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city plan

  1. Sirlach

    Recommended Modlist for CP Building.

    Architects of the Commonwealth, As @uituit 's chief deputy / assistant / vice City Plan Tester I have had to setup a solid load order / mod list / Vortex Profile to test all of the wonderful city plans that come in for the competition. We thought it would be a good resource to share and...
  2. R

    Solved Some questions regarding city plans and progressing your city (Conqueror)

    I absolutely love Sim Settlements, but have up untill recently not touched conqueror at all. Trying it now and I am a bit confused at if i should be manually improving things in the ''city plan'' based settlements or just leaving them to themselves. For instance the first ''city'' i got though a...
  3. PunkPrincess

    KleptoHeart - Masters 2019

    Coffee is the aphrodisiac of the self. The fairy who lives in the coffee wants your soul. But you are safe with me...... Well maybe~ Here we go again you guys!
  4. harkness13

    Query re. County Crossing City Plan

    Just captured County Crossing and used the City Plan Contest-winning design by Myrmarachne, got that L0 build up and looking bloody sharp. Just one question though - are the original settlement buildings supposed to be scrapped as part of this blueprint? Because the city building process removed...
  5. K

    Question about city plans on existing settlements.

    So I have two questions mainly regarding ROTC. All the SS expansions are new since the last time I played f04 using the mod. 1. I wanted to use the city plan for sanctuary. But I had already built it up previously to where it had 14 settlers before using the plan. I get that it will tear down...
  6. A

    Question City Plans Won't Build Plots

    Hello, Started a new game and let Conqueror build a bunch of City Plans. Started conquering and noticed that none of the Cities I had spawned actually had any plots in them. Some of them were even supposedly at level 2 or 3 of their plan and had no actual Plots, just the non-plot structures. I...
  7. Y

    Question City Plan listing empty / Plot Build listings incomplete

    Hey there! I haven't found a similar problem searching the posts here: I started a new playthrough with Sim Settlements installed (and a bunch of other mods) and after I finished the quest to take back Fort Independence I noticed that when building a city planner desk and trying to pick a city...
  8. Kharon93

    Greentop Fertilizer Factory

    Welcome to Greentop Nursery, the Commonwealth's finest, and possibly only, fertilizer factory! Our dedicated facility processes waste organic matter and converts it into VitaLimeTM Garden Feed, renowned across the wasteland for its improvements to crop growth and harvest yields. Stop by for a...
  9. F

    Question Abernathy not upgrading

    I seem to always have this issue with Abernathy Farm in particular when using RotC. It gets stuck at level 0 and does not upgrade. In the past, I've been able to solve this by donating enough scrap so that the desk shows 100%. However, on this playthrough, that is still not triggering the...
  10. R

    Rise of the Commonwealth Sanctuary Hills Help/Guide

    Hello, I am looking for some guidence on how to properly play the city plan part of the Sim Settlements mod. I am currently trying to have Sanctuary Hills build itself with the city plan, but i feel somewhat lost. I have set the involvment to low, cause i thought this would create a...
  11. NDCowdy

    NDCowdy, Egret 'Scrappers' Marina, May 2019

    Cutting it a bit fine this round, had a lot of distractions this month. But here's my contribution to the already great looking collection. Egret Scrappers Marina A scarp collecting community, taking salvage from the river before transferring it to their scrap processing warehouse. The river...
  12. Opi Vali

    Suggestion Vault 88

    I would looked to see a Vault City Plan that uses as much of Vault 88 as possible.
  13. Gakarik

    Solved CTD and other oddities

    so my sim settlements is messing up somehow, was having an issue with CTD on picking a city plan/leader/accepting quest bypass popup in Sanctuary.....fixed it by uninstalling previous SS and reinstalling new one (19 of april) and moving HUDMenu above it...
  14. Kharon93

    Old Post Incentive to spare the Quincy Survivors

    There doesn't seem to be any benefit to letting Preston and friends leave Concord; they move to Sanctuary and spend the rest of their days hammering at wall panels and complaining, waiting for your input. Do you think it's possible to have them build a city themselves if left alone long enough...
  15. NDCowdy

    (fixed) Non plot beds don't seem to be generating

    I'm noticing across various city plans that non plot beds are not being generated. I'd noticed a lack of beds in some other peoples plans but wasn't sure if I was right, but seeing some of my own plans building up naturally I know where they were supposed to be (and are not). Residential plots...
  16. MrCJohn

    Poll Conqueror Pre-Builts - struggling to build or fast entry into game?

    https://www.nexusmods.com/fallout4/mods/38520 Please give all your support and great comments and awards to Sim Settlements, Kinggath, and all the crew here for allowing me the ability to produce these resource scenarios for you.
  17. T

    Bug I found bug with ROTC: OUTPOST ZIMONJA

    Rotc: Outpost Zimonja I believe that the level 2 and 3 are switched level 2 had more signs around the settlement and looked alot more finished then it look at level 3 not to mention alot of the over head cover got remove from some of the store at level 3.
  18. NDCowdy

    Nordhagen Harbour April 2019

    Welcome to Nordhagen Harbour. The original small shack on the beach soon builds into a small fishing port, then gradually develops into a well defended, tourist trap, seafront resort. The city can eventually house and employ 15 settlers. It makes unashamed use of Uituit's water plots (Junk Town...
  19. RayBo

    Bug February contest winner city doesn’t function

    I figured Phil and Marc are good enough sources for this. Not sure if there is an easier way to pull these over. I will check the discord as this might be the same thing uituit reported...
  20. NDCowdy

    Shop stands count as 3 jobs

    After getting odd results on the city comp checker I've found that the shop stands in blueprint are being counted as 3 shops and 3 jobs each. It doesn't seem to be affecting the blue men just the stands, I haven't checked every one but thought it best to get it reported as this may explain a few...
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