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Cutting it a bit fine this round, had a lot of distractions this month. But here's my contribution to the already great looking collection.
Egret Scrappers Marina
A scarp collecting community, taking salvage from the river before transferring it to their scrap processing warehouse. The river...
so my sim settlements is messing up somehow,
was having an issue with CTD on picking a city plan/leader/accepting quest bypass popup in Sanctuary.....fixed it by uninstalling previous SS and reinstalling new one (19 of april) and moving HUDMenu above it...
There doesn't seem to be any benefit to letting Preston and friends leave Concord; they move to Sanctuary and spend the rest of their days hammering at wall panels and complaining, waiting for your input. Do you think it's possible to have them build a city themselves if left alone long enough...
I'm noticing across various city plans that non plot beds are not being generated. I'd noticed a lack of beds in some other peoples plans but wasn't sure if I was right, but seeing some of my own plans building up naturally I know where they were supposed to be (and are not). Residential plots...
https://www.nexusmods.com/fallout4/mods/38520
Please give all your support and great comments and awards to Sim Settlements, Kinggath, and all the crew here for allowing me the ability to produce these resource scenarios for you.
Rotc: Outpost Zimonja I believe that the level 2 and 3 are switched level 2 had more signs around the settlement and looked alot more finished then it look at level 3 not to mention alot of the over head cover got remove from some of the store at level 3.
Welcome to Nordhagen Harbour. The original small shack on the beach soon builds into a small fishing port, then gradually develops into a well defended, tourist trap, seafront resort.
The city can eventually house and employ 15 settlers. It makes unashamed use of Uituit's water plots (Junk Town...
I figured Phil and Marc are good enough sources for this. Not sure if there is an easier way to pull these over. I will check the discord as this might be the same thing uituit reported...
After getting odd results on the city comp checker I've found that the shop stands in blueprint are being counted as 3 shops and 3 jobs each. It doesn't seem to be affecting the blue men just the stands, I haven't checked every one but thought it best to get it reported as this may explain a few...
After a long time, I started Fallout 4 again. Sim Settlements was the most interesting content.
So, I am re-install Sim Settlements 3-in 1(4.01 Ver), Rotc, Some Popular Add-on.
It works well when I construct the plot directly. Even Now.
However, when set a leader and run City Plan, plot is...
Welcome to Hangman's Back-Alley Trading and Arena
Can't or won't go into Diamond City? Trader, raider or adventurer? Well we have everything you need right here. We at Hangman's Alley welcome you and your caps. Don't worry about the numerous turrets (paid for by all the caps you'll spend here)...
I've had this issue constantly with certain settlement objects not rendering completely. Like the "Small Barge" object in the Egret Marina where the barge is invisible but you can see some of the trim items but not the big base piece. Another is the "Crater Bridge" (I think) the planks across...
I was getting caught on infinite loading screen at start of new games. Very frustrating, I installed Fallout 4 again just so I could participate in the City Contests. Little did I know that was where the hiccup was. Several days later I have deleted all my mods and reinstalled them one by one...
As the title says I'm looking for city plans which incorporate the advanced industrial plots from Industrial Revolution without requiring a shitload of other settlement mods or add-on packs. Are there any?
So, if I use the ASAM detonation option on a settlement with an active city plan which isn't complete will residential plots just be recreated for the now homeless settlers?
I'm using the tools->start self-destruct sequence global destruct option after the destruction notices I keep getting...