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Some good Mods for next Playthrough

Scrap everything does more than performance hits. Have fun loosing you 100 hour plus save when Scrap everything blows it up. SE is a ticking time bomb that WILL blow up in your face.
Is there another mod that is like it that will not blow up? I just want to be able to scrap buildings in Sanctuary mostly.. .even with AnomNum's mod it still does not let you scrap those buildings.
 
Is there another mod that is like it that will not blow up? I just want to be able to scrap buildings in Sanctuary mostly.. .even with AnomNum's mod it still does not let you scrap those buildings.
Raze My Settlement and Clean My Settlement for cleaning. Place Anywhere has a extra item Scrap feature and is a must have for plot placing. And really as for Start Me Up it has to many variables that could interfere with SS2. I see to many bad report to merit recommending it be used. However, stable load order is subjective to the person. And just FYI no matter how good your card is, you can not brute force Fallout because of the Papyrus engine. Sorrry.
 
I am absolutely spoiled by Scrap Everything. I've never had any problems with it -- performance or otherwise -- even on multiple, high level playthroughs That may be because I don't set bUseCombinedObjects to 0 and don't go crazy with it, just cleaning up floors, shrubs and the like rather than scrapping entire foundations and buildings untouched by the vanilla scrapping system; razing entire settlements; etc.

The only thing I don't like about it is that it's difficult to find a place to look in order to place items, furniture, etc. because -- well -- (nearly) everything is scrappable. So, you have to look through a window, step outside a door, etc. to even bring something up in the build menu.to place. Small price to pay for the ability of my characters to live in a settlement that doesn't double as a trash dump.

Others' mileage obviously varies, but testing SS2 without Scrap Everything installed is a real eye-opener. I flat-out forgot how much crap players are expected to ignore, e.g. a flat bed trailer placed right in the way and weeds so high you have to build your settlements practically in the sky so that shrubs aren't part of the floor plan, etc.

I guess I'd have to agree it's not good practice to use it if people are, in fact, experiencing "ticking time bomb" issues. Just saying: I never have.

As for a few of my own essential mods (some of which one might find unnecessary if using Sims because they're settlement mods):


...and quite a few more in addition to frameworks of various kinds.Those not linked have been folded into other mods I definitely do not want to use, so I am using the original versions of them.
 
Learn to work around Sanctuary as it is there are to many things Bethesda screwed up there and changing it to much screws things up even more. And since it's the first and base settlement in the game don't mess with it except for what Bethesda intended is always and forever your best bet. Just because a mod CAN fix it doesn't mean it SHOULD try. Fun fact, the leaves all over Sanctuary that look like crap actually hide a ton of Bethesda mistakes and removing them can break things. Same with the way buildings are built.
 
Raze My Settlement and Clean My Settlement for cleaning. Place Anywhere has a extra item Scrap feature and is a must have for plot placing. And really as for Start Me Up it has to many variables that could interfere with SS2. I see to many bad report to merit recommending it be used. However, stable load order is subjective to the person. And just FYI no matter how good your card is, you can not brute force Fallout because of the Papyrus engine. Sorrry.
Ok I got rid of Start Me up.... I tried both Raze My Settlement and Clean my Settlement but neither will scrap buildings set by FO4 or Sanctuary Hills Overhaul... which is what I need. Not sure why these are not scrapable by default, like Sanctuary Hills Overhaul the author had to mark them as non-scrapable did they not?
 
Ok I got rid of Start Me up.... I tried both Raze My Settlement and Clean my Settlement but neither will scrap buildings set by FO4 or Sanctuary Hills Overhaul... which is what I need. Not sure why these are not scrapable by default, like Sanctuary Hills Overhaul the author had to mark them as non-scrapable did they not?
It's what you want not what you need but OK. Because Bethesda has to many errors there and good mod authors of overhaul know that.
 
Learn to work around Sanctuary as it is there are to many things Bethesda screwed up there and changing it to much screws things up even more. And since it's the first and base settlement in the game don't mess with it except for what Bethesda intended is always and forever your best bet. Just because a mod CAN fix it doesn't mean it SHOULD try. Fun fact, the leaves all over Sanctuary that look like crap actually hide a ton of Bethesda mistakes and removing them can break things. Same with the way buildings are built.
The mods you recommend, Raze My Settlement and Clean My Settlement, scrap everything that is scrappable in the vanilla system at the flick of a switch, but that's the problem I have with them: They scrap everything that is scrappable in the vanilla system whether you want it scrapped or not.

I've challenged myself on more than one occasion to work with existing structures to build a settlement that includes them and retains the character of the location in which they are situated. (Remains of a) house at County Crossing? No problem. Re-floored with a hallway out front and a shed on the side that allowed me to build a two-story structure over the top with the colorful "ruined" bits intact to give the walls a little flavor. (Clear the top of the original structure with your walls and you can do anything you want above that.) Two-story, stilt community center built behind the Starlight Drive-In screen, using the back wall of the screen as an interior wall. The roof of that structure, which (with a lot of headaches and re-tries) came even with the the top of the screen provided an awesome platform for defense as well as avoided the possibility of any structures coming between the screen and projector so my settlers could watch movies on it, thanks to Videos of the Wasteland. Multiple module, stilt community center built in levels down the sloped embankment at Gray Garden with a window wall in the mess hall for settlers to take in the view while they eat. Etc. and so on.

There is a lot you might initially think you can't do with all the settlement locations Bethesda provided, but -- with a little ingenuity and hard work -- you most definitely can. Niggles, like the non-working overhead lights you desperately want to replace add up, though. Hopefully, someone will be able to resolve the precombine dilemma eventually.
 
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It's what you want not what you need but OK. Because Bethesda has to many errors there and good mod authors of overhaul know that.
You are correct, it is a want and not a need. And I get it, the mod author knew scrapping those would reveal issues left by Bethesda I am sure. I just want Sanctuary to look good and Codsworth did not do a good job in 200 years of keeping it that way.
 
Well there was those bombs that kinda did away with the whole look nice thing and all. It is the post apocalypse and all. Don't get me wrong I get it. However I've learn to accept what I shouldn't be messing with and enjoy what I can
 
Well there was those bombs that kinda did away with the whole look nice thing and all. It is the post apocalypse and all. Don't get me wrong I get it. However I've learn to accept what I shouldn't be messing with and enjoy what I can
Ok, I took your advice. I want a stable game and found "Clean and Simple - Sanctuary" (only using it for Sanctuary as I might do SS2 plans for other settlements. I read up on known issues and Kinggath says it should be compatible as long as I do not do a plan in Sanctuary.

I also scrapped "scrap everything" and went with the following:
Place Everywhere
Clean my Settlement

Also got rid of Start Me Up (said that earlier but to thank you for that advice also).

Thank you for your help!

Edit: Removed Immersive Cleaning - Not compatible with some mods I use like BostonFPSFix
 
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I use this mod, but after patching up roofs and exterior walls I've noticed that settlement budget got filled a little too much. And so I thought that it would be easier to just use a mod that does the patching.

The problem with Clean and Simple and the mod that I usually use (Sanctuary Homestead) is that they also restore the collapsed houses, but their places are convenient for plots/custom buildings.
 
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Ok, I took your advice. I want a stable game and found "Clean and Simple - Sanctuary" (only using it for Sanctuary as I might do SS2 plans for other settlements. I read up on known issues and Kinggath says it should be compatible as long as I do not do a plan in Sanctuary.

I also scrapped "scrap everything" and went with the following:
Place Everywhere
Clean my Settlement

Also got rid of Start Me Up (said that earlier but to thank you for that advice also).

Thank you for your help!

Edit: Removed Immersive Cleaning - Not compatible with some mods I use like BostonFPSFix
@Rellikcro I think you will be happy, @dinelen_darkstar gave you some very good advice :friends
When it comes to Sanctuary, less often is more. hahahaha, as in a longer game / more game time / less tears that you can't walk or FastTVL into it with out CTD at the middle of your game. :good

Still,
I have used Jens mods over the years and while she does break precombines, to me they are a better option than scrap everything.

A mod I am really enjoying is this mod: Finished all of SS2 CH1 with 460 mods and it is still going well with no issues.
If installed correctly and checked for conflicts has impressed me. The author also re-did the precombines.
I only suggest as an option.
I am sure user-by-user mileage may vary.
Make sure not to mod RR if you use Anom's mod, and as been said don't use overhaul mods with CP, same with mods like ASE.

As Jen talks about with her mods - RR and SAN are connected and she is the only author I know of that has made her overhauls with that in mind. Like this file:
1621833368371.png
Just don't over build with the above or set-up/game may die.
Please read the below if you haven't already. :friends

Understanding CTDs in The Triangle of Death (Sanctuary, Abernathy Farm, and Red Rocket)


Oh, crap I forgot too, it has been so long? I used to just disable in the console parts of the houses I did not want? The extended "ins" key if enabled in place everywhere may do this too. I forget. :crazy I'm an old turd so that is what I do now. Figure it out then forget how I did it............

hahaha, what was I talking about here?????
 
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@Rellikcro I think you will be happy, @dinelen_darkstar gave you some very good advice :friends
When it comes to Sanctuary, less often is more. hahahaha, as in a longer game / more game time / less tears that you can't walk or FastTVL into it with out CTD at the middle of your game. :good

Still,
I have used Jens mods over the years and while she does break precombines, to me they are a better option than scrap everything.

A mod I am really enjoying is this mod: Finished all of SS2 CH1 with 460 mods and it is still going well with no issues.
If installed correctly and checked for conflicts has impressed me. The author also re-did the precombines.
I only suggest as an option.
I am sure user-by-user mileage may vary.
Make sure not to mod RR if you use Anom's mod, and as been said don't use overhaul mods with CP, same with mods like ASE.

As Jen talks about with her mods - RR and SAN are connected and she is the only author I know of that has made her overhauls with that in mind. Like this file:
View attachment 12829
Just don't over build with the above or set-up/game may die.
Please read the below if you haven't already. :friends

Understanding CTDs in The Triangle of Death (Sanctuary, Abernathy Farm, and Red Rocket)


Oh, crap I forgot too, it has been so long? I used to just disable in the console parts of the houses I did not want? The extended "ins" key if enabled in place everywhere may do this too. I forget. :crazy I'm an old turd so that is what I do now. Figure it out then forget how I did it............

hahaha, what was I talking about here?????

I did try to use Anom's Sanctuary Overhaul but the house with the pool I really wanted to scrap and could not without scrap everything (which is what lead my path down to going with Clean and Simple. I do not plan to do any building in RR or AF to avoid to much building in that triangle. I will use Tenpines for food and setup logistic stations in settlements.

You mentioned disabling things.. I know in console mode you can click on something and type "disable" but does that affect precombines attached to it? Does it still impact performance or interfere with objects you want to place where the old object was?
 
So, also wanted to chime in (hopefully not sound like jump on the bandwagon....) about scrap everything.

First of all - I love the mod. I do. It allows me to do things that the game designers SHOULD have allowed me to do.
For me it is not just convenience or aesthetics (a big part) but also for me, immersion.
I mean, I would think that the settlers would PICK UP THE JUNK IN THEIR YARD!
This - was important to me (yeah, pak is kind of dorky that way....).

However, as pointed out by DD and many others - scrap everything breaks some important things in the game - and by that I don't just mean precombines and performance. It allows you to scrap things the game designers did not mean for you to scrap. This can lead to a lot of strange things - the graphics engine not just working harder - which a faster card can handle - but it building and rendering things it was never supposed to - and you get get weird meshes, texture issues and even allow yourself (or your companions) get to to areas (and navmesh) you are not supposed to.

And this, regardless of your FPS, can cause crashes - and weird crashes over time.

So, if you really want cleaner looking settlements - but be a bit safer about it;
  • First get Place Everywhere - it will enable you to clean a few extra things without too many issues.
  • or get a mod like Clean and Simple - it is amazing - but it might not be compatible with all settlement mods.
  • Scrap more in your settlements (SMOIMS) - it cleans things up - and even rebuilds precombines - but again maybe not 100% compatible with all settlement mods.
  • Clean My Settlement - this mod does not break precombines and has a very unique way to do it allowing you to scrap more things. it should be compatible with most settlement mods, but might have a performance hit.

Regardless of what you choose - DD is right in the fact that eventually - scrap everything may cause a lot of issues.
Your time and game is worth more than that potential headache.
 
I am just trying to save others from loosing thousands of hours of game play like I have all cause I myself wouldn't listen to sound advice and was stubborn too. Finally had enough and decided to listen to these fine folks and guess what they were right. So now I too am an advocate for not using Scrap Everything.
 
You mentioned disabling things.. I know in console mode you can click on something and type "disable" but does that affect precombines attached to it? Does it still impact performance or interfere with objects you want to place where the old object was?
I would also like to know the answer to this. I read somewhere on the Internets (reddit maybe?) quite a while back that if you can get a RefID for an object in the console, it most likely isn't part of a pre-combine. But like anything you read online... take it with a million grains of salt.

I always disable the power lines in Hangman's Alley with the console. (OCD dictates...) To my knowledge, splines can not be part of a pre-combine (or a nif) but I am not 100% sure.

Is there a good "Pre-combines for Dummies" out there in Internet land? (I most likely already read it but forgot...) :scratchhead
 
Is there a good "Pre-combines for Dummies" out there in Internet land? (I most likely already read it but forgot...)
The defacto written summaries:
I call them "defacto" as I have not seen better. :unknw

and


I would call these the goto videos. I am sure there are more:

This first one is essentially a summary of the other 2.

intro - GamerPoets
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1- Trosski
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2- RRTV
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A quick tip:
if you look at a cell in FO4Edit, any reference that is part of a precombined mesh (i.e. will disable previs/precombineds for that cell if your mod includes them) will show up as [Placed Object]
while references that aren't part of a precombined mesh will just show as Placed Object
Priceless!
 
Ok been a while since I played but this week looks like it may be time to get a game going again cause 3 pretty good looking mods hit in the last 24 hours or s.
1 Remington Model 11 shotgun
2 Combined arms
and last But probably the one I’ve been keeping an eye on longest is
3 Gun’s for hire
number 2 and 3 I’ve been keeping an eye on for a while as both authors posted up info and stuff a while back , but especially number 3 looks like something that could be a cool way to play the game but not need the generic game startup min men faction ( that I hate btw ) and instead be a merc for hire helping people. Maybe between that and ss2 running the settlement side I could skip all the min men and other factions stuff all together.

oh and on a side note somebody fixed the shadow boost mod it’s in the hot files at the moment basically it dynamically adjusts shadows to retain better FPS in the areas of the game like downtown where you have lots of shadows going on. So lots of good stuff this week.

ok ok so there is a need for a number 4 now and it is
4 Zenit a new ak mod
was just looking at it now and it is probably one of the better ak mods in fallout this month is looking so good and its only day 2. i mean only way its getting better is if fallout 5 is announced in a few weeks at e3. although I'm still just hooping for starfield to be comming soon and not a year plus out like rumors say.
 
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I use this mod, but after patching up roofs and exterior walls I've noticed that settlement budget got filled a little too much. And so I thought that it would be easier to just use a mod that does the patching.

The problem with Clean and Simple and the mod that I usually use (Sanctuary Homestead) is that they also restore the collapsed houses, but their places are convenient for plots/custom buildings.
And final note on this topic
is better for patching up Sanctuary roofs. Roofs are prewar, but with old roofs sticking out it looks a bit less new.
Photo1.png
 
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