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Unlimited ASAM's?

Dirk Diggler

New Member
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6
[Solved]

Is there an option in the city manager 2078 holotape to give you ASAM's? If not, what is the ID for the ASAM's? I am familiar with using the player.additem command in the console for Bethesda games, and would like to add more than enough ASAM's to last me for a play though. I do know, that anything not in the base fallout 4 esm file will need some kind a prefix to its ID to let the command know that you're not using the ID database from the esm. I could look up the ID in xedit for the ASAM's but without the prefix I wouldn't be able add them using console commands. So if y'all know if either the option to add ASAM's in the holotape is possible, or what the ID with the necessary prefix is for the ASAM's, I'd appreciate y'alls input.
 
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I don't recall the ID for the ASAM's at the moment, but you can use the cheat option in the MCM/holotape to unlock the recipe, and then you can craft all that you want. Or use the "help" console command to find the ID (help ASAM 4 misc, and look for the sensor and/or the box).
 
In the console type help "box of asam" 4 to get the ID for a box of ASAMs (20 sensors) that you can then use with the player.additem command.

There's no point in anyone trying to tell you what the ID number is because the first two numbers will almost always be different for each person because they're based on the mod's position in the load order. Using that help command is the only real way to find out what exactly you must type in.
 
If you don't want to cheat it, there are a few boxes available in jake's hardware store in concord every time it refreshes, and you get a recipe to craft them by following the quest line.
 
Once you have that recipe, if you still don't have enough for a lifetime you should be able to tgm it and craft a million of them too.
 
In the console type help "box of asam" 4 to get the ID for a box of ASAMs (20 sensors) that you can then use with the player.additem command.

There's no point in anyone trying to tell you what the ID number is because the first two numbers will almost always be different for each person because they're based on the mod's position in the load order. Using that help command is the only real way to find out what exactly you must type in.
Worked to a tee my friend! Didn't know that the ID was dependent on the load order but that makes a lot of sense.
 
Didn't know that the ID was dependent on the load order but that makes a lot of sense.
The first 2 digits are the load order index in hex.
If the first 2 digits is FE then its from a light plugin and the next 3 digits is the LO index.
If the first 2 digits is FF then the reference is script spawned.
 
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