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Primary Bug Report New Plots on the Block - Quest fails to advance after building plots

BalkaDaDeeR

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1
I've reloaded my save from before Jake comes into town, but once i finish all 3 plots he just stops talking or doing anything. I've left of on the martial plot each time.
 
I'm on an xbox and I'm stuck here as well, after building the required plots. On the last one, the municipal plot, Jake stopped responding. I can only trade with him. When I fast travel now sometimes Jake and Old Paul appear and immediately start walking back to Sanctuary. If I'm in Sanctuary they follow me around. Paul's always asking for dog food too. That dog is insatiable.

Fwiw I have the most recent version of the mod, version 11 it says. It fixed several other stuck quests, but not this one. I never tried the original Sim Settlements and hadn't played fallout in a long time, but when I heard about SS2 I had to try it. It's amazing. Beyond belief really.
Have you tried leading them to the plot you last built?
Try leading them there and then smacking Jake.
 
Thanks. I just tried it, but he just gets angry and then goes back to staring at me.
Sorry, its a lot harder to fix things without console commands.
The only two ways I know how to fix NPCs wiht console commands is to either punch them or get them into combat. However engaging in combat can just as esily break a script, so...

Will they follow you do to the campfire near Concord for those mobs? Or lead the mobs up? The result is hopefully after combat they go back to their positions and resume their script.
 
Sorry, its a lot harder to fix things without console commands.
The only two ways I know how to fix NPCs wiht console commands is to either punch them or get them into combat. However engaging in combat can just as esily break a script, so...

Will they follow you do to the campfire near Concord for those mobs? Or lead the mobs up? The result is hopefully after combat they go back to their positions and resume their script.

Thanks for the effort. I should be able to get them into combat next time a settlement is under attack. I can get Jake into combat if I keep smacking him, I suppose I could also try that and then run away when he's in recovery mode.
 
Thanks for the effort. I should be able to get them into combat next time a settlement is under attack. I can get Jake into combat if I keep smacking him, I suppose I could also try that and then run away when he's in recovery mode.
Well I was thinking somewhere closer to the workshop where the scene is supposed to take place. Which was why I suggested the random encounter campfire in Concord.
 
Well I was thinking somewhere closer to the workshop where the scene is supposed to take place. Which was why I suggested the random encounter campfire in Concord.
I couldn't get him to follow me that far before he turned back. But I did eventually get him into combat. Unfortunately it didn't help. On the quest all the items are checked off and dimmed, so I don't know what he's supposed to do.

I realize that being on an xbox makes thing more difficult for the devs. I appreciate all the work and don't mind just going on playing and hoping for a fix later. Until this most recent update I had maybe half a dozen stuck quests, and now there are just two or three. For the curious, it's this quest, You're Pretty Good (beat Sneake), and Ain't Nothing but a Hound Dog (which I believe is disabled for now).
 
I couldn't get him to follow me that far before he turned back. But I did eventually get him into combat. Unfortunately it didn't help. On the quest all the items are checked off and dimmed, so I don't know what he's supposed to do.

I realize that being on an xbox makes thing more difficult for the devs. I appreciate all the work and don't mind just going on playing and hoping for a fix later. Until this most recent update I had maybe half a dozen stuck quests, and now there are just two or three. For the curious, it's this quest, You're Pretty Good (beat Sneake), and Ain't Nothing but a Hound Dog (which I believe is disabled for now).
Sneake is buggy even on PC still.

Part of the problem from what I was told is updates are "behind" on the XBox. Although someone was linking the beta patches I think? Something to do with visiting the website then marking them to download then the XBox would find them. Unfortunatley I dont know much about the XBox version, but maybe you can get their attention with a private conversation or post a new topic on where to find the XBox beta downloads?
 
Good idea. I tried that but it didn't matter.
Do you have a save from before starting this quest? (Sometimes restarting the quest from the beginning helps). With Bethesda games in general, it's always best to complete a quest all the way through before moving on to different things in game (less glitches and script hang-ups that way) :).

Would you be willing to try the public beta version available through the Work-In-Progress section of Xbox mods: SS2 PTR Edition? This version will be constantly updated and is meant for people testing the mod out for any bugs. Since it is in the WIP section, you won't find it through the normal mod search. You'll have to "Favorite" the mod through the Bethesda.net browser while signed in (the page I linked to) and then access the mod through the "Favorites" section of the in-game mod menu.

After downloading the WIP version, it would be ideal to try it out on a save that hasn't started the quest yet (so that the fixes can register properly). Keep us posted on how it goes!
 
Do you have a save from before starting this quest? (Sometimes restarting the quest from the beginning helps). With Bethesda games in general, it's always best to complete a quest all the way through before moving on to different things in game (less glitches and script hang-ups that way) :).

Would you be willing to try the public beta version available through the Work-In-Progress section of Xbox mods: SS2 PTR Edition? This version will be constantly updated and is meant for people testing the mod out for any bugs. Since it is in the WIP section, you won't find it through the normal mod search. You'll have to "Favorite" the mod through the Bethesda.net browser while signed in (the page I linked to) and then access the mod through the "Favorites" section of the in-game mod menu.

After downloading the WIP version, it would be ideal to try it out on a save that hasn't started the quest yet (so that the fixes can register properly). Keep us posted on how it goes!

I don't have a save from before this quest. I'm willing to try the PTR. Looking at it now I'll have to delete the release version to make room for it.
I'd prefer to keep this game going, but would it be better to start a new game? If you think it'd be helpful I can do that.

Update: I've deleted the original mod and installed the PTR one. I'll do some playing today.
Further Update: I've started a new playthrough. It's early, but no issues yet.
 
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Keep us posted on your progress if you can. Enjoy the mod! :)

I will. Is there a better place/thread to do so? I don't want to keep hijacking this one. So far no real issues. A couple of oddities - ending conversations often goes into that "awkward" phase where nobody's talking but you're still together. I don't know that it's related to the mod, but it's not something I've seen so frequently before. The other issue is I don't (yet?) have the municipal power pole. I can't remember if that comes later.
 
I've run into a major issue with Hub of the Problem, the last step in the sub-basement where Jake says "what's all that ruckus". I pushed the button too early and now I can't trigger it again. I'll post more details in a more appropriate thread.
 
I didn't even get to building the new plots...he won't talk to me, and is acting like a settler, where I can trade into his inventory, when I meet him at sanctuary.

EDIT: walking away, breathing, and making a cup of tea provided the game with the time it took to catch up to reality and start working again. AND apparently my brain doesn't work and this is a four month old post, and I don't see a way to delete comments, so sorry for the necro.
 
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This game has lots of scripts and 99% of what people think is a bug can be solved with some patience. Don't go to a settlement and immediately start doing stuff stop and get that coffee let the settlement run all its scripts. When entering a settlement wait at least 10 minutes to do anything.
 
Ex:
  • setstage ss2_sirick_mq10 200
  • setstage ss2_sirick_mq10 205
  • setstage ss2_sirick_mq10 210
  • setstage ss2_sirick_mq10 215
  • ....

I've personally test from stage 200 and raise up each time by 5 until the quest debug around 225. Make a save before anything and give it a try.
Thanks! This helped me!
But I must add that in addition to this, I had to reassign the main settlement, in Sanctuary everything is very slow in principle.
 
this is a super old thread to necro, but i think the last poster said it best:
This game has lots of scripts and 99% of what people think is a bug can be solved with some patience. [...]
i don't run xbox or PS, which use the incremental version numbers, but as of 2.2.3a, this problem DOES NOT occur on every install. the script problem on PC is pretty bad, but PCs are typically WAY over-spec for fallout, and even with lots of mods often have a lot more script headroom then consoles.
 
I was able to resolve this problem on Xbox (series X if it matters).

With a save at 12 days 10 hours I was pretty desperate and spent a couple of hours trying all different sorts of things. All the way down to destroying the entire settlement (which is incredibly large).

There are a couple of posts in here that made me think that it all had to do with resetting or reinitiating something in the quest to get the dialogue going again. I knew that saving didn't work, so I tried creating a new commercial plot, assigning a settler, then going and sitting in a chair and waiting for 24 hours.

After waiting 24 hours the plot was under construction (to both my surprise and elation) though Jake still wouldn't talk to me. After the plot was finished I got the quest step completion message, but it still took 30 seconds to a minute before I was able to interact with Jake (again surprise elation).

From there we went on to Municipal plots and everything went just fine.

I hope I never have to deal with this again but I'm very curious as to if this is an actual fix to this as I'm sure there are many Xbox users out there who are pulling their hair out.

Interesting Note: just before figuring this out I had shot Jake with an explosive shotgun. He didn't go hostile but it did take about half of his life and injured his left leg. He now permanently walks with a limp and I haven't found any way to heal him lol.
 
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