Rojobow
Member
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CONQUEROR ADD ON FACTION :Fusion Core Mechanics Guild(FCMG)
possible names?
Uranium BioMech Engineers
Commonwealth Scrap Co.
C.I.T. Engineer's Core
Kinggath just had a play through video where he made an excellent suggestion that there be a mod where in order to Fast Travel you must pay a % of your Fusion Cores. This is sorely needed for an "inbetween" spot between very hard and survivor.1)Survivor with no fast travel is an immense burden in the game when using power armor; especially those of us who use better locational damage or other up scaled difficulties where power armor is reserved for only the hardest battles, sometimes you use all your cores just getting there.
2) Playing on Very Hard with fast travel is far too convenient with power armor on the other hand. Plus the other caveats such as now i don't need to eat, now the enemies are easier, now it destroys my ghoul-meat-packing factory with production line can-assembly!
TL;DR
I just added 1 step onto the thought, create a Sim's Settlement Add-on Faction that is oriented around "allowing/guarding" fast travel.
So they are a loosely organized guild that allows you to "warp" fast/travel for a percentage of your fusion core. Taxation of power cores in all major population hubs is sanctioned by on a settlement to settlement basis. Your caps are no good, your weapons are no good. Primarily a good guy faction.
So i thought what if we could create a dynamic fast travel system through a Conqueror faction add-on? Combining the Conqueror Mod & perhaps survival options could allow for different tax % and so much more as Fusion Core Mechanics would be a living & breathing way to balance fusion cores & power armor on two hardest difficulties while also adding a faction that takes settlements and loses them.
I am not a modder, i barely have begun understanding making SS plots, but i wanted to add onto his suggestion and see what others think!
possible names?
Uranium BioMech Engineers
Commonwealth Scrap Co.
C.I.T. Engineer's Core
Kinggath just had a play through video where he made an excellent suggestion that there be a mod where in order to Fast Travel you must pay a % of your Fusion Cores. This is sorely needed for an "inbetween" spot between very hard and survivor.1)Survivor with no fast travel is an immense burden in the game when using power armor; especially those of us who use better locational damage or other up scaled difficulties where power armor is reserved for only the hardest battles, sometimes you use all your cores just getting there.
2) Playing on Very Hard with fast travel is far too convenient with power armor on the other hand. Plus the other caveats such as now i don't need to eat, now the enemies are easier, now it destroys my ghoul-meat-packing factory with production line can-assembly!

TL;DR
I just added 1 step onto the thought, create a Sim's Settlement Add-on Faction that is oriented around "allowing/guarding" fast travel.
So they are a loosely organized guild that allows you to "warp" fast/travel for a percentage of your fusion core. Taxation of power cores in all major population hubs is sanctioned by on a settlement to settlement basis. Your caps are no good, your weapons are no good. Primarily a good guy faction.
So i thought what if we could create a dynamic fast travel system through a Conqueror faction add-on? Combining the Conqueror Mod & perhaps survival options could allow for different tax % and so much more as Fusion Core Mechanics would be a living & breathing way to balance fusion cores & power armor on two hardest difficulties while also adding a faction that takes settlements and loses them.
I am not a modder, i barely have begun understanding making SS plots, but i wanted to add onto his suggestion and see what others think!
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