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Sanctuary Hills Bugs for RotC

In level 1 or 2 (the first one when you get the second power armor rack) there is a ammo box that prevents you from crafting on the furthest to the right rack.

Edit: Meant right rack not left. When you first walk in the building.
 
This is weird. After it leveled up to level 3 (which on the rare occasion I was there for, did the flyby and everything) I now have a floating artillery piece over by the main Sanctuary bridge. I'm 99% sure I didn't place it there.
 
Is this bed supposed to be part of the city plan? It gets built with the city but when I perform a city refresh it gets removed and isn't replaced.
It's also unassigned but if I reassign Codsworth to the planner's desk manually as he doesn't get auto-assigned to the planner's desk after a build he gets assigned to the bed it automatically.
 

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Hi I’m a Xbox player and I have a new problem when I get near sanctuary my game crashes I’ve tryed fast traveling but it still crashes my game I’ve tryed going back to a later save but my game would crash or freeze after walking around for minute what should I do ?
 
Is this bed supposed to be part of the city plan? It gets built with the city but when I perform a city refresh it gets removed and isn't replaced.
It's also unassigned but if I reassign Codsworth to the planner's desk manually as he doesn't get auto-assigned to the planner's desk after a build he gets assigned to the bed it automatically.

I've had that crop up numerous times, too, and some sleeping bags start appearing in the two unused rooms in the "main" house with the workbench. I also noticed the plan shifted from only 23 settlers to 26 settlers, so the three new beds popping isn't a coincidence, but I do wonder if they're being put into play at the right levels or at the right times. The new sleeping bags pop in only when a population gets to a certain point, so they're clearly intentional.
 
There's a tree growing through the building in front of the ruined house West of the house with the workshop in it. I refreshed the city and it got scrapped & re-placed, so if my understanding of how that process works is correct it's definitely part of the blueprint. Might be Vivid Weathers swapping around tree models, though.

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There is a dead tree that grows through that building, which I always took to be part of what was holding it up. But it shouldn't be that big of a tree. You definitely have another mod making it look like that.
 
Hi, I've just noticed today on a new playthrough, but when I assign leaders nothing happens, the "tear down" message doesn't pop up, and it says "there are no city plans available for this area" this is sanctuary and tenpines now. Thanks
 
I started a new game with the weather mod I thought might've buffed up that tree there uninstalled and the tree's still clipping through that security station something fierce.

I don't think any of these would make changes to foliage, but here's my mod list:
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 ArmorKeywords.esm
9 9 Homemaker.esm
10 a HUDFramework.esm
11 b SimSettlements.esm
12 c Armorsmith Extended.esp
13 d OCDispenser.esp
14 e CraftableAmmunition_Adjustable.esp
15 f Crafting Workbench.esp
16 10 Crafting Workbenches - Power Armor.esp
17 11 Crafting Workbenches - Automatron DLC.esp
18 12 Crafting Workbenches - Pre War and Manufactured.esp
19 13 Faster Terminal Displays (20x).esp
20 14 Homemaker - Streetlights Use Passive Power.esp
21 15 ManufacturingExtended.esp
22 16 NoNegativeAffinity.esp
23 17 NoAffinityCooldown.esp
24 18 OCDecorator.esp
25 19 OCDecoratorDLC.esp
26 1a Passthrough.esp
27 1b LegendaryModification.esp
28 1c CraftableAmmunition_FarHarbor.esp
29 1d LegendaryModificationGroknak.esp
30 1e LegendaryModificationCSA.esp
31 1f LegendaryModificationMisc.esp
32 20 LooksMirror.esp
33 21 Companion Infinite Ammo.esp
34 22 FunctionalDisplays-Collectibles.esp
35 23 FunctionalDisplays.esp
36 24 FunctionalDisplays-AID-Vanilla.esp
37 25 FunctionalDisplays-MISC-Vanilla.esp
38 26 FunctionalDisplays-Patch-DLC03-DLC04.esp
39 27 NSA All-in-One.esp
40 28 M14.esp
41 29 M2216.esp
42 2a SettlementMenuManager.esp
43 2b My_Minutemen.esp

EDIT: Apparently Fallout 4 Seasons hadn't uninstalled properly. I manually deleted all the files from the mod, verified the game files, and it seems to be OK. That tree's dead now.
 
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Since the most recent update, whenever I build the city, shortly after my game crashes. I'm on Xbox one x, and I have changed the performance settings to standard Xbox one a One S, adjusted the multi-threading to 1, even turned it off, same outcome. It seems to happen during the time that the plots are getting their plans set
 
Hello my Sanctuary at lvl 1 is totally messed up. I have IDEK's and Sim Settlements: Mega Pack installed. Any idea why this is happening and how to solve it?
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Hello my Sanctuary at lvl 1 is totally messed up. I have IDEK's and Sim Settlements: Mega Pack installed. Any idea why this is happening and how to solve it?
NzpwcCP.jpg

FFaJ6su.jpg

4GVcct4.jpg

Jqn2XmA.jpg

JHVmB6Z.jpg

SbQ8Na7.jpg
I believe it happens when you let cities upgrade when you are not near the settlement, to fix it go to the city planner desk(the blueprint) and refresh the city. To keep it from happening in the future, you can go to the holotape options under upgrade I believe, and set it to manual. You might also try setting hold upgrades until I see them to yes.
You might also sometimes see things from previous city levels that are overlapping other items, refreshing the city should help fix that as well.
 
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I believe it happens when you let cities upgrade when you are not near the settlement, to fix it go to the city planner desk and refresh the city. To keep it from happening in the future, you can go to the holotape options under upgrade I believe, and set it to manual. You might also try setting hold upgrades until I see them to yes.
You might also sometimes see things from previous city levels that are overlapping other items, refreshing the city should help fix that as well.

What does "refreshing the city" actually mean? Does it get demolished and rebuild again?

I'm currently trying to upgrade Sanctuary to Level 2. It's on lvl 1 with 100% and has 100% scrap and so far, I tried upgrading 5 times. 4 of those times, it gave me a CTD, with two of them happening in the first 5 seconds of the flying animation while on the 5th time, the flying animation stopped moving (with the music playing on) and I had to end it via task manager
 
What does "refreshing the city" actually mean? Does it get demolished and rebuild again?

I'm currently trying to upgrade Sanctuary to Level 2. It's on lvl 1 with 100% and has 100% scrap and so far, I tried upgrading 5 times. 4 of those times, it gave me a CTD, with two of them happening in the first 5 seconds of the flying animation while on the 5th time, the flying animation stopped moving (with the music playing on) and I had to end it via task manager
I couldn't help you with your crashing problem, but refreshing the city simply removes all the Sim settlement placed items in your settlement, then put them back into place. It doesn't reset the city level, seems to be more for fixing item placement issues. But it leaves plots alone.
 
It´s the same as a plot refresh. You can do it from the city desk.

As for the crash during the animation, you can disable it in the holotape options. Animations during upgrades takes more resources from your machine, so disabling it might help
 
It´s the same as a plot refresh. You can do it from the city desk.

As for the crash during the animation, you can disable it in the holotape options. Animations during upgrades takes more resources from your machine, so disabling it might help
Unfortunately I found my issue is game wide, not just sanctuary. Where should I post it in this case?
 
Since the most recent update, whenever I build the city, shortly after my game crashes. I'm on Xbox one x, and I have changed the performance settings to standard Xbox one a One S, adjusted the multi-threading to 1, even turned it off, same outcome. It seems to happen during the time that the plots are getting their plans set
No its this
 
What other mods do you have running on your XBox One? Any major script mods like Horizon, Pack Attack, Frost, or anything like that?
 
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