure my mod page is accurate and...
This is more of a general question, so I think general section is the proper place for this thread.
I recently finished a playthrough with RotC 3-in-1, where I had most of the settlements evolve to lvl 3, with a few special locations (Sanctuary, Castle, and a few other) that I developed...
Not sure if this is a bug or intentional to limit soldier recruitment, but I've noticed that automatrons/soldiers spawned as Soldiers for my Rust Devil faction pack use Residential Plots and/or beds in the Outpost.
This is atypical behavior for Robots in Sim Settlements, so I figured I'd ask if...
I finished the first part where you claim a settlement as a home base by taking over Sunshine Tidings Co-op.
I was really hoping that would be enough to fix it. Sadly it wasn't.
I've tried taking over Starlight Drive-in and Oberland Station, but have encountered the same glitch in both places...
There doesn't seem to be any benefit to letting Preston and friends leave Concord; they move to Sanctuary and spend the rest of their days hammering at wall panels and complaining, waiting for your input. Do you think it's possible to have them build a city themselves if left alone long enough...
https://www.nexusmods.com/fallout4/mods/38520
Please give all your support and great comments and awards to Sim Settlements, Kinggath, and all the crew here for allowing me the ability to produce these resource scenarios for you.
Hi everyone,
I just started a new FO4 playthrough (never played any of the DLCs) and wanted to do so with Sim Settlements.
There are 2 questions/problems I encountered
1.
I just arrived at Sunshine Tidings Coop and I can't seem to find the Perk Magazine which should be there in one of the huts...
After watching the latest update video yesterday, I got to thinking how Agricultural Plots are another type that seems a little out of place for a militarised encampment. As the title suggests, my solution for this is to have a "Depot" subtype plot. Agricultural would then become a subtype as...
So I have progressed thru conqueror, captured zimonga Outpost. Jammer wants me to build him a war planner desk. Problem is that while I have access to plots, I have no sim settlements menu in the build mode. So I can build a city planner desk, all of the plots, I have run the management...
Hello!
(Also, main FO4 quest spoilers ahead)
Thanks to Conqueror (and to all involved on its creation, thank you!), I finally got the motivation to do a Raider playthrough. I already started playing, but I got some questions about the Raider questline in order to "plan" my playthrough...
1...
Not a direct question about SimSettlements, but still related to it in the wake of Conqueror reaching full potential in the near future :
1/ Conqueror has Workshop Framework as requirement. As it stands, this mod is not compatible with More Attackers - Get Off My Buildzone. There seems to be a...
With the faction toolkit coming some time in the future, I'm curious what people are planning to make.
I think I'll do a smaller scale one for at first then later do a more major one. The smaller one would be focused on just gameplay side, I'd like a strong to OP faction that could be useful...
As soon as I start the quest to conquer the first raider settlement, I continue on to Starlight to kill all of the settlers, complete the quest, and nothing happens. Nothing new pops up, no pop up about conquered settlemenrs, and when I go back to Jammer in Concord, he has nothing to give to me...
Hi all,
I have a few days ago started a new playthrough utilising Conqueror, having selected the option to have prebuilt settlements and have reached Sunshine Tidings co-op but the magazine normally there is missing. It's the Wasteland Survival Guide #9, Hunting in the Wastes, the one that...