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  1. Unknown Zombie

    Question WS+ 1.0.12 cures all rads. Intentional?

    Sorry, y'all, I took another break from FO4 wafting for Chapter 3 and didn't notice Workshop Plus updated. The updated script for Workshop Plus 1.0.14 is attached to post #8. The good news is that @kinggath left a comment on my pull request, so hopefully this will make it into the main mod...
  2. Unknown Zombie

    Automatron Robot Companions SPECIAL Stats

    Here you go. Be advised that it is an edit to the base record for Automatron robots, so it will conflict with anything else that modifies that record. It's a dirty workaround but since I made it for my own game and I know what is or isn't making changes to stuff it was fine for my needs. You...
  3. Unknown Zombie

    Question WS+ 1.0.12 cures all rads. Intentional?

    Ok, first go to the scripts folder that you created inside your Workshop Plus folder that is in your mods folder (where you said tried put the .pex file but it didn't work). Then, inside that folder, make a folder named 'WorkshopPlus" Finally, move the .pex file into there. So you will end up...
  4. Unknown Zombie

    Question WS+ 1.0.12 cures all rads. Intentional?

    It goes in Scripts\WorkshopPlus folder. There isn't another scripts folder inside WorkshopPlus. Just put the .pex file directly into Scripts\WorkshopPlus.
  5. Unknown Zombie

    Mods from more than one site

    The game doesn't know where mods come from, so you can use mods from as many places as you want. I've got mods from Bethesda.net, Nexus, Lover's Lab, and some self-made mods that aren't anywhere. The only downside, if I were to have to say there is one, is that it just means you have to visit...
  6. Unknown Zombie

    "Hostile Takeover" really missed the mark

    Wow, I've never done [that] so I never even realized there could be early warnings!
  7. Unknown Zombie

    "Hostile Takeover" really missed the mark

    The settlement it picks is completely random out of the ones you currently control when the quest fires off. It was just luck-of-the-draw that the game happened to pick your most heavily defended settlement. I'm not sure that SS2 should even consider worrying about this, because what if all your...
  8. Unknown Zombie

    Apparel mesh issues

    Old Paul's gloves look the same in my game; no idea how long they've been like that. I'm not sure about the other issues showcased, I'm still pretty early in the story yet on this playthrough so can't confirm those.
  9. Unknown Zombie

    double and triple plots after village leveled

    Oh, right. Yeah, I have seen a freshly-built city plan place multiple items like terraformers. I think the one city plan that I remember off the top of my head that does this every time is the "basics" built-in plan for Sunshine Tidings Co-Op. In that city plan, the caravan plot spawns multiple...
  10. Unknown Zombie

    double and triple plots after village leveled

    I used to run into this a lot. I found that it happened in settlements which were following a city plan and that had upgraded their city level while I was away from them. I ended up changing the settings so that city plans are not allowed to automatically upgrade, and I manually kick off the...
  11. Unknown Zombie

    Listen to Jake's Private Frequency

    Yeah, I just came back to say that I found an older save that I had where my character had finished Well, Well, Well but before getting the prompt to listen to Jake's broadcast to start Hub of the Problem. I slept for a few hours until I got the prompt to tune into Jake's frequency and then it...
  12. Unknown Zombie

    Listen to Jake's Private Frequency

    FWIW, I just had this problem myself today and searched the forums to see if anyone else had the same issue. I've finished Well, Well, Well and waited. Have a misc objective to listen to Jake's Private Frequency. When I listen, it's just dead silence and the quest doesn't progress. I'm on a...
  13. Unknown Zombie

    Question WS+ 1.0.12 cures all rads. Intentional?

    I took a break from Fallout 4 and coming back to it to start preparing my install for Ch 3, I realize this pull request is still open six months later. Anyway, anybody who likes to play Survival mode and doesn't want to continue to suffer this, the script with my edit is attached here. Just...
  14. Unknown Zombie

    Plots won't automatically upgrade - 2.2.4a

    I've been playing a new save on 2.2.5a, the save has almost 5 days of playtime, and all of a sudden plots are back to doing this annoying behavior. Things have been upgrading by themselves just fine until now.
  15. Unknown Zombie

    My thoughts after completing chapter 2

    I tend to play RPGs the same way. I don't "get OCD about unfinished quests in my log" like it seems other people do. In fact, I believe that I probably play much slower than even what Kinggath thinks the average player does. The disease system in this mod kicks my ass every playthrough because...
  16. Unknown Zombie

    Today I Learned (screenshots v2)

    Today I learned there's some Jake lore on the chalkboard in his hardware store. I've played through the new game experience tons of times and never actually looked at the wall. I think I always just saw some crap on the wall in my peripheral vision and I probably just assumed it was the usual...
  17. Unknown Zombie

    Unlimited ASAM's?

    In the console type help "box of asam" 4 to get the ID for a box of ASAMs (20 sensors) that you can then use with the player.additem command. There's no point in anyone trying to tell you what the ID number is because the first two numbers will almost always be different for each person because...
  18. Unknown Zombie

    Question WS+ 1.0.12 cures all rads. Intentional?

    I know this is a free mod, made by someone in their spare time, so I hate to be a complainer and offer no solutions. So I made a solution: I submitted a pull request to Kinggath, so hopefully he can add this to the mod with no extra sweat from his brow. For those of you curious what the root...
  19. Unknown Zombie

    Question WS+ 1.0.12 cures all rads. Intentional?

    Yeah I added a comment to the original bug report yesterday. Kinggath closed the issue and commented that "WS+ is always cheaty; just don't fly if you don't want healing; maybe restoring rads will get looked at later if this actually fixes the problem." I'm going to downgrade to 1.0.11 for now...
  20. Unknown Zombie

    Question WS+ 1.0.12 cures all rads. Intentional?

    Nevermind; I looked at the changelog on github and see that the change was intentionally added to flight mode. I play survival mode exclusively, and so I almost always have some amount of rads because using rad-away is heavily penalized. Yes, I have had the death-on-workshop bug sometimes, but...
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