PunkPrincess
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Wasn't sure if I could finish in time but, It's going pretty well so I guess maybe I do have time!
Hmm that's a really good idea! Did you have specific creator in mind? I'd like to consider trying it, though I've got some IRL stuff in the way for a while.((Secretly hopes that her Tarot Card Reading shop will inspire a certain Sim Settlements Creator to make a fortune telling plot... Hint hint hint.))
This is really fascinating. And right in that it will enhance design sense. I am interested to learn though I do not have natural gift to draw unusually well without practice. As I very much like Anime & Manga I regularly see what's probably a lot of the best stuff that can be found, it can be quite unbelievable how well they convey a sense of 3D space as well as how vivid it can be with the highest quality stuff. Perhaps that can alter expectations and make it seem more difficult? Like how if you were to watch professional sports live all the time with all the best players in the world, it might make it feel impossible to play the sport yourself?Well I certainly disagree lol. Learning to draw would most likely fundamentally improve your ability to render digitally. Because the principles of design are the same. It's just that the tool is different. Color theory is a MAJOR part of art and artists generally have to consider every bit of their work to convey the meaning they are trying to express, at advanced levels anyway. I'd say that the beginning stages is training your eye to grasp form and shape more than anything.
I remember one of my early classes, we had to draw a habanero pepper. The first time we drew it from memory/imagination and almost everyone did so the typical cartoon way. The second time we did, we were all given an actual habanero to study. The second drawing was vastly better because of the unique and subtle shapes and forms that it took. It was a really cool lesson that I'm totally gonna steal when I teach. "Real life is always more interesting than our imagination." as my mentor says. Anyway, you don't have to believe me! But I have faith that you totally could learn!
What might help here is getting gaming mouse like Logitec G502 which has DPI buttons. It's got a bunch of different modes and a thumb button that will reduce DPI drastically while held which is great for precision, it's an FPS mouse so that's the "sniping" button which is a cool little side benefit for Fallout 4. The ratio varies by mode & it can be like 1/10 or 1/20th of normal DPI, I'm hoping this might compensate for not having extremely steady hands. Mine aren't terrible but I don't have a surgeon's grip. I can also zoom in to further increase precision & perhaps use a 2nd monitor to display bird's eye view & highly zoomed in.I don't have good hand-eye coordination
Like Fortune Telling plot, that's a definite example where ideally it will feature some custom made stuff. There's some stuff like the curtains from Memory Den, some canvas/tent sort of stuff IIRC but likely the best thing would be some custom textures on those.
I didn't have any creator in mind tbh. So whoever wants to go for it! I built a small little one in my city plan, but it bugged me that I couldn't assign anyone to work there.
I think it offering a service of some sort would be cool, even if it was a phony one just to be funny. Kinda like in RL where they say really vague things and you end up answering questions lol.
That could be fun!Some sort of Magic 8-Ball randomness, perhaps?
Could be a lore friendly way for an addon to have some options perhaps.I didn't have any creator in mind tbh. So whoever wants to go for it! I built a small little one in my city plan, but it bugged me that I couldn't assign anyone to work there.
I think it offering a service of some sort would be cool, even if it was a phony one just to be funny. Kinda like in RL where they say really vague things and you end up answering questions lol.
I'd like to do interactive if I am able to learn how.Not sure about the features for a recreational plot though... should it be only cosmetic or should it be interactive and offer some kind of service?
I'd like to do interactive if I am able to learn how.
Likely this is what I'd try.the most easy thing to do is to make an activator, give em the model of a static and then add a script that does something onActivate(). like open a text/menu box.
Or a trigger box with a script that does something when you enter/leave the trigger box.
Thanks! I'll likely need this sort of thing for other ideas like elite settler plot. When I get more free time I'll definitely do so. Right now I'm limited to checking forums/Discord several times a day.More complex would be having an NPC with quest and dialog that does something depending on dialog. Like giving vague hints to quest/story like mamma murphy.
Big problem with this is having no voice files is always strange, so far I did avoid having NPCs you can talk to whenever possible...
There are a bunch of tutorials on quest/dialog including an official CK one.
msg me in discord if you need help...
Tech side is overall fairly easy but voice acting is very hard & there are very few who can do it. I've watched dubbed anime ranging from truly excellent down to terrible regarding the VA work, and it takes tremendous talent to do it well. Sim Settlements VAs are pretty talented and if they wanted, potentially could get in as dub VAs.Recording dialogue isn't usually too difficult in these games. Haven't tried in FO4 yet but previous versions just needed a mic (headset worked for me), free audio software (eg Audacity) and some patient file moving. I think this version is supposed to have fixed the lip sync too (might need to check that).
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