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What are your essential mods?

Many thanks to @WetRats for finding this:

Power Armor Hoarder

It will make the process of stocking my Power Armor Basement much, much easier! :grin
You need to remember to just use it for temporary storage.

Every time you visit the basement, walk the frames off of the pads to free them up for more.

Last night I put some on the roof of the Red Rocket. When I would jump them off the roof to park them in the garage, poor Dogmeat kept wandering into the aggro zone and would be cringing and whining.
 
You need to remember to just use it for temporary storage.

Every time you visit the basement, walk the frames off of the pads to free them up for more.
Yep, will do.

Sending a bunch in at a time with this will be far easier than walking them in individually. :)
 
Live Action Mr Handy
Plus
Darker Nights
Plus
@Yagisan's Better Caravans

Is a really fun combo.

Live Action Mr Handy gives the eyestalks beautiful lights which probe around through the darker nights*, Better caravans replaces your provisioners' brahmins with Mr. Handys, so if you're on a caravn route at night, you'll see them coming and be less likely to call in an artillery strike upon them. (Plus it's really pretty)

*Greygarden at night is freaking magical.
 
Does anyone use weapon rebalance mods? I'm thinking of trying out Equilibrium.

I like the fact that he's changed some of the perk requirements to upgrade the weapons and weapon mods. More inline with the Nuka World weapon upgrades.

Can anyone advise if changing up weapons damage lists are harmful to the game? Still a bit of a newbie with mods. Thanks!

https://bethesda.net/en/mods/fallout4/mod-detail/4036943
 
I’ve had a play with recoilless lasers and silent lasers, given that IMO they are whack in the base game. A personal combo-and-tweak of a couple of nexus mods, one that seems to be abandoned for a long time. The BOS (gatling lasers) and Institute are a lot more dangerous in my game now. I’m an enemy of both.

The only other weapon-balance-mod that I’m toying with (in my head) is with automatic weapons.

For a while my character has been running around with an automatic 10mm Kneecapper (great for stopping melee creatures in their tracks) and an automatic .38 Incendiary pipe pistol. I suppose that you could consider this a sort of futuristic Schmeisser/MP40 style of gameplay with pistols. I have been very surprised at how generally effective these supposedly weak weapons can be, even for a character without the Commando perk.

However, I don’t grasp why the damage was reduced so much. In reality automatic weapons do the same damage per bullet, else they would never have been invented. It just means that you are less accurate (recoil/rise) and you use your ammunition up faster. (A tricky balance for Survival players.)

So I’m thinking of upping the damage a little more in line with reality, instead of the game-balance decision that Bethesda made.
=========================
Whether it can be harmful to your game...*technically* if that type of mod is removed, you should go back to using the vanilla mechanics. It would be a very good idea to make a special savegame/copy before you install though, to revert to. Who knows what the mods you’re testing might do along the lines of cratering your game.

Personal thought: Be very careful of mods that add custom weapons to your game. If the mod causes you issues - in that situation your best bet is to revert to your special pre-mod copy of the game.
 
Adding in here: Commando and Rifleman Rebalance

Designed for a Commando build, currently testing it with my "AWAD - Automatic Weapons Are Dangerous" mod. (And by God, they are dangerous - even without Commando fully-maxed.)
 
^^^ updated the above (my mod lol).

With the Commando perk now:
* Automatic pistols have the same range as pistols with Gunslinger.
* Automatic rifles have the same range as rifles with Rifleman.
 
I can't find AWAD.
 
It's only half-done, not even half-tested LOL :)

The above was kind of a sneak-preview that it's coming. ;)

I'll like it just for the name alone.

In fact?

I might know AWAD or two?

huh? Is it a companion mod?
 
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I'll like it just for the name alone.

In fact?

I might know a AWAD or two?

huh? Is it a companion mod?

Dang.

And here I was avoiding that kind of humor.

Apparently, after sufficient teasing, Whisper will produce AWAD.
 
Dang.

And here I was avoiding that kind of humor.

Apparently, after sufficient teasing, Whisper will produce AWAD.


After the :kinggath: teaser tonight I could not help myself.... :explode:
:aye:
 
AWAD - Automatic Weapons Are Dangerous

Should be a good start for ya's. Still thinking regarding the range reduction.

Whisper, I kind of try to keep to myself when it comes to all things weapon-mods. So in no way think I am making a request, but you seriously have my attention with this one.

YOUR TIME HAS COME - hahahaha, common sense!

Just a humble thought on Auto-weapons.
Damage - Oh hell yes, equal damage. Thank you!!!!!!!!!

Trade-off:
Accuracy
Recoil

Range! YES, YOU OWN IT!
"To-come:

* range reductions for automatic weapons are removed (variant file)"


Ok, I really don't think the range should in any way be nurffed, after reading the nexus. Same idea behind the damage as you pointed out. WOW-Great!
The same weapon and (barrel) with 3 selections, "single burst and full-auto" would all have the near same max range "effective range of bullets," but "aimed-shots nope". All about the effect of recoil on accuracy on everything after bullet #1. In real operations, It happens often where a friendly unit will take fire from a firefight happening at a distance far and away outside of any max-effective fire range "point or area." haha, them bullets can start to spin and tumble but can sure make for a bad day on soft targets even nearing the end of the trajectory.

Here for a protagonist, the effect is if a player goes hog wild with auto-fire then maybe you knock down a few companions or kill a few NPC's.

As is, I will download for the acronym alone. What a perfect name AWAD. As someone who has experienced a few excited AWAD's shooting my direction. I most emphatically Endorse the need for your mod! Really great idea!

AWAD - Automatic Weapons Are Dangerous - oh -yes! Yes, they are. Oh, good lord "yes!"
https://www.nexusmods.com/fallout4/mods/36567?tab=posts

As-is: super great idea. If someone whats to modify your creation they should just open FO4edit and adjust to their liking. I may try to convert it to an esl but don't know if it will work as all the other weapon mods I have could be an issue and don't know how DLC play into this?
 
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A rounding endorsement from @RayBo :grin a man who knows plus has dealt with it in person. Many thanks!

I actually had a range variant. It was scary. As in both extremely accurate and sprint like hell for cover scary - my L100+ Sole Survivor was nearly killed at long range. So I binned it and recreated this last night, figuring that I'd relook at the range variant farther down the line.

Especially coupled with Combat and Rifleman Rebalance.

Even with all that, the player really needs to keep their eyes skinned and alert: :shok1

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