KFDirector
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- 10
Is there a recommended way to track down which mod is using, or attempting to use, which record name?
I have a persistent crash around Boston Commons while approaching Goodneighbor (so likely not SS2 related), and Buffout 4 gave me 2 crash logs simultaneously the one time it actually caught anything at all. Crash Log Analyzer pointed to these lines:
I have a persistent crash around Boston Commons while approaching Goodneighbor (so likely not SS2 related), and Buffout 4 gave me 2 crash logs simultaneously the one time it actually caught anything at all. Crash Log Analyzer pointed to these lines:
# LIST OF DETECTED (NAMED) RECORDS #
- Full Name: "All Holotape Scenes go here" | 1
- Name: "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\LargeBrickWall01.BGSM" | 2
- Name: "DecoMainA1x1Wall01Half01:1" | 4
and I feel like if someone put an absolute file structure (that wouldn't be correct on my system, to be clear) in a record name, something has gone horribly wrong and the mod in question is probably relevant to my issue, but how do you actually find what mod is calling a given named (material) record in a large mod list? I tried naively running a search in Zedit through my load order, but when I saw how long that was going to take I thought I might solicit advice before I left my computer running for a day or two to perhaps not even find anything at all if I didn't format the query correctly or didn't use the right tool.# LIST OF DETECTED (NAMED) RECORDS #
- Name: "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\MetalLatticeWork01.BGSM" | 2
- Name: "L2_BldgBrick5story1x1CornerEntResA:25" | 4
- Name: "shadow scene node" | 1