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  1. m&m

    Story continuation?

    I haven't been presented the option to begin Commonwealth Rising.
  2. m&m

    Story continuation?

    The last part of the story involving Jake that I'm aware of was after fighting gunners in the far north near the northernmost settlement with the big radio antenna. I went back to Jake's base and was confronted by the NPC that we met while fighting the gunners, and that's where the story line...
  3. m&m

    Quest, "Who Can? ASAM!", won't finish.

    I didn't see the option, but I'll check again. Yes, the mod is up-to-date.
  4. m&m

    Quest, "Who Can? ASAM!", won't finish.

    I went there, and the only cheats were for allowing buildings without completing the quests. I used a setstage code to continue beyond the stage of this original post, but I have two more SS2 quests that won't trigger, in that the target character won't activate. Furthermore, I've tried...
  5. m&m

    Quest, "Who Can? ASAM!", won't finish.

    Are we talking about the 2070 tape? I looked in the tools cheats section and there was no option for completing quests.
  6. m&m

    Quest, "Who Can? ASAM!", won't finish.

    Thanks, I looked for this in the ESC menu, but couldn't find it. I didn't think to look in the holotape.
  7. m&m

    Quest, "Who Can? ASAM!", won't finish.

    Stoge is the leader and sits at the desk, but the quest won't conclude for me to advance in the storyline. I had prebuilt Starlight Drive-in before the quest. I'd like some setstage codes to advance things. I know it's said that they will break the quest storyline, but as it stands, it's already...
  8. m&m

    Hubert's quest dialogue won't advance.

    Thank you for the codes. The fourth one worked for me.
  9. m&m

    Hubert's quest dialogue won't advance.

    Thank you for taking the time to offer the easy-to-follow pictorial instructions. I was able to change my load order quite easily using them. Unfortunately, the problem still exists.
  10. m&m

    Hubert's quest dialogue won't advance.

    Thank you for taking the time to offer your help. I'll post the results from following your advice once I get around to playing again.
  11. m&m

    Hubert's quest dialogue won't advance.

    I don't know how I'm going to permanently affect the load order because vortex uses LOOT to rearrange it every time I load it.
  12. m&m

    Hubert's quest dialogue won't advance.

    My platform is Windows 10, PC. My mods and load order are as follows ...
  13. m&m

    Unique items museum.

    I'm fairly certain that's included in a city plan for Far Harbour, Longfellow's Cabin area. It's a smaller version of what I'm suggesting. I like that idea, I'm just talking about a more far-reaching project.
  14. m&m

    Hubert's quest dialogue won't advance.

    I met the group at the power plant and I can't initiate dialogue with the indicated NPC. Many hours ago I tried replaying the earlier parts of the quest and killing the stingwings before the group arrived there, thinking they may be interrupting things, but to no avail. If there was a console...
  15. m&m

    Unique items museum.

    It would be cool to have a buildable museum to house unique items, found in the game. Some items may not be available, depending on the quests taken so the option to buy a replica to fill the spot would be good. This would be an enormous plot and I don't know what the scripting issues would be...
  16. m&m

    Quest "Plotting the future" interrupted wont continue

    This has happened to me as well. I thought it was the stingwing's interruption that was the problem too so I went and killed them after being under Concord and before talking to Jake. Even without interruptions, I can't initiate dialogue with anyone. I've returned days later and the only...
  17. m&m

    SS1 and Conqueror not uninstalled?

    This is a great idea, I'll try it. Thank you.
  18. m&m

    SS1 and Conqueror not uninstalled?

    I'm sorry, I've been saying NEXUS mod manager this whole time when I meant Vortex.
  19. m&m

    SS1 and Conqueror not uninstalled?

    I completely uninstalled SS1 and Conqueror via NEXUS mod manager, Uninstalled SS2 and associated files the same way. I then went into the data folder in FO4 and ran a search on any file with the name Sim Settlements, then Conqueror and deleted them. I then reinstalled SS2, but still, the issue...
  20. m&m

    SS1 and Conqueror not uninstalled?

    I just tried another savegame that did have a mod loaded for graphics, but I loaded into it anyway. Unfortunately, the Conqueror and SS1 config files were still there within the ESC menu. Maybe I'll try reinstalling and then uninstalling SS1 and Conqueror again to see if it uninstalls correctly...
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