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Suggestion Agricultural Plot Variant: Depot

Kefke_Wren

Active Member
Messages
106
After watching the latest update video yesterday, I got to thinking how Agricultural Plots are another type that seems a little out of place for a militarised encampment. As the title suggests, my solution for this is to have a "Depot" subtype plot. Agricultural would then become a subtype as well, with the main type being Provision.

As for how they'd differ, I picture Depot plots as giving less food than Agricultural by base, with some or all of the following perks;
  • Provides a small amount of water as well.
  • A bonus to production based on the rank of the person manning the Depot.
  • Grants additional experience from raids.
  • A temporary boost to food and/or water (as though some had been donated) after a successful raid.
  • Bonus production based on the number of vassal/slave settlements you own.
  • The ability to send raiding parties out on supply missions: First select a number of troops (possibly based on Depot level) to commit to the sortie. They leave camp and will come back after a few in-game days, during which time they are unavailable. Based on how many you send and their ranks, they will gain a small amount of experience (possibly capped at a certain threshold) and some additional supplies (again, a pseudo-donation). [Optionally, these could be player-led radiant quests like attacking caravans or people camped at non-settlement locations as well. Supply raids could also be an option from the War Planner's Desk, separate from Depots as a plot.]
The basic idea being that while they are less effective at generating resources than Agricultural for passive play, Depots would have benefits that reward an active campaign of conquest.
 
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