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Knights of Spamalot
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A level 3 prebuilt settlement & Conqueror game.
The video also talks to some considerations for adding mods.
This playthrough is the groundwork for a future BaGS_Redux
It will be based on this loadorder but at its foundation, it will be an alternative way to start a Conqueror game reliability. I might call it "Play SS tonight"
The foundations of my thoughts on a BaGS_Redux and playthrough can be found here in this post.
https://www.simsettlements.com/site...ically-hangmans-alley.12056/page-2#post-83356
At @Sirlach suggestion my LO: ATTACHED to this post.
This does not have the list of the plugless mods nor talk to edits I have made to some of the plugs.
This load order list isn't for folks to copy mod-for-mod.
It is a list for a user to use to see what all is compatible with SS and Conqueror and it what relationship to check there mods and load order hierarchy against.
As a reference: the fallrim check at time of video:
The video also talks to some considerations for adding mods.
This playthrough is the groundwork for a future BaGS_Redux
It will be based on this loadorder but at its foundation, it will be an alternative way to start a Conqueror game reliability. I might call it "Play SS tonight"
The foundations of my thoughts on a BaGS_Redux and playthrough can be found here in this post.
https://www.simsettlements.com/site...ically-hangmans-alley.12056/page-2#post-83356
At @Sirlach suggestion my LO: ATTACHED to this post.
This does not have the list of the plugless mods nor talk to edits I have made to some of the plugs.
This load order list isn't for folks to copy mod-for-mod.
It is a list for a user to use to see what all is compatible with SS and Conqueror and it what relationship to check there mods and load order hierarchy against.
As a reference: the fallrim check at time of video: