the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Fixed Workshop menu show the double (or more) of the beds I really have

At the moment, the issue in title of the thread looks solutionated, if we consider that the original "monster duplication" of beds was reduced to an occasional or an isolated problem linked to an specific plot, mainly due to the upgrade from one lvl to other.
I not discard we'll see another bed problem in the future, but probably not as monstrous as that issue. So, I put in consideration of the staff the closing of this thread.
Thanks, you're the best, people. And sorry any lenguaje mistakes, is not my native idiom and I'm not and expert.
 
:) hopefully it wont come back:)
glad its all good for you now:)
 
Well, I start a new game and detect in Sanctuary a new problem,
Some houses (of different authors) show a sleeping bag outside of the houses. The good news is now is easy to fix ereasing the seleeping bag because it's outside of the house. Is not masive, only one or two beds.

I put some new mods (armours and crafting), may I get a conflict.
I load the old game to see what happen, but in that case I post in the future in a new thread.
Thanks again.
 
ah the sleeping bag outside the houses are from the buildstages 0 to watever stage the level 1 building is at.
the bags shouldn't be there on your level 1 building
what plots are they on?
 
As you say, it would appear the bags on the lvl 1 stay there after the lvl 1 construction finish...

Plots are:

Duderinos by Mymarachne
Trailer Dreams by mimaef
Doors by Uituit

At this point, if nobody find the same problem I start to think this is a problem with my mods, or another joke of the" trashware" Bethesda call "game engine :scratchhead
 
hmm maybe it is a mod problem :( or beth :(
I havnt been able to duplicate it in my game again:(
script lag maybe :(
 
I've seen this a lot in larger settlements. Seem to be a script lagging behind. Can take several minutes to adjust.

Probably you're right, my friend.
For the moment, I solve it easly with the individual refresh option of the plots affected.
 
Top