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Fixed Workshop menu show the double (or more) of the beds I really have

ferppo

Member
Messages
45
As the title, after the update, made the papyrus tweak, use the "tai" in console to put in order the things I meet the problem I have the double or more (in Red Rocket there's only 1 (one) bed and the menu show 4 (four).
Obiously, that ruins the fun.

I would appreciate any kind of help

Thanks in advance.
 
Is this in the pipboy or the actual real workshop HUD in workshop mode? If the latter, then there's a known issue with plots that have multiple beds duplicating said beds. I would make sure your addons are up to date and see if the issue clears itself.

If it's in the pipboy view only, this is a vanilla bug and nothing anybody has thrown at it has fixed it.
 
Is in the workshop HUD.
I try the Sim helper, creating que remove array tool, apply outside and inside of the settlements -even use three of them, consecutively- and nothing.
Clean and reorder my load order, putting all the addons right under the SS main file -and put it in the highest position I can-. Reinstal manually the main file.
All of this haven't any visible effect in the issue.

Take the time to experiment I find a solution, at least in Sanctuary: refresh every residential plot. Sometimes take seconds to restore the numbers, sometimes is fast as light. But the numbers of beds now appear correct.
In Abernathy was slightly different.

In this place the vanilla beds appear to counted as homes. The count show 11 beds, I have 4 from vanilla and 7 from the houses, 10 settlers but none highligted. Fortunatelly I only have Santuary an Abernathy Farm, so I can see if that reproduce or stop.

I not sure it was the cause, but yesterday I download the CK for the textur optimization you recommend here.

Can the CK cause that kind of mess?

I consider the problem out soy I change de sufix.

Thanks
 
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As tankthing said, it's likely an addon that is/was causing the issue. If the bed count goes up again, try to refresh plots locally (One by one, so using the plots ASAM Sensors) and/or destroy plots and then check your workshop hud for the bed count after each one. If you notice the bed count going down towards a more or less realistic value, note the name of the plot that you either refreshed or destroyed and report it back to us here. That way so we can let the respected addon author know about the issue with the beds and get it fixed.
 
Saddly the bug continue.

More than one time, I refresh one by one the plots, but numbers stay real for a while.

After re-enter in Abertnathy I see the number change (14...15...16...14...15) like a mad counter!

But that not end there. The settlers unasigned from their houses and assigned to other, let the owner highlighted...a nightmare...

I really don't know what exactly do, the only true is my gameplay is dead, because or I spend hours find the solution or surrender and throw a lot of hours of game, cross my fingers and try to start again.

I play with the same mods an addons of SS a tons of hours with no problem before I install the new versions and optimize the textures. After that, something broke and the fun jump through the window...

I give a last try. wish me luck...
 
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Well I can't detect yet the "evil" addon. For now, the problem was more evident in Aberthany Farm. Eliminate some houses of differents authors make no difference. In Santuary, for now, the things look stabilized. Start in Oberland and any trouble on sight.
I start to think, if the real problem is only in A. Farm, it could be a problem with the vanilla beds. Those beds aren't scrapables like others. At the moment -after a lot of go foward and back, erease and re-set - I got only a difference of one bed plus in the hud than in the scenario. Despite that, everytime I arrive to the farm and open the workshop hud, the numbers of beds go up and down (i.e: 12---13---14---13--) and after a moment stay in the biggest.

Only a bed of difference in only one settlement is an acceptable imperfection to continue the game and more later try a new game.
But I worried about the inconcistence of the assignements and the ramdom change of house.

Will see...
 
I got some luck!
Ereasing house by house I discover one of them have its bed duplicate!

That was the "Bus Stop" house from Uituit.
 
Alright, I'll be sure to let Uit know to see if he can find the cause and fix it.
 
Hmm, in my own testing, the Bus Stop by Uit, only indicates one bed, however, it may be something that takes days in-game to occur. I only did a quick test of it.
 
PS: for now use the city planners desk to block my Bus Stop from been built
 
you mentioned vanilla beds may be the problem
in Albernathy farm there are two beds that are marked as owned ,they show up red when u look at them and cannot be used
maybe they may be part of the problem
Scrap everything mod can get rid of those https://www.nexusmods.com/fallout4/mods/5320/?

See if that helps?
if that dosnt change anything I will keep on checking bus stop
 
I tested in two differents settlements, in both cases every time I have the bus stop my bed counter in workshop go crazy when I open it when arrive to the place (change was, i.e. ,14-15-14...stay in 15 finnaly).

In both cases, the final count always show one bed more than it should. Destroy the bus stop, the number is correct.

First time I solve the bed problem (in A. Farm) was scraped the bus stop and realize the count is fine. Then I reload the game, enter in the bus stop, and when I scrap the bed I fin another bed in the same place.
For more test (and because I really like this house) after some play time, I reconstruct that house. And again the bed count problem. In this case I'm not capable of erease the bed, even select it. May be it was in lvl 1 (I think the house I erease first time was in lvl 2 or 3)

I'm not consider the use of scrap all cause in the SS wiki specifically don't recommend it.

I not discard anything, vanilla problems, save corrupted (I try two saves) an unlucky combination of mods or simple bad luck, so I make another test in Oberland and tell you what's happen.

Thanks for the attention and help. Is a pleasure to be in this community.
 
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Blocking it in the desk will only stop it from been build randomly in ur other settlements
But your right it is the bus stop that's the problem
but its strange it is affecting other settlements without the bus stop

do you also have the bus bar in ur settlement as well?

I have to go for most of next day so it may be a while to get a fix done so please have patience with me :)
 
Blocking it in the desk will only stop it from been build randomly in ur other settlements
But your right it is the bus stop that's the problem
but its strange it is affecting other settlements without the bus stop

do you also have the bus bar in ur settlement as well?

I have to go for most of next day so it may be a while to get a fix done so please have patience with me :)

Humm... in Sanctuary I have de School Bus house, mean something?

In neves use the desk because I always select my build (don't like ramdom duplicates of the same kind of plot, so no problem with that.

A don't worry my friend, I haven't intention (nor right) to hurry you in any way, take your time and keep the fun :D
 
Definitely bus stop odd how it affects red rocket when I don't have bus stop plot there though
Albernathy is bad :(
I will redo the stageitemspawns and see if that helps
 
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