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Did you ponder having a naval battle? I honestly thought it was building to it with the whole coast thing
Kinggath has said that it's coming, but not yet implemented.I have a question! Jake offered to travel with me. But that doesn't seem to be an option. Is that a bug, or something that's not yet implemented?
Haha. I have Jake as a companion now. I am replaying SS2, and during Scavvers Delight Jake follows the soul survivor until you get to Olivia. I might just do some side questing for a while with my buddy Jake at my side. :DKinggath has said that it's coming, but not yet implemented.
I can field that one.Just curious on why you didn't put the VaultNet computer in the vault 81 Overseer's office? While reading the one in vault 75, there was some cool info there.
"Raphael! Go find a rock and growl at it!"
I really REALLY love the writing on the Nightinggale quest line. The dynamic between the medics and Raphael is fantastic. He disagrees with what they do. He tries to dissuade them from helping raiders and gunners; because he doesn't want them to risk their safety for violent junkie trash. He says that even saving him was a bad decision!
But he is obviously grateful, and devoted to the Nightinggales. And protective of them. He will follow those reckless selfless fools into every war zone.
It's a sweet dynamic. And the way he is written suggests there's a lot more going on. Like the guy has his own epic story, and we are just passing through it.
That's actually a general praise for all the NPCs in this story. None of them feel like shallow plot devices in the story of the Soul Survivor. They feel like they all have their own story.
Even the Gunner captain in the hospital. That one line where he says he was corporal, but field promoted this morning; that speaks volumes of the tragedy of the Gunner unit in the hospital. They were dying off scene, hopelessly guarding the hospital while suffering from illness. It added a lot of depth and humanity.
Well done x
"Raphael! Go find a rock and growl at it!"
I really REALLY love the writing on the Nightinggale quest line. The dynamic between the medics and Raphael is fantastic. He disagrees with what they do. He tries to dissuade them from helping raiders and gunners; because he doesn't want them to risk their safety for violent junkie trash. He says that even saving him was a bad decision!
But he is obviously grateful, and devoted to the Nightinggales. And protective of them. He will follow those reckless selfless fools into every war zone.
It's a sweet dynamic. And the way he is written suggests there's a lot more going on. Like the guy has his own epic story, and we are just passing through it.
That's actually a general praise for all the NPCs in this story. None of them feel like shallow plot devices in the story of the Soul Survivor. They feel like they all have their own story.
Even the Gunner captain in the hospital. That one line where he says he was corporal, but field promoted this morning; that speaks volumes of the tragedy of the Gunner unit in the hospital. They were dying off scene, hopelessly guarding the hospital while suffering from illness. It added a lot of depth and humanity.
Well done x
That’s a question for @CynicalBounceHey, just curious, but will all this flirting with Lydia actually leads somewhere?
I asked it in this thread :DThat’s a question for @CynicalBounce
Thanks. It is so sad the VA just disappeared. I hope they just recast.
Ideal date for Wise? The detailed background check on whomever he is dating, followed by an evening of swapping stories (assuming the check showed up nothing sussy).Well being that Kezz asked about Berman's ideal date I can't resist it now and need to know what Wises ideal date is. I must know for the sake of science. UwU
Jake: Jake is sceptical about each of the major factions, but is most permissive of the Minutemen.@Sirick and @CynicalBounce
This one is for both of you, since I know Cass is your character, Cynical!
Can we get a rundown of how the HQ Heads feel about the four vanilla factions? (Love the dialogue they have about it!)
Buried Answer: There will be small payoffs if you let her live, but you may decide keeping her around is not worth it...Buried Question: Will there be follow-up quests/epilogues for the 'benevolent' endings? LaMont feels like a bigger risk than Berman, but I loved the scale weigh in of "Life vs Vengeance". Ramifications for the 'No Atomic Rain' would also be nice, like the rebuilding of the gunners under Wise/Algernon and/or even LaMont/Berman? Maybe that will be related to my unburied question!
Unburied Question: Apologies if it has been asked before, but will Algernon return? (Or did I miss something as I rushed the story?) I felt he was the missing piece in pushing for a taking prisoners stance for enemy combatants in Chapter 3 (I may have not used an explosive shotgun in assaults if he was around...).
Yes and no, the way the quests were designed to begin with had more time passing between Jake being kidnapped, and then you putting together a rescue attempt. But it quickly become clear there would not be much time before the main battle. So I had to decide do I let Players rescue Jake, but it feels a bit fast. Or no rescue at all. I decided on the first option, as to not take an option away, even if it feels a little fast.My question; Was there cut content between "Led By Example" and "Belated Returns."?
Did think about letting the Player board some of the boats and fight on them, but it felt too out of place, and too much work for the pay off. In future content we -may- see some more content out on the sea, but it's not a promise.Did you ponder having a naval battle? I honestly thought it was building to it with the whole coast thing
We did not manage to get Jake as a companion in before release, but it is planned and will be in next year some time I would bet!I have a question! Jake offered to travel with me. But that doesn't seem to be an option. Is that a bug, or something that's not yet implemented?
I don't think so, things had to be planned to be quite linear for that sequence to work.I get why it's there for story reasons (needed a bit of a timeskip to offscreen some events and advance the story to where it needed to be, and let's be real any half decent Player Character could've handled things solo) but is there any Perks that can at least alter the dialog after the Vertibird Down sequence? I had Toughness and Lifegiver on this current character and the dialog appeared the same as always, and I know it was figured out how to silently use variant dialog lines based on if the Player has a certain perk (since that's used elsewhere)...
ND was kind enough to answer that one!Just curious on why you didn't put the VaultNet computer in the vault 81 Overseer's office? While reading the one in vault 75, there was some cool info there.
If you ask Sal about himself at some point, he'll mention it is one of his hobbies! (He likes to "fine tune" things)What in the hell is this thing in Salvador's Improved Quarters?
[/SPOILER]
Sadly no, I will allow Cynical to answer more on that one if she wants to!Hey, just curious, but will all this flirting with Lydia actually leads somewhere?
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