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Plots won't automatically upgrade - 2.2.4a

Unknown Zombie

Active Member
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101
I'm walking around Sanctuary and realizing that none of my plots have upgraded in quite a while so I start inspecting ASAM sensors. I find that nearly every plot in the place says "Operational, Can't afford upgrade costs."

I have ample supplies in storage to pay for these upgrades. All options that should allow for plots to automatically upgrade are turned on:
  • AutoPay: Plot costs: ON
  • AutoPay Plot Upgrade Costs: ON
  • Auto-Upgrade Basic Plans: ON
A plot will construct and it will move from L0 → L1 once placed, but will not upgrade by itself any more past that.
  • Selecting the "Upgrade Available!" option presents me with a window to pay for the upgrade, and once I do the building will move to the next level.
  • Refreshing the plot will pause the game with a pop-up prompting me to confirm the cost of the building upgrade.
These plots are not part of a City Plan. I have not attempted to use a City Plan yet in this playthrough so I can't say if the behavior is different in that case.
 
I've logged an issue for plots getting stuck with the Can't Afford Upgrade Costs, since I encountered the same issue in my new testing instance.
99% of my plots are remaining at Level 1 and only upgrade if i manually start the upgrade from the ASAM Sensor.
 
Ditto on seeing that plots (farms) aren't showing as producing anything, middle click and see they're stuck in upgrade available, I then do it manually as I have the resources, happening only since I patched to latest version t'other day.
Also had a variant of the ill but not able to give cure, only they were already flagged as incapacitated. I found a workaround to either... send them to a new settlement, wait for it to kick in, then instantly move them back to one they were in, that seems to reset the ill flag. The other was to make them a old school carrier between two settlements given ss2 still makes them a proper settler even if they're never there. Both reset this untreatable ill flag.
 
Can you use disease cures on them? I believe you won't get any disease reports until learning that from the nightingales. Could be that you turned disease off at some point, after settlers already got sick. Or their AI package just ignored it like it happened with incapacitated people recently (think that was fixed).
The no caravans in range line is probably normal. Do you see them connected on the map? Are virtual resources shared?
As for plots not upgrading, dunno, fairly sure 2.2.4a was meant to fix exactly that.
You get the disease thing waaaaay before I ever am close to meeting the nightengales. But I like to explore more slowly I'll admit :)
 
I've been playing a new save on 2.2.5a, the save has almost 5 days of playtime, and all of a sudden plots are back to doing this annoying behavior. Things have been upgrading by themselves just fine until now.

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