I appreciate that there are multiple threads on removing faction decorations.
However, most of these are about using in-game methods to remove the decorations. I would like to use the console, as the in-game methods do not work for me as I do not wish to ever own the settlement (so I can't just use the city planners desk) (this is for gameplay reasons, I own no settlements).
My specific problem is that they have spawned in the air in most settlements but I am too far into a playthrough to restart.
I did some reverse engineering of the code and found that there is a
I assumed I could do the following
Unfortunately, this doesn't do anything at all. I get no errors in the console but after waiting a while, nothing happens.
I wonder if
Either I am doing something wrong or there is something wrong with my game.
Firstly, is my understanding of the above correct?
Secondly, is there anything I can do to confirm that SS is correctly tracking the faction decorations to be able to remove them?
Or thirdly, am I just totally way off?
I've a fairly decent experience with modding and programming, so any help to debug this further is appreciated.
However, most of these are about using in-game methods to remove the decorations. I would like to use the console, as the in-game methods do not work for me as I do not wish to ever own the settlement (so I can't just use the city planners desk) (this is for gameplay reasons, I own no settlements).
My specific problem is that they have spawned in the air in most settlements but I am too far into a playthrough to restart.
I did some reverse engineering of the code and found that there is a
ClearFactionDecorations
function on the FactionControlManager
.I assumed I could do the following
help FactionControlManager
(get the quest ref)cqf {questRef} ClearFactionDecorations {aWorkshopRef}
. I got the workshopRef from clicking on a workshop.Unfortunately, this doesn't do anything at all. I get no errors in the console but after waiting a while, nothing happens.
I wonder if
akWorkshopRef.GetLinkedRefChildren(FactionDecorationsKeyword)
is returning no LinkedRefs, but there is no console/debug output to know.Either I am doing something wrong or there is something wrong with my game.
Firstly, is my understanding of the above correct?
Secondly, is there anything I can do to confirm that SS is correctly tracking the faction decorations to be able to remove them?
Or thirdly, am I just totally way off?
I've a fairly decent experience with modding and programming, so any help to debug this further is appreciated.
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