@Rellikcro I think you will be happy,
@dinelen_darkstar gave you some very good advice
When it comes to Sanctuary, less often is more. hahahaha, as in a longer game / more game time / less tears that you can't walk or FastTVL into it with out CTD at the middle of your game.
Still,
I have used Jens mods over the years and while she does break precombines, to me they are a better option than scrap everything.
A mod I am really enjoying is this mod: Finished all of SS2 CH1 with 460 mods and it is still going well with no issues.
If installed correctly and checked for conflicts has impressed me. The author also re-did the precombines.
Has you never really been a fan of the futuristic design of Sanctuary? Do you wish you could instead have Sanctuary look like the houses found elsewhere in the commonwealth? Worry about said problem n
www.nexusmods.com
I only suggest as an option.
I am sure user-by-user mileage may vary.
Make sure not to mod RR if you use Anom's mod, and as been said don't use overhaul mods with CP, same with mods like ASE.
As Jen talks about with her mods - RR and SAN are connected and she is the only author I know of that has made her overhauls with that in mind. Like this file:
View attachment 12829
Just don't over build with the above or set-up/game may die.
Please read the below if you haven't already.
Understanding CTDs in The Triangle of Death (Sanctuary, Abernathy Farm, and Red Rocket)
Oh, crap I forgot too, it has been so long? I used to just disable in the console parts of the houses I did not want? The extended "ins" key if enabled in place everywhere may do this too. I forget. I'm an old turd so that is what I do now. Figure it out then forget how I did it............
hahaha, what was I talking about here?????