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See screenshots: Running a Power report at the Planner's Desk states I only need 21 power. I saw my Residential plots, after they started upgraded, were displaying the angry red "No Power" HUD floaty (and mousing over the plot itself also shows a red lightning bolt) - next thing you know i have...
I'm still having the same issue. Some of the buildings will not upgrade, and choosing 'upgrade' does nothing, except tell me I can't afford it. But cost is off. Has to be a way to see what it demands....or at least make it an option in a update?
Been having an issue where several settlements have multiple plots overlapping with other plots in the exact same spot, like two industrial factories in the same place or municipal plots "inside" of municipal ones. The HQ remote controller pod chair even shows overlapping icons on the maps.
I'd...
i am wondering if this is a bug i am having or somehow did not download a add on but i notice i dont have some T3 upgrades for interiour plots!
Most notably i found out my water production is limited to T2 and i cant upgrade my interior defence slots to T3 , in both section s its no problem with...
Hey guys, apologies if this is an obvious answer, but I tried looking on both the wiki and these forums without much success, so figured I'd ask here.
I understand that there are advanced and high tech plots that require a certain amount of the lower tier at high level for example, or the pet...
Found out that interior plots exist ! But it seems I am unable find them in the build menu yet ? They aren't showing up in my build menu even after I had reset my building plan cache and used the cheat from the City Manager Holotape to unlock all plots, so I'm not sure what's going on here ...
Just unlocked Franklin's Shop in my first playthrough! However, when I tried to create these services via changing the plot's building plan, nothing other than the "**Random" building plan. Is there something I have to do prior to building Franklin's shop; i.e., build a certain number of...
Finally got around to starting this mod and I'd like to build fences around the left side of this building yet I find myself unable to do so. Not really sure how I can glitch this.
UNDRCVRGmrLdy's City Plan series has several flavors:
Simply Settled, Outposts, MODestly Settled, and Midnight Refuge.
I like them all, interesting variety, clever, refreshing with a unique vibe, and enough specialization to (hopefully) support the new HQ -
especially the four settlements near...
All other plot type building plans are still fine, even the interior residential plots seem to be working as intended. Just 2x2 Residential plots.
I use Mod Organizer on PC.
Hello SS2 Forums!
I am making this thread if you wanted to make a suggestion for a plot that I can incorporate in to Settlers at Play, whether that be a skin to an existing plot or a new plot all together.
Please Note: I am a novice modder, so I likely will not be able to do any real animation...
So I have this settlement at Sanctuary and as you can see my food is alright but not full and my happiness is 53 and I believe minimum required happiness to upgrade most plots is full food and 70 happiness.
I also have City Upgrades, Plot Upgrades and Advanced Plot Upgrades turned to Manual in...
Hi guys cool mod keep it up
I wanna know a few questions let me know if I am outta line
Is there any add-on that makes some exclusives plots deliver items to the workshop? (like the vanilla junk plot)
Is there a way to see the numbers of a city plan before a applying one? Seeing the number of...
I tried searching around but I don't think anyone has asked anything similar. I finally unlocked City Plans, so I've been implementing them around my settlements. I've been using the RoTC City Plans, and in Starlight Drive-in, I noticed it did have a spot for Caravan Services, but I couldn't...
Obligatory new to the forums and the mod; I couldn't find anything on this question, but I also may be stupid. I'm having this problem with agriculture plots in that getting them lined up/snapped to nicely to satisy my OCD is proving a challenge - they appear to have some sort of auto-teraformer...
So I remember in SS1 when you turned Designer's Choice off for the RoTC city plans a random plot (from mod-added plot addon packs) of the same type would be built instead, yay good times!
In SS2, I've started many new games in the past several weeks, waiting to use city plans till finishing...
I assigned the pack to run the one settlement outside of nuka world park but after the gang arrived they wouldn't be auto assigned to any of the plots, I had to personally assign them then the plots started building, and yes I have that option on cuz in the Commonwealth the settlers are auto...
I started a new playthrough today and wanted to get back to where I was in the SS2 storyline. I used the holotape to skip to the martial law quest because that is where I left off before.
Before I skipped the previous quests, I left the concord area so that it could possibly change to how it is...
After getting the magazine, I built plots. I didn't connect the wire, but the plots worked normally, and the hub didn't show no power on. (the red icon written on the wiki)
My mod loading order is:
1. Unofficial patch
2、HUDFramework
3、Workshop Framework
4、Sim settments 2
5、SS2 Chapter 2
6、MCM...
Hello, I have been soaring through the SS2 Quest line no issues. I am to the point where Jake shows 4 new plot types via the Vault-Hub. I built the 3 but now when I place a 2x2 Municiple Plot my game CTD. I'm sorry if this has been addressed elsewhere, I searched "Municiple Plots" and didn't...