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Patch 3.1.6 - Performance 101

@kinggath, Heh, this is why I run Archive2 through the command line, at least lately. I'm a lot less likely to make mistakes when everything is sorted out for me with one quick batch script.

Appreciate the help. Though I have so much content in development right now that an automated solution would end up being slower - as I would have to remove all of the WIP files.
 
Quick question. I noticed that it wasn't necessary to update RotC or IR, but I noticed an update for them to the current version number so I downloaded them. Oddly though, NMM and Wrye Bash are reporting RotC 3.1.6a as 3.1.6 and IR is reporting 3.1.6 as 3.1.1. Hopefully, it's just a version description typo, but you might want to check.
I have no idea why it's reporting that. I've confirmed the fomod is correct.
 
Sorry, @kinggath , but the 3.1.6 and 3.1.6a seems to be causing a lot of problems! Certain buildings not completing construction but staying in an endless construction loop; settlers ignoring orders to Move or assigning themselves to different plots than the ones I assigned them to.

Is another hotfix on the way?
No hotfix unless I can replicate these issues. So far I cannot.
 
Though I have so much content in development right now that an automated solution would end up being slower - as I would have to remove all of the WIP files.
You can pass in a blacklist with the -excludeFile flag, formatted the same as -sourceFile if it helps any.
 
The problems I was having with plots which wouldn't completely render or refresh only affected settlements not using a city plan. There were only two of them though. I went back to 3.1.5 and could refresh again but oddly enough I never visited Murkwater while using 3.1.6 and it was still full of incomplete plots when I visited it so I had to refresh all local plots. It was like all of the plots were reset to a particular construction stage even before I visited.
 
Well i guess its a good thing to upgrade toward a more stable running mod, now i wait for the more fluid running stable mod :>
 
Not for everybody as it seems when you take a look at the bug forum....
dude in the bug forum you will see only the guy that have problem. but sim settlement is played by thousand people with no issues ... and most of the issues are mod conflict or guy with low end pc that have 4k texture or guy that have save with many month of install/uninstall mods that make the save itself buggy or bad instalation from NMM etc. sim settlement itself is stable, fluide and running very well. played from the 3.0.0 for almost 200h and i dont have big issues so far just some gameplay bug that are pretty much all fixed. the only guy that have really bug are the people playing on the first xbox or people with a pc too low.
 
Oh I see.. so because i dont have a 16 core multi threading water cooled double overclocked cpu and a grafik card taken directly for the enterprises holo deck i have no right to announce this mod doesn run fluid on my system? Its that what you mean... so while it r an perfectly fluid before the update... and now after the roleback does run perfectly fluid again, i have to upgrade to a highend mashine before i can suggeest to make this mod as fluidly as it was before? Is that what you suggest Duuudeeee?
 
Oh I see.. so because i dont have a 16 core multi threading water cooled double overclocked cpu and a grafik card taken directly for the enterprises holo deck i have no right to announce this mod doesn run fluid on my system? Its that what you mean... so while it r an perfectly fluid before the update... and now after the roleback does run perfectly fluid again, i have to upgrade to a highend mashine before i can suggeest to make this mod as fluidly as it was before? Is that what you suggest Duuudeeee?
i just suggeste you to dont denigrate the free work that kinggath and all the team put into this project and make settence that are false, the mods is running fine ! you just have some bad combination of mods or install/uninstall save or whatever and the team is helping you with your issues so say thks...
 
Well yes they do a great job, sim settlement is fantastic, no doubt and no question. But would you prefer me to keep silent and suffer the slow motion mode, smiling to the staff of this mod pretending everything is fine? All i said is that the roleback made it work again and that i´ll follow the mods progress here in hope that the performance problems it caused for "a few" congratz to you that you are not affected.

What use would if have if everbody would just salut and shout "yes, amen" to kingath, he would never find out about problems his mod have on other mashines, thats what problem reports are for. Its not a denigrate of their work, its the opposite rather, as i show that the mod is important enough for me to announce my problems with it instead silently uninstalling and never return.

So i give kingath and the staff another opportunity and informations to improve his project further, while you just suckle your piece of fun out of it, smiling, telling how great it is while you keep silent about every problem you might encounter, causing stagnation of sim settlement, you are truly a hero.. in your mirror..
 
New character, only SS mods, high end gaming rig here. Latest patch has been buggy as hell. Earlier patch was better. Getting several ctd’s that I wasn’t getting before. Still getting the scrap crash with new character. I addressed the scrap crash in the proper bug report. Appreciate all the hard work.
 
the scrap crash is a vanilla bug. And is not well optimized for high end pc you need to tweak it proprely that insane that you need more tweak on a high end pc that on medium just because bethesda didn't optimise for it x), i hope you will find the cause of your problem.
 
Well yes they do a great job, sim settlement is fantastic, no doubt and no question. But would you prefer me to keep silent and suffer the slow motion mode, smiling to the staff of this mod pretending everything is fine? All i said is that the roleback made it work again and that i´ll follow the mods progress here in hope that the performance problems it caused for "a few" congratz to you that you are not affected.

What use would if have if everbody would just salut and shout "yes, amen" to kingath, he would never find out about problems his mod have on other mashines, thats what problem reports are for. Its not a denigrate of their work, its the opposite rather, as i show that the mod is important enough for me to announce my problems with it instead silently uninstalling and never return.

So i give kingath and the staff another opportunity and informations to improve his project further, while you just suckle your piece of fun out of it, smiling, telling how great it is while you keep silent about every problem you might encounter, causing stagnation of sim settlement, you are truly a hero.. in your mirror..
your first sentence was " Well i guess its a good thing to upgrade toward a more stable running mod, now i wait for the more fluid running stable mod :> " this is false like i said the mods itself is running fine just some bad combo of mods, not optimized tweaks, buged save after many mods install/uninstall. I never tell you to no report the bug and say yes but dont tell this mods is bugged like that because now 95% of the problem are caused by the users itself cause of bad moding, bad installation or whatever. The team is happy to help you find the cause but try to understand that this is thousand of hours of FREE work and GOOD work.
 
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The latest version of the mod tunnels everything through a thread pool. It enhances stability, but reduces the speed of plot updates substantially. I plan on adding some options for high-end PC users in the future, but right now my only goal is to eliminate all crashing.

Kingath himself said, his priority at the last update was to make it more stable while performace was of lesser priority... so it got more stable while performance left behind. And i´ll stick to the last version till performance will keep up to stableness.
 
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Kingath himself said, his priority at the last update was to make it more stable while performace was of lesser priority... so it got more stable while performance left behind. And i´ll stick to the last version till performance will keep up to stableness.
he is talking about xbox player you are not a xbox player so is not talking about "your issues" did you really think if the mods wasn't stable you get only 3-4 people complaint on this forum and nexus page ? there are thousand of people playing sim settlement and only 3-4 people report " bugs" ... even tripple AAA game have more bug than this ... BTW you dont want to think your issues can be your fault so this conversation is over for me. see ya have fun with or without sim settlement.
 
No need to argue about this, you both have valid points. On one hand, I want folks to report bugs so I can fix bugs, but on the other if folks are reporting non-bugs without confirming the issues aren't specific to them then it slows development time. Always tough to find the balance!

I have sacrificed a lot of speed in order to make the mod stable, it can now take quite a few minutes after arriving at a settlement before everything updates. I hope to add options in the future for high-end PC players to allow SS to use more resources.

Most likely there will be a future patch dedicated to PC options since I've spent so much time focused on Xbox.
 
noticed that the version of rotc i had was 316 and there was a newer version 316a so downloaded it but it never showed up after download so i deactivated it and uninstalled rotc316 downloaded the newer version but it was still 316
 
noticed that the version of rotc i had was 316 and there was a newer version 316a so downloaded it but it never showed up after download so i deactivated it and uninstalled rotc316 downloaded the newer version but it was still 316

When I update on NMM it shows the correct version 3.1.6a for Sim Settlements. It says there is a version 3.1.6a for ROtC also. I download that and it upgrades from 3.1.5 to 3.1.6 but not to 6a so it still thinks there is a version mismatch going on.
 
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