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RayBo

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A THREAD FOR ALL THINGS "CONQUEROR"

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Raybo's One Comment!

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Anyone know if this will be save-compatible, or will we have to start a new game for this expansion to play as raiders?
Anything you guys post here as far as questions will get transferred to Kinggath’s list to talk about before the release.

I will make sure your question gets on his list.
 
How does this DLC impact the Main Story (killing Minutemen) and the Nuka World Story ? Also I am interessted in the „build your gang“ aspect, what does it mean ?
 
How does this DLC impact the Main Story (killing Minutemen) and the Nuka World Story?
Most likely won't be able to progress MQ through the Minutemen. I imagine you will likely still be able to do it by joining Railroad/BOS and going from there. It's possible to complete the MQ without any involvement from the Minutemen, with Preston & friends never leaving the museum. Really not sure about NW story.
 
In the base game, it's impossible to fail the Minutemen, but it is possible to fail the other 3 main factions. Because the Minutemen is kinda the backup if you can't do the others, but still want to do the story. If you kill Preston and you fail the other three factions you can't beat the main story at all?

Also with skins, can we expect minutemen/etc skins with all the base home/martial/commercial plots? Maybe even farm and industrial skins as well?
 
Addon authors will be able to add any type of skin to any type of plot ,for the xpac im fairly sure its just raider skins and color skins .
I plan on doing some raider skins after the xpac is released ;)
 
The Castle is my favorite settlement. Having that be the Mother of All Raider bases is more appealing to me than is probably healthy.

Raiders with Artillery? Are you kidding me? That would be beyond amazeballs.

Will it be possible to take the Castle at all? I assume yes, but the Mirelurk goop may be tricky to clean up without the quest?

Will there be a Raider replacement for Ronnie Shaw? I don't even care if the Raider version is still called Ronnie and calls me General, as long as the Artillery (Big Guns quest) can still be comleted.

I rarely, if ever, use the Artillery as a MM. I would abuse the holy hell out of it as a Raider. Prep the takeover of another settlement with an artillery barrage? Why yes, thank you. May I have another?
 
Oh, ha! Artillery prep. Now that “Is a Good Thing!”
 
hahahaha,

Bummer, Bethesda lost the launch codes!

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oh, sorry I was thinking this was the Fallout 76 threads.
:blush
I get so confused sometimes!

:pardon

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Talking about Fallout 76, I had a really good game on it today, I take back what I said about the lack of content, I actually had a lot of fun and counted
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11 trees and 657,978 blades of grass

It was much better when I got close to them

It was hard to tell from the distance the high quality, but all this rubbish about things popping up and poor graphic quality, so much rubbish has been said by people and their are all wrong.
AZoVLi8.jpg The goats and trees look so realistic :)
 
Additional ideas since I've played through the Raider content (for the first time) of NW.
1. I would like to have my own Raider Faction and the ability to assign a simple logo to the flag and Combat Armor chest plate. All that's needed is a background color choice and a selection of .png icons to use. Like an MMO tabard system. Ideally we can assign our faction a name as well. I would like to proudly wave a black flag with a red fist over my settlements and have Blood Fist take over the Commonwealth.
2. Since NW content doesn't start until lvl 30, and by then I should have about half the commonwealth under by Fist, would it be possible to conquer NW for my raider faction? Rather than raising the flag of the Operators or whatever, I raise the Blood Fist flag? I can see the player rolling in to NW, killing Colter, talking to Gage and being like... 'y'all are so weak, you're not worth helping.' Queue mini-gun cleansing.
3. Base and Vassal settlements doesn't appeal to me as much as having all Settlements run by my Gang with collared settlers performing the menial work (Ag, supply lines, and such). As such, will there be quests to go and collar settlers? Similar to Rogue Robot where we can do a thing and then assign (now collared) settlers to a Raider run settlement? I assume this is the case as the teaser video showed collared settlers.

I'm so excited for this mod by the way (if you can't tell). Wicked good stuff.
 
While all the raider stuff is flashy, I'm really curious about the ability to start the game with settlements already having city plans built.

Will it randomize among all plans availabe for a particular settlement?

Will they start at Level 3?

How has the Triangle of Death been dealt with?
 
Right at the beginning of the trailer, it shows a dialogue box in which the settlements can be given independent control.
 
Ahh, I didn’t actually notice that was the beginning of the game, but didn’t really translate it as they would be cityplan built necessarily, just that they would operate independently.
 
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