falsfire1976
Member
- Messages
- 83
I seem to always have this issue with Abernathy Farm in particular when using RotC. It gets stuck at level 0 and does not upgrade. In the past, I've been able to solve this by donating enough scrap so that the desk shows 100%.
However, on this playthrough, that is still not triggering the upgrade, despite the fact Abernathy was the first settlement I acquired (after Sanctuary), and I am now well into the game year 2288 (over six months game time elapsed). I have visited Abernathy at least a dozen times, checked the workbench, checked the desk for scrap donations, slept 48+ hours, waited about 20 minutes real time, and then left.
I always fast travel to somewhere near Abernathy instead of directly in, (ie Ranger Hut), and walk into the settlement, and walk out (usually towards Sanctuary), to ease the script engine's burden so it doesn't have to load so many heavily populated (by objects) cells at once (the 5x5 grid). I do this regularly with all settlements, as in the past I've simply experienced far too many CTD's when fast traveling directly in and out of settlements, so I avoid doing so like the plague now, instead warping to somewhere nearby and then walking in/out.
It is showing 85% for plot upgrades; there are two agricultural and one residential plot that are just refusing to upgrade. I'm sure this is what is preventing the overall city upgrade. I have made sure residents are assigned to these plots, and even tried changing which residents are assigned to them.
I cannot see an individual donation bin on each plot's ASAM sensor as shown in some of Kingath's videos, I am assuming this is because I'm running an actual city plan and not building plots and stuff manually.
There are a couple other settlements in the same predicament, but I thought I'd focus this thread on just Abernathy, as it seems to be more consistently troublesome over my various playthroughs of the game.
Please let me know if there is anything else I can provide to help debug this, ie a savegame, etc.
Further; this is my first playthrough using Conqueror. I am not following the Raider path, but I loaded Conqueror simply to experience the settlements being pre-built/populated. Not sure if this has anything to do with or not, but thought I'd include this mention.
However, on this playthrough, that is still not triggering the upgrade, despite the fact Abernathy was the first settlement I acquired (after Sanctuary), and I am now well into the game year 2288 (over six months game time elapsed). I have visited Abernathy at least a dozen times, checked the workbench, checked the desk for scrap donations, slept 48+ hours, waited about 20 minutes real time, and then left.
I always fast travel to somewhere near Abernathy instead of directly in, (ie Ranger Hut), and walk into the settlement, and walk out (usually towards Sanctuary), to ease the script engine's burden so it doesn't have to load so many heavily populated (by objects) cells at once (the 5x5 grid). I do this regularly with all settlements, as in the past I've simply experienced far too many CTD's when fast traveling directly in and out of settlements, so I avoid doing so like the plague now, instead warping to somewhere nearby and then walking in/out.
It is showing 85% for plot upgrades; there are two agricultural and one residential plot that are just refusing to upgrade. I'm sure this is what is preventing the overall city upgrade. I have made sure residents are assigned to these plots, and even tried changing which residents are assigned to them.
I cannot see an individual donation bin on each plot's ASAM sensor as shown in some of Kingath's videos, I am assuming this is because I'm running an actual city plan and not building plots and stuff manually.
There are a couple other settlements in the same predicament, but I thought I'd focus this thread on just Abernathy, as it seems to be more consistently troublesome over my various playthroughs of the game.
Please let me know if there is anything else I can provide to help debug this, ie a savegame, etc.
Further; this is my first playthrough using Conqueror. I am not following the Raider path, but I loaded Conqueror simply to experience the settlements being pre-built/populated. Not sure if this has anything to do with or not, but thought I'd include this mention.