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Old Post Unable to "Conquer" any settlements with turrets.

Demonlord091

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I finished the first part where you claim a settlement as a home base by taking over Sunshine Tidings Co-op.
I was really hoping that would be enough to fix it. Sadly it wasn't.
I've tried taking over Starlight Drive-in and Oberland Station, but have encountered the same glitch in both places. It always says there's an enemy left somewhere when there isn't. This doesn't seem to happen in settlements that don't have turrets.
I'm thinking any settlement with turrets is going to have this same particular glitch. The turrets can't be completely destroyed and are able to automatically repair themselves so maybe the mod counts them as some unkillable enemy and never completes because there's still this magical immortal enemy alive.
Oh right, the Sim Settlements construction at Sunshine Tidings Co-op also deleted the computer used to interact with Mr. Goodfeels, making him one of those NPC's that you just can't do anything with.

I left a video showing the problem here:
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Sorry if I seem...rude or something. This is the third save I've had to scrap due to conqueror's glitches, so I was kind of annoyed at the time. I'll probably drop the mod until later on when it's a bit more stable. It seems like a cool idea if it works.
 
Hard to say really.
You have a plethora of mods that could easily be conflicting.
A look at your load order would be more helpful than a video of complaining to be honest.
 
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That it would. I got sick of poking at the mod after losing 3 saves in a row to it so I was somewhat more irritable than usual when I made that recording.
If you can tell me how to get the load order from Mod Organizer 2 I'll gladly leave it here for you.

Edit: I think I found it. This looks like the load order file. I'll scrap the video either tomorrow or Saturday.
 

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there is a city plan for sunshine tidings that does indeed scrap that terminal, which is a bit annoying. i had to revert a game back before i took the settlement and not use a city plan in that area in order to save the terminal from being scrapped, after i realised that the city plan had removed the terminal completely.

as an aside, i don't see anything too bad in your load order, but i wonder if you've tried moddable goodfeels from cdante which allows you to do a bit more with him?

my advice to you at this point would be to not use a city plan in sunshine tidings if you want the terminal and therefore goodfeels to be a bit more interactive. that's the only viable solution for that particular issue you've seen at this point.
 
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Can't say I've tried that one yet. It's certainly worth looking into. It would make Goodfeels good for something other than entertainment.
 
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