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Trashed by Carla for Christmas

Well, ain't that clever!

so glad you like it !!! damn internet lag pizzzezes me off sometimes, have a good internet connection but some sites damnnnn

how do I get the blueprints to work, I downloaded and installed your fixumup wall mod but when I went to implement it, it was not appearing nor did it appear in the city plan layout
 
It’s a Transfer Settlements Blueprint, is the first thing you need to import before doing anything of yours. Because T/S will blow everything away upon import.
 
Not a SS city-plan. I do have one of those, but it’s somewhat buggy due to the scrap bug/wire glitch.

--edit--

For a while there I had so many problems with SS that I walked away from that particular city plan and stayed on the old version of SS. So, it's not been updated or tested for nearly 2 months now.
 
It’s a Transfer Settlements Blueprint, is the first thing you need to import before doing anything of yours. Because T/S will blow everything away upon import.

So all the overhanging commercial, industrial, entertainment and residences I built around the exterior castle wall will go poof ?

Hopefully the tesla tower power setup will cure the electrical glitches, I dreamed the other night that the tesla was on a windmill stand and the glowing electrical discharge went out to rods around the critter
 
So all the overhanging commercial, industrial, entertainment and residences I built around the exterior castle wall will go poof ?
Basically. It's designed for a full export/import of an existing settlement, so everything that might be in the way goes bye-bye.
Hopefully the tesla tower power setup will cure the electrical glitches, I dreamed the other night that the tesla was on a windmill stand and the glowing electrical discharge went out to rods around the critter
Have you run the Scrap Crash glitch fixer?

Re the tesla plot, it's getting closer. I might be around the 90% complete mark for the external version. And while I would have liked lightning bolts going to conductors - I've not managed that as yet, so am doing other things. (Might be a little too OTT as-is.)
 
So all the overhanging commercial, industrial, entertainment and residences I built around the exterior castle wall will go poof ?

Hopefully the tesla tower power setup will cure the electrical glitches, I dreamed the other night that the tesla was on a windmill stand and the glowing electrical discharge went out to rods around the critter

You could use WF+ to put them all on a layer, save that as WF+ Blueprint, and then reload that after importing the TB Blueprint. (Be sure to wait several hours of gameplay first in order to let TB stabilize.) Getting the whole thing to align *just so* can be a bit tetchy.
 
Do them as several small blueprints for easier realignment

dumb question, how do I access "blueprints", I must have not set something up right. I looked in the city planner terminal, not there. Looked in the logistics terminal nope, also looked in the tape for sim settlements on my pip boy. . . not there either. Ok how do I access your castle wall rebuild please.

I do have blueprint icons in my build menu but not sure until I review documentation before I tackle that. Looking at Kinggath's building video, Years ago (many) I used a button interface you could assign commands to and it was pretty cool in that implementing a whole command with one touch of the button to pop up windows light other buttons up etc. I wonder if that type of user interface would work for his building machine ?
 
To load the Whisper Castle Walls, you need to put the extracted "WhisperCastleWalls.json" file into the Transfer Settlements path:

<Fallout 4 Install>/Data/F4SE/Plugins/TransferSettlements/blueprints/3

Then you go into the Transfer Settlements holotape and load it up:
20181230112826_1 (Large).jpg
20181230112836_1 (Large).jpg
20181230112852_1 (Large).jpg
The other blueprinting feature we are talking about is from WorkShop FrameWork and WorkShop Plus (other Kinggath mods).
 
To load the Whisper Castle Walls, you need to put the extracted "WhisperCastleWalls.json" file into the Transfer Settlements path:

<Fallout 4 Install>/Data/F4SE/Plugins/TransferSettlements/blueprints/3

Then you go into the Transfer Settlements holotape and load it up:
View attachment 3810
View attachment 3811
View attachment 3812
The other blueprinting feature we are talking about is from WorkShop FrameWork and WorkShop Plus (other Kinggath mods).

damnit, I do not have this tape in my Misc . . grrrrrrr no idea what I did wrong. . do have the blueprint build thingie
 
Console command it in.

help "Transfer Settlements" 4

If it looks like a holotape/note...

player.additem xx000835 1 <--- the xx will be different for your machine

Should be added to your inventory.
 
it installed per your instructions, I found the xx, but apparently it cannot see the blueprints. I am debating to reinstall all blueprints or perhaps there are connections missing ?
 
it installed per your instructions, I found the xx, but apparently it cannot see the blueprints. I am debating to reinstall all blueprints or perhaps there are connections missing ?
Can you give us a screenshot of what it does show when you go to import a settlement?

Also, where you've saved the blueprint in your filesystem?
 
just a crazy New Year thought, the truth why no one drives ? robobrains are in charge of the DMV and getting a DL or a renewal is a lost cause
 
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