Thanks. It will take me a bit to figure out profiles in NMM so I can create a clean profile with just SS, test, and then start adding back in the SS add-ons.I dug into this some more, and this is absolutely a case of your Workshops being assigned mismatched IDs. This means a mod that you used at some point messed with your workshops array .
The most likely candidates are:
Any New Settlement Mods - Generally, once you install a new settlement mod, you should never remove it - or risk the data getting screwed up for all workshops.
Conquest - This technically adds 10 workshops to your array, even if you don't actually set any up.
Alternate Start - These mods tend to mess with various things to make the game feel more immersive, one of those things is tweaking which settlements you can control - which if done incorrectly, can mess up the workshops array. The current popular one does not cause this, as far as I know, but there was an older one floating around that did.
I would recommend starting a new game without any of these, and head to some of those same settlements. If you still have mismatch settlement issue, it was most likely one of your other mods, and some trial and error will be in order to figure out which. If this happens, try one more new game with only Sim Settlements mods enabled, if it happens with just SS, I'll be able to use your save file to investigate further. If it doesn't re-occur in either scenario, it was almost certainly a save file issue from an old mod you removed at some point.
I did some troubleshooting and disabled Ideks supply line mod. After loading my game and pulling up the map it still shows the same settlements mapped with the supply line Ideks mod established. Would this be normal?
What version of NMM are you using? 63.14 doesn't support ESL files and you need one of the newer unreleased versions (I use 64.0) for them to play nice.I also wonder if it’s Ideks for a couple of reasons. One, whenever I install or uninstall a mod through NMM Ideks mod is always disabled after and I have to reenable it. This is the only mod to do that. Two, yesterday I had a couple of city’s with Ideks station that would now show unassigned even though they where assigned before and would not show a route on the map. I tried to reconfigure their routes and nothing. They are also showing that a settler had occupied the position. I posted a separate bug Sanctuary city plan at County Crossing.
Sounds like a plan. I'll do that this weekend and let you know the results. *fingers crossed*If you'd like to fix the save, aside from your actual settlement progress, there's sort of a way - but it's not a guaranteed fix as I'm not 100% positive I know what the issue is.
Assuming I do know, this would be the solution:
- Scrap all of your active settlements with the Town Meeting Gavel
- Load the Sim Settlements Helper mod, craft the Reset Workshop Arrays item at the chem bench and consume it, wait for confirmation
- Clean save out Sim Settlements and resave your character
- Install SS again, grab/console the holotape and test if the issue is resolved
I am having the same issue as you. What mods did you have when the problem started?@kinggath Sorry for the delay. So after trying unsuccessfully to learn how to use NMM's profile switcher and hosing my mod list and order, I managed to get my config 90% back to how it was, and my main game playable again. I then did things the old-fashioned way:
1. I disabled all of my mods by making a backup of plugins.txt and removing the asterisks from all mod entries except:
Fallout4.esm (obviously)2. I loaded up my test save at Zimonja
All of the official DLCs
HUDFramework
SimSettlements
ROTC
Industrial Revolution
3. I clicked on the Blueprint and then "Choose City Plan" - Result: Only "Sanctuary Hills" was available
4. I backed out, then moved the CPD to see if it tries to relink - Result: No change
5. I started a brand new game and used the console to go directly to Oberland Station (my other problem child) as there are no unfriendlies there.
6. I used the console to claim ownership, add the items needed, and built a CPD
7. I clicked the Blueprint and then "Choose City Plan" - Result: Surprise! Surprise! Surprise! The correct Blueprint shows up
So whatever the issue is, it's baked into the savegame :-(.
On another note, in my NMM adventure, I did realize that I also have Basement Living installed. I do remember doing a search before installing and finding a post from someone (either in your Nexus SS Posts channel, or in the Basement Living one) who claimed to be running both without issue. Maybe there's a conflict with ROTC, or how the CPD works? Either way, since running the test save from my main game with only minimal mods, still shows the issue, whatever the cause, my guess is that the issue is in the save itself.
If you think the savegame is still fixable, and you want to continue troubleshooting, I'm happy to keep testing or do whatever. I'm technically literate (developer/tech support/admin background), familiar in concept with how Fallout 4/Skyrim works, and good at following directions.
If you think that the time is not worth the effort, and you want to focus on other issues/features, I'll just create regular SS settlements at locations that have the issue, and turn off the features that require a CPD there. In this case I'll probably drop a feature request to include the "Manage Supplies" feature in the holotape.
Here's my complete mod list in order (plugins.txt):I am having the same issue as you. What mods did you have when the problem started?
Thanks for your time and your help. I'll continue on with regular SS builds in settlements that have the issue. With a bit of luck, maybe a fix will pop up while you're fixing other things. Either way, SS makes the settlements fun and is light-years ahead of the vanilla system. Can't fault Bethesda either. It's cool that they make these games so open to modding and overhauls.We still haven't figured out how to edit most settlement things in save files yet. So it seems like that settlement is basically lost in your save.
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