BurlyTurnip4184
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Hey folks! Continuing my first conquerer playthrough. As others have documented, some funny interactions between preconquered places and Minuteman quests (the conqueror faction I chose). Not sure if that's the source of the problem. I saw some stuff in patch updates about fixing bodies clearing, and searched the forums, but didn't find anything quite like this.
Playing on xbox, therefore necessarily a short mod list . (nothing that seriously interacts with settlements besides SS?):
- Get "first step" from Preston, it sends me to Tenpines, which is prebuilt (all RotC standard city plans).
- Tenpines is...
- pre-conquered by gunners. I have to kill most of them before I can talk to the settler to continue the quest without getting killed mid-dialouge (funny, not a bug afaik).
- A mix of "Settlers" and "Civilians." I figure at least 2 of those are the secret essential settlers that start at Tenpines. Probably not a bug?
- I solve their problem, turn in the quest, am told I get access to the workshop. Forget if I checked if this was true or not, because their was a Mr. Gutsy that kept wrecking me if I hung around.
- Set up War Desk at Red Rocket and make it my HQ for my Liberator (?) Minutemen. Get my first 5 recruits.
- Start an assault on Tenpines to make it a vassal.
- New Gunner guards have spawned. That's normal I think.
- Some settlers/civilians are hostile and fight back. A bug?
- They die-die, not drop like a conqueror faction taking a vassal. A bug?
- All but 1 of my troops die. I give myself a promotion.
- After the assault:
- My 1 surviving Minuteman becomes a guard (per my preferences where survivors join the settlement they attacked).
- The settlement reports and population # also show 4 workers, which shouldn't even be able to be at a vassal, right? Also those guys died. They don't show up to Town Meetings, bell ringing, etc. Their corpses remain where they fell. A bug?
- I give the settlement a Codsworth-mayor. When it reaches its plan limit of 10 (?) settlers on paper, including the four dead/phantom workers, it asks permission to upgrade. Which implies the phantom workers are working plots, which produce resources and upgrade? I haven't counted plots and done calculations to see if the conqueror resource generation adds up.
- I'm shown as using Conqueror resources as if I had more troops than I do, but still recruit. E.g, right after the assault, when I definitely only had 1 living soldier, I was shown as overdrawn on wages (none to spare) and the recruit HAM on the desk told me I wouldn't get more recruits. More recruits still show up, though.
- All of this remains true after hours of real time and days IG of letting it settle, resetting Tenpines building plan. Corpses are there, phantom workers in the Conqueror reports, etc.
Playing on xbox, therefore necessarily a short mod list . (nothing that seriously interacts with settlements besides SS?):
Unofficial patch
WSF
Three-in-one
Conqueror
HUD framework
Adjustable UI volume sliders
Start me up (did not use alternate start)
More Realistic Cats
Everyone's Best Friend
Stronger DogMeat
Moddable Robot Settlers*
Quick Player Respec
Full Dialogue Interface
Minuteman Faction Pack
Strength-Based Bash Bonus
*This is here because spouse wants them and they're a pain to enable/disable every time we switch, but I haven't used them in this playthrough -- not even level 15 yet!
WSF
Three-in-one
Conqueror
HUD framework
Adjustable UI volume sliders
Start me up (did not use alternate start)
More Realistic Cats
Everyone's Best Friend
Stronger DogMeat
Moddable Robot Settlers*
Quick Player Respec
Full Dialogue Interface
Minuteman Faction Pack
Strength-Based Bash Bonus
*This is here because spouse wants them and they're a pain to enable/disable every time we switch, but I haven't used them in this playthrough -- not even level 15 yet!
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