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SS Emitter

Cranky Cat

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Wasn't there an issue a while back where there were large numbers of invisible Sim Settlement emitters or something in a bug? In a fairly small area I have 5 "SS Emitters" 1930E kgSIM_PBP_SSEmitter. Is that not supposed to happen? It's a pretty small area.

I'm playing around in Starlight Drive-in which is pretty much empty to create some Clipboard patterns of houses. I haven't been using it although I've had the empty settlement around for a long time.

When copying the house to the "clipboard' I keep getting something from Sim Settlements and I'm not even supposed to be picking up invisible objects outside of the Workshop mode. Looking in the saved file it turns out that it was the emitters I noted earlier.

Was there something required to get rid of those emitters? Is there a way to make them visible as a test?
 
Those are spawned in when SS is installed. The bug was an infinite loop of spawning them in, which was fixed.
The Clipboard MA needs to add a a bit of code to ignore them. Cdante had to do it with Transfer Settlements.

To be able to see them in game you would have to give them a word model.
 
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