Another new faction pack: https://www.nexusmods.com/fallout4/mods/38598
I played it last night. It's pretty good!
I played it last night. It's pretty good!
Now I have to re-record all the game's dialog in Marvin the Martian's voice and upload it as a pack to that pack.Another new faction pack: https://www.nexusmods.com/fallout4/mods/38598
I played it last night. It's pretty good!
I believe that Industrial City by mytigio has a Rust Devils Faction on it now on the new update!Is there a Rust Devils addon?
It would be kind of fun to have them as a playable group with some kind of operational HQ out of the Mechanists lair.
Maybe a short story about becoming "mechanist worshippers" or something.
I'd happily write some story/dialogue/quests for it but my modding skill is stuck at 0% until I find more time :p
O-ho! I'll check it outI believe that Industrial City by mytigio has a Rust Devils Faction on it now on the new update!
https://www.nexusmods.com/fallout4/mods/23948/
O-ho! I'll check it out
That's still something I'd be interested in playing with.It's pretty basic, I don't have a quest-line or anything, just a basic conqueror faction and some basic decoration stuff. Eventually I hope to get around to skins and bounty board quests for them.
The writing I could probably (poorly) manage, but that requires a lot of voice work, art assets, etc.That's still something I'd be interested in playing with.
But also, if you do want any writing done I'm happy to offer my time. It's what I do as a job (Content/Marketing writer) so turning my hand to something a little more creative would be fun.
Btw Mytigio, any plans on a "Mechanist" faction while you're at it? Probably best that you do that one since it would no doubt require your robot plots to function (unlike the Rust Devils which have human and robots, the Mechanist would just be 100% robots and would likely require a plot to create robots rather than a donation system).
That's pretty amazing IMO!It's pretty basic, I don't have a quest-line or anything, just a basic conqueror faction and some basic decoration stuff. Eventually I hope to get around to skins and bounty board quests for them.
Edit: oh, and a custom power armor made out of robot parts, but the one with the sentry bot parts looks weird, so I'm trying to remake it :P
CONQUEROR ADD ON FACTION :Fusion Core Mechanics Guild(FCMG)
possible names?
Uranium BioMech Engineers
Commonwealth Scrap Co.
C.I.T. Engineer's Core
Kinggath just had a play through video where he made an excellent suggestion that there be a mod where in order to Fast Travel you must pay a % of your Fusion Cores. This is sorely needed for an "in between" spot between very hard and survivor.
1)Survivor with no fast travel is an immense burden in the game when using power armor; especially those of us who use better locational damage or other up scaled difficulties where power armor is reserved for only the hardest battles, sometimes you use all your cores just getting there.
2) Playing on Very Hard with fast travel is far too convenient with power armor on the other hand. Plus the other caveats such as now i don't need to eat, now the enemies are easier, now it destroys my ghoul-meat-packing factory with production line can-assembly!
TL;DR
I just added 1 step onto the thought, create a Sim's Settlement Add-on Faction that is oriented around "allowing/guarding" fast travel.
So i thought what if we could create a dynamic fast travel system through a Conqueror faction add-on? Combining the Conqueror Mod & perhaps survival options could allow for different tax % and so much more as this would be a living and breathing way to balance fusion cores & power armor on the two hardest difficulties.
add on theme: A loosely organized guild that allows you to "warp" fast/travel for a percentage of your fusion core. Taxation of power cores in all major population hubs is sanctioned by/on a settlement to settlement basis. Varying prices based off local market competition and scarcity applies. All members required to wear the Guild's hat at all times.
I am not a modder, i barely have begun understanding making SS plots, but i wanted to add onto his suggestion and see what others think!
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