the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Bug Roman Bath - duplicating decorations

Cranky Cat

Active Member
Patreon Supporter
Community Rockstar
Messages
299
Hey there, I built a Roman Bath and it looks great but there's a problem with some of the decorations duplicating instead of being deleted and recreated when the plot refreshes. It's level 2 right now but I don't know if L1 does this. This problem includes auto refreshes such as whenever new performance settings are applied.

The four lamps, curtain rods, ferns, and vines all duplicate in the same exact position whenever the plot is refreshed. I ended up with 8 copies of each in the same position when I discovered the issue. So, I could use the console and select, disable, and markfordelete seven times on each object and they wouldn't disappear until the 8th (which I re-enabled).

This isn't the only plot I've seen which does this sort of thing, the others aren't yours I think, but I haven't had time to blow up all my settlements to find others yet. :) After doing this the extra copies remain so they can be spotted that way.

Also, there is some z-fighting (flashing) on the pool itself but it's all one object so it'd probably be difficult to fix without showing seams. I've found moving pieces up or down one pixel can hide that though.

I think I'm going to turn Red Rocket into a resort like Las Vegas so I need the bath of course! Thanks for all your work!
 
Make sure you have the latest SimSettlements itself -- there were some issues with duplicated items, as well as some issues with "script lag" -- sometimes it can take several (many) minutes for refreshing cities/plots to delete previous levels copies of items. I did a major cleanup pass over the last couple of patches and made sure nothing was duplicated in my tables.

I know about the z-fighting on the pool itself (the marble part in front, right?) - It's a little tricky to "fix" that since the base pool structure is one combined "static collection" that has been turned into a single static object -- so there are a few steps involved -- maybe I'll try and throw a towel over it for a quick fix.
 
I have the latest and all of the queued rebuilds have finished. I checked the autobuilder log to see. A manual refresh doesn't delete the extra objects. I used the Sim Settlements remote destruction to clear the settlement and the extra pieces were left over. I think I'll try that with some other settlements just to see if there's alot of this going on with other plots since in this one case there were like 32 lamps, 8 curtain rails, 16 ferns, and 32 vines.

If the plot itself doesn't have this issue then there may be something in the SS engine failing delete old objects before recreating them on the refreshes from performance settings being re-applied; i.e. creating with clutter, turning off clutter, rebuilding and not having the old clutter removed because it wasn't going to be created again.

I know one of the fish farms has this issue but I need to see which one it was. It left a stream of fishes swimming in mid air in a figure eight :) Also, lots of duplicate invisible idles, cabinets, etc. I'm wondering if this may be part of some of my settlements having issues.
 
Top