the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

What makes Fallout 4 crash?

Is there a recommended way to track down which mod is using, or attempting to use, which record name?

I have a persistent crash around Boston Commons while approaching Goodneighbor (so likely not SS2 related), and Buffout 4 gave me 2 crash logs simultaneously the one time it actually caught anything at all. Crash Log Analyzer pointed to these lines:

# LIST OF DETECTED (NAMED) RECORDS #
  • Full Name: "All Holotape Scenes go here" | 1
  • Name: "C:\Projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\LargeBrickWall01.BGSM" | 2
  • Name: "DecoMainA1x1Wall01Half01:1" | 4
# LIST OF DETECTED (NAMED) RECORDS #
  • Name: "C:\projects\Fallout4\Build\PC\Data\materials\Architecture\Buildings\MetalLatticeWork01.BGSM" | 2
  • Name: "L2_BldgBrick5story1x1CornerEntResA:25" | 4
  • Name: "shadow scene node" | 1
and I feel like if someone put an absolute file structure (that wouldn't be correct on my system, to be clear) in a record name, something has gone horribly wrong and the mod in question is probably relevant to my issue, but how do you actually find what mod is calling a given named (material) record in a large mod list? I tried naively running a search in Zedit through my load order, but when I saw how long that was going to take I thought I might solicit advice before I left my computer running for a day or two to perhaps not even find anything at all if I didn't format the query correctly or didn't use the right tool.
 
metallatticework01.bgsm
found in these:
--------------------

todd modd-39503-todd-1560614715.zip
materials - json serialized-38289-final-1554314180.7z
texture randomizer-27326-0-3.rar


largebrickwall01.bgsm
found in these:
--------------------

basil's cathedral textures-63690-1-0-1661624421.7z
dino dee-lite motel settlement-18367-v1-0.7z
todd modd-39503-todd-1560614715.zip
materials - json serialized-38289-final-1554314180.7z

far object lod improvement project-61884-3-0-1-1671415688.7z
far object lod improvement project-61884-4-0-1676002776.7z
far object lod improvement project-61884-4-1-1676599376.7z
far object lod improvement project-61884-4-2-1-1679013423.7z
texture randomizer-27326-0-3.rar

I can use a 'brute force' seach on plugins from those folders if that doesn't help to see if there are any references to those files. I don't have a complete Fallout 4 database and it's needs to be updated with recent files(should do that here by tonight as time permits)- and I'll see if anything new turns up.
 
Last edited:
Another thing you might be able to do- is load your plugin into HxD(a hex editor) and search for those file names. If you find it, that's the plugin that's either trying to call or use it. If a BGSM(material) file doesn't exist, I'm not sure if it would crash per se but might be a possibility.
 
Top