I have been away from Fallout for quite a while. I came back and did a fresh install specifically to try out the Conqueror stuff. I have a few simple (I hope) questions for those who have been doing this for a while.
1) Is it best to simply stand in the bathroom immediately after the character creation and setting all the Conqueror options and wait for the all the prebuild stuff to complete before moving out? I ask this because I assumed I could start playing while this was going on in the background, but it seemed like if I began to start all the prewar stuff, I would get random CTD or weird behavior such as the doctor in the vault not moving after saying follow me. I tried this method of simply standing there looking into the corner and I was able get all the way through the prewar stuff and exit the cryo chamber without a problem. Was I just lucky or is this the right way to approach this?
2) I saw this comment from MrCJohn when searching the forums for similar question.
https://www.simsettlements.com/site...nquerer-start-up-debug-menu.11997/#post-82860
I did not want to hijack the other thread, so I will ask here if @MrCJohn or anyone else can answer:
Does this trigger the conqueror setup when you reload the game after enabling Conqueror?
When you say "Reload... wait.... hard save and exit", what are we waiting for specifically? Are you just waiting until status messages stop appearing?
Would this help resolve some issues I saw with custom settlements sometimes not appearing in the War options faction selection lists for prebuilding? Since I had so many CTD issues, I had the pleasure of going through the setup multiple times. I saw situations where a a new settlement, for example: Pra's Fairline Hills Settlement, would either not be present in the list or would appear twice. Would delaying the start of the Conqueror by not enabling it right away make this more consistent?
For these tests, I only used Sim Settlements specific mods, city plans, addon packs, faction packs, and additions settlements that Kinggath showed in his latest Play series mod list. So I am hoping that these are not causing my issues and it is just a lack of patience.
My first attempt had many more of the mods that Kinggath is using in his current play through, but for troubleshooting purposes I disabled all the rest and started again.
1) Is it best to simply stand in the bathroom immediately after the character creation and setting all the Conqueror options and wait for the all the prebuild stuff to complete before moving out? I ask this because I assumed I could start playing while this was going on in the background, but it seemed like if I began to start all the prewar stuff, I would get random CTD or weird behavior such as the doctor in the vault not moving after saying follow me. I tried this method of simply standing there looking into the corner and I was able get all the way through the prewar stuff and exit the cryo chamber without a problem. Was I just lucky or is this the right way to approach this?
2) I saw this comment from MrCJohn when searching the forums for similar question.
https://www.simsettlements.com/site...nquerer-start-up-debug-menu.11997/#post-82860
Disable conqueror. do the character creation.
Hard save. Exit Game.
Reload... wait.... hard save and exit.
Enable conqueror. Reload.
Should be fine. It isnt mystic pines.
John
I did not want to hijack the other thread, so I will ask here if @MrCJohn or anyone else can answer:
Does this trigger the conqueror setup when you reload the game after enabling Conqueror?
When you say "Reload... wait.... hard save and exit", what are we waiting for specifically? Are you just waiting until status messages stop appearing?
Would this help resolve some issues I saw with custom settlements sometimes not appearing in the War options faction selection lists for prebuilding? Since I had so many CTD issues, I had the pleasure of going through the setup multiple times. I saw situations where a a new settlement, for example: Pra's Fairline Hills Settlement, would either not be present in the list or would appear twice. Would delaying the start of the Conqueror by not enabling it right away make this more consistent?
For these tests, I only used Sim Settlements specific mods, city plans, addon packs, faction packs, and additions settlements that Kinggath showed in his latest Play series mod list. So I am hoping that these are not causing my issues and it is just a lack of patience.
My first attempt had many more of the mods that Kinggath is using in his current play through, but for troubleshooting purposes I disabled all the rest and started again.