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Fixed Workshop menu show the double (or more) of the beds I really have

Definitely bus stop odd how it affects red rocket when I don't have bus stop plot there though
Albernathy is bad :(
I will redo the stageitemspawns and see if that helps
The school bus house have a duplicate bed too, in Abernathy.
I start to think tis settlement have a course or so.
 
ok thanks for the info
my friend Tinuvia had a good look at my addon and cudnt find a problem
Ive turned my addon off in my game and see wat happens now
I will keep on looking and try and find the problem
 
The "brick house" by Eldart show another duplicate bed in A. Farm. In this case I think it was an up level problem, because the house show the old door (single door) overlaping the new door (double door). I have the theory that the upgrade not erease some of the old objetcs. Afert erease the duplicate bed, I refresh the plot, the bed stay ok, but the old door return. The "brick house model 2" show no problems.

I was think it could be the issue that affect both the school and bus stop house, but in the case of school bus the duplicate (and scrappable) bed show in lvl 1.

***EDIT***

Start to build in Oberland St., bus stop house add one more bed. I scrap the bed, there's no other bed under, but the house look still functional. I will see what's happen when it rise to lvl2.

In other hand, school bus was normal, no dublicate beds in numbers or graffics.

I hope this helps.
 
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Ok I think the problem is something else
I deactivated my addon and rebuild all my old plots into new ones
and it is still happening , but I will keep on going just in case

When did you 1st notice this was happeneing? was the same day u started this bug report?
 
if you can
can you try without my addon activated

make sure you make a back up save 1st I don't want you to lose all your progress
 
Ok I think the problem is something else
I deactivated my addon and rebuild all my old plots into new ones
and it is still happening , but I will keep on going just in case

When did you 1st notice this was happeneing? was the same day u started this bug report?
I start to have issues after a massive upgrade of all of the mods related to SS.

I unistall all the versions of SS main file and installed the last. Even I do a reinstall manually. Then I put all of the last versions of the addons I have.
Following the recomendations of the SS wiki I do some tweaks, the most important, the manual optimizacion of the vanilla textures (long hard process)

In words of Kinggath : "The bed count going up and down for a short bit when you arrive at a settlement is normal - this is Sim Settlements fixing the Shelter bug. It should not be causing extra beds or assignment problems though.the little "crazy numbers time" when you open the workshop hud is something normal, possible to be repaired in next versions" So we can forget that.

The thing that remains, I think, is the duplicate bed with bus stop house (it happen in 3 differents settlements). In A. Farm the problem looks more big, not only with that house of you, get duplicate bed with at least one house of other author, and an automatic unassignment of the owner (that left the house "for rent", with no reason).

When you say the problem persists with the mod deactivated, you mean the count of bed still bad?
 
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and you had Bus Stop before all this satr to happen?
 
ok thanks I will check and see if theres a conflict with another mod or addon
 
are any other plots showing double beds?
Noup, only the bus stop -the most- and the school bus -ocassionally.
The worst issue happens in Abernathy Farm.
Only in here I got the same issue with the "brick house" of other author.
As an anecdote, in Sanctuary, after the school bus house reach lvl3 I enter in the house and only showe 2 beds (one cross in a cross position over the other) when open the workshop hud.
At this point its looks a random behavoir trigger by the auto-uppgrades with this house.
In the case of bus stop show more consistence the bug.

Even afer a clean of duble beds, in Sanctuary and A. Farm I must obliged to refresh plot by plot, from time to time, to reach the good bed numbers. I doubt it was related to your addon. But I only a user bothering the real creators :P :) , my conclusions maybe so far from the truth

Any help I can do for you, only tell me.

I must say I enjoy very much your mod, your houses, shops an so. Trust me I thikn you're one of the most creatives authors that, in combination with SS mod have brought back to live the FO4.

Imao, Sim Settlements mark a line, an "before and after" in the life of the FO4.
 
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@ferppo Hi there, it does sound like you have something odd going on in your save or your game. If you build a model from an addon and it works in some settlements but not in one, this generally shows that the addon is working as it should and the bug is something else.

Maybe you've run into script lag where the plots aren't cleaning themselves up between levels. If so, just standing your character in game, out of any menus, letting the game catch up for 10-15 minutes might clear this up. But from reading previous answers to people with these type of problems, the lag is usually caused by some other mod that has an infinite loop, which would make this issue re-occur as long as you have that mod activated.
 
Thanks for likeing my mod:)
it is so strange wat is happening
it is also happening with other addons :(
we will keep on looking and hopefully find out soon what is happeing

in the screenshot below is what I got, a refresh fixed it and it hasn't come back yet
are you seeing this as well?
 

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Thanks for likeing my mod:)
it is so strange wat is happening
it is also happening with other addons :(
we will keep on looking and hopefully find out soon what is happeing

in the screenshot below is what I got, a refresh fixed it and it hasn't come back yet
are you seeing this as well?
No, my friend, it not happen to me.

But I discover another house with duplicate beds:
Cab House of Myrmarachne.

Is a fact is not a problem of one mod, because it propagate to others.
 
@ferppo Hi there, it does sound like you have something odd going on in your save or your game. If you build a model from an addon and it works in some settlements but not in one, this generally shows that the addon is working as it should and the bug is something else.

Maybe you've run into script lag where the plots aren't cleaning themselves up between levels. If so, just standing your character in game, out of any menus, letting the game catch up for 10-15 minutes might clear this up. But from reading previous answers to people with these type of problems, the lag is usually caused by some other mod that has an infinite loop, which would make this issue re-occur as long as you have that mod activated.

Hi, Tinuvia.
I know this is a posibilty, can't discard the corrupt save or game, I play a lot with FO4 to know the s***t happens and in a game some day a mission is totally bugged and then you start another game and that mission go fine...only to bug another mission.

At the moment of post this, I find some consistency in the bed problem, in 4 differents settlements, 4 different houses of 3 different authors.

The thing look much as you say, a mod with cause some loop (but I have no much experience with programmin and nothing with modding, I'm a grapchic designer and illustrator playing a pc-game :) ), sound very reasonable.

Before I start the hard work of activate-deactivate my 200 mods to find the problem, one thing get my attention: Uituit have problems in that area too.
Will be a rare (not imposible, but rare) coincidence we both have the same combination of mods.

I remember I go out and return to the settlement several times, and this not work.

The million dollar question is "what is the mod?"

Another strange thing is start to happen is the recuit of more settlers (more than 20 in some cases, nothing to worry). Not really a problem, only say for add information.
 
ok thanks :)
I think strange things are happening to a few others as well
 
Well, at the moment, the problem I call "Bedinator II" seem a problem with the auto-upgrade of the house. If I undestand Uituit, the bed of lvl 1 don't erease in the lvl 2. The author do a lot of work to solve it and the last version look fantastic.

For now, I see a big reduction of the problem, even I look some details, need more time to detect if that "my" problem (play game, mod combinatios, etc.) o a real problem with the mods.

I upgrade the main SS file and all add-ons I can. This probably colaborate to stabilize the relationship between mods/add-ons.

I must give a big thanks to the authors, specially to Uituit.
 
a big reduction is good:)
hmm but I will try auto upgrade see if that makes a difference
 
After the last uptades of mods an addons I have no houses in lvl 2, so must wait the auto upgrade from 1 to 2 to see what happen... As you know, Uituit, I only detect one house problem for now.
 
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