the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Question Abernathy not upgrading

falsfire1976

Member
Messages
83
I seem to always have this issue with Abernathy Farm in particular when using RotC. It gets stuck at level 0 and does not upgrade. In the past, I've been able to solve this by donating enough scrap so that the desk shows 100%.

However, on this playthrough, that is still not triggering the upgrade, despite the fact Abernathy was the first settlement I acquired (after Sanctuary), and I am now well into the game year 2288 (over six months game time elapsed). I have visited Abernathy at least a dozen times, checked the workbench, checked the desk for scrap donations, slept 48+ hours, waited about 20 minutes real time, and then left.

I always fast travel to somewhere near Abernathy instead of directly in, (ie Ranger Hut), and walk into the settlement, and walk out (usually towards Sanctuary), to ease the script engine's burden so it doesn't have to load so many heavily populated (by objects) cells at once (the 5x5 grid). I do this regularly with all settlements, as in the past I've simply experienced far too many CTD's when fast traveling directly in and out of settlements, so I avoid doing so like the plague now, instead warping to somewhere nearby and then walking in/out.

It is showing 85% for plot upgrades; there are two agricultural and one residential plot that are just refusing to upgrade. I'm sure this is what is preventing the overall city upgrade. I have made sure residents are assigned to these plots, and even tried changing which residents are assigned to them.

I cannot see an individual donation bin on each plot's ASAM sensor as shown in some of Kingath's videos, I am assuming this is because I'm running an actual city plan and not building plots and stuff manually.

There are a couple other settlements in the same predicament, but I thought I'd focus this thread on just Abernathy, as it seems to be more consistently troublesome over my various playthroughs of the game.

Please let me know if there is anything else I can provide to help debug this, ie a savegame, etc.


Further; this is my first playthrough using Conqueror. I am not following the Raider path, but I loaded Conqueror simply to experience the settlements being pre-built/populated. Not sure if this has anything to do with or not, but thought I'd include this mention.
 
One requirement for city and plot upgraded you didn't mention is happiness. If it's too low they wont upgrade.
 
Should the city plan itself not take care of the required happiness for upgrades then? I didn't know I had to build additional entertainment plots that aren't part of the plan...
 
Also, happiness is at 81 at Abernathy. That should be sufficient to go from 0 to 1, no?
Yes, 80 should get you up to level 2 and allow most plots to upgrade.
As for happiness in general it has a lot of variables that can affect it, so not always handled just by the plots of a city plan (donations of alcohol, cola and chems are a good way of pushing it up, checking shelter is working properly also).
Plots not upgrading, as you say may be a likely suspect. More as it may be pointing to a script back up. It has been often recommended on here that leaving your character stood still a corner for 15 mins (or more) real time can let things catch up.
But there may be other reasons for particular plots not upgrading. Might be worth listing which plots are giving problems as someone might recognise a particular trait (ie ones that need manual upgrades). With the residential plots not upgrading are the owners employed?
When you say it's showing 85% for upgrades, do you mean the % tracker that shows with the needs HUD (usually bottom left)?
Also which city plan are you using? And what is the current population? Also I assume you have one of the last couple of updates for Sim Settlements, and if so did the settlement start building after 4.0.8? There was an issue prior to that were city plans were not properly registering non plot beds and not working out max populations properly. If that is the issue you may need to start the city building again from scratch (remove city plan, then add it again to start building).
 
Thank you for your reply, to answer your questions:
* I have already tried sleeping 48 hours in the settlement, and then leaving my character just standing still in the settlement for roughly 20 minutes. Multiple times (each visit I do this).
* I am away from my gaming PC at the moment, but as I recall it is two of the central agricultural plots (in the block of six) out front, and the residential plot in the building behind the house (building is not normally there on Abernathy, so it must be part of the plan)
* Yes, 85% plots upgraded on the needs HUD.
* The basic RotC city plan that comes with the 3-in-1
* Started the game using 4.0.8, still on 4.0.8.
* At this point, I could most certainly do a full remove and redo of the city plan. The city plan was added while I was in pre-war Sanctuary, as that's when Conqueror does it. I remained in the pre-war bathroom the whole time, waiting for it to finish applying all the plans out in the world, before I actually started moving and playing the game.
 
I seem to always have this issue with Abernathy Farm in particular when using RotC. It gets stuck at level 0 and does not upgrade. In the past, I've been able to solve this by donating enough scrap so that the desk shows 100%.

However, on this playthrough, that is still not triggering the upgrade, despite the fact Abernathy was the first settlement I acquired (after Sanctuary), and I am now well into the game year 2288 (over six months game time elapsed). I have visited Abernathy at least a dozen times, checked the workbench, checked the desk for scrap donations, slept 48+ hours, waited about 20 minutes real time, and then left.

he city plan was added while I was in pre-war Sanctuary, as that's when Conqueror does it. I remained in the pre-war bathroom the whole time, waiting for it to finish applying all the plans out in the world, before I actually started moving and playing the game.

There are a couple other settlements in the same predicament, but I thought I'd focus this thread on just Abernathy, as it seems to be more consistently troublesome over my various playthroughs of the game.

Is it possible that the allow prebuilts to upgrade during game play setting was set to "no" during the Conqueror set up?

Have any of your other prebuilts upgraded during your game play?
 
Not sure about the setting, but yes, some of the other pre-builts have upgraded. Tenpines, Zimonja have upgraded. Sanctuary has upgraded (although it is not one of the pre-builts). There are other settlements that haven't yet, but for the most part, they have upgraded their plots (100% plot upgrades displayed), they're just still collecting scrap, and I haven't had to donate as the percent of scrap collected is increasing with each visit. Red Rocket I'm not using a city plan, I'm building manually as it's my personal hideout for myself and my companions. I can't recall the others but there's about 3 or 4 of them that I have acquired that as I mentioned, have finished plot upgrades and are still acquiring scrap for the overall city upgrade.

I don't have a huge number of them unlocked yet, simply because I waited until a long time into the playthrough to do the Castle quest, which comes pretty early, and that roadblocked acquiring more settlements.
 
Does sound to me like it needs those last few plots to level up. Would probably try refreshing the plots just in case they've got stuck (sorry if you've already tried that, typing on phone at the moment). There are ways to check if you have a script back up, which might be worth searching for. It's described a fair bit on here but I've never used it. It's a common culprit for things not happen in good time.
 
Also forgot to check how your needs meters are doing, as with default settings plots may not upgrade if things like defence, water and food aren't filled. If you are wishing for the city plans to look after themselves you can turn off whether it checks settlers needs or not in the holotape either as a local option or globally under the gameplay settings.
 
Top