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BaGS_2.0 Bake a Game Save

BaGS_2.0: Reserved_01 - an intro
"This is also how I will number the posting in the thread" so: Reserved_01 = page 1

upload_2019-11-30_19-39-49.png



LINK to BaGS_2.0 Main File:
updated: 20DEC19
https://1drv.ms/x/s!Ahn6DCFY_XOmgfhvWNxS5M7v4MnV1Q?e=3Wm9Oh

LINK to Main BaGS_2,0 Folder:
I will be placing other files into this file in the future.
https://1drv.ms/u/s!Ahn6DCFY_XOmgfg3vhySyBdk2ZeBmg?e=asIeO4

11DEC19_Install Points.jpg


The Fine Print:

“User Responsibility and being a good Community Member”
Once you mod your game every game becomes a “test save.” That is my opinion and I am sticking to it.
My #1 and only rule is, “there is no substitution for user testing.” Your mod list is your responsibility. Yes, you the user.
No author should be held accountable for breaking your game, period. You the user are the one accountable for downloading, installing, and testing any mod against your crazy and irrational load order and set-up. It is my opinion that once a user has voluntarily download and actively uses a free mod that you have made a commitment to that author to test that mod to the betterment of the mod, the author, and the free-mod community. This means giving good, positive and productive feedback in the kindest most respectful way possible.

Hint, sometimes it is better to PM an author with a question than to publicly humiliate yourself and prove what a goof you actually are.
No matter what you think you know, I guarantee that here in the modding community you are going to find folks who know light-years more than you do.
There is always more!

In essence, for a user to free themselves from that commitment you would have to roll back your save to a point before you installed that free content from that generous author.

Final Thoughts
The intent of BaGS_2.0 isn’t to be a solution to your specific problems with the game, and it isn’t a substitution for using Loot, User Testing of your own mods in your own load order and checking that work in Fo4Edit.
BaGS is a reference to use as a resource in your own journey. This information isn’t mine. It is a collection of many sources that when combined helped me and I am most grateful to all the folks who took the time to produce it and make it available
I post this collection of resources so that you can choose what to make you own. I think the information here is akin to “the best of the best” and I still reference it routinely.
In this, I will also/try to link to other things I make, including spreadsheets for any user to use freely to improve their experience


Nothing here is my own. I will try to credit where I can but, apologies in advance if I reference something that someone feels they deserve credit for.
Just let me know if that happens and I will do what I can to fix it


Please Enjoy
happy.png

Raybo

PS! Good if to remember this, “have some vanilla save files locked away for a rainy day.” You are going to need them if you want to play modded Fo4 successfully for very long.
 
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BaGS_2.0: Reserved_02

YouTube - links, Tutorials, and other resources:
Essential - Recommended Author LINK:

FALLOUT 4 Script Extender (F4SE) - Tutorial Gopher
FALLOUT 4 Mod Clinic #3 : BodySlide & CBBE Gopher
[Archived] | FALLOUT 4 SUPER MESHES! (Precombines) GamerPoets
Fallout 4 Creation Kit Tutorial: Regenerating precombined meshes and previs data Red Rocket TV
Fallout 4 Let's Play Prologue 2: Performance and Optimization Red Rocket TV
GamerPoets - Modding 101 || Load Order || A to ESL || Elder Scrolls & Fallout GamerPoets
https://youtu.be/Ncv_FWQUw0k
5 Modding Tips Beginners Need GamerPoets
https://youtu.be/difNdvVpHys

Vortex Tutorials Author LINK:

Vortex Mod Manager || Installation & Setup || Tutorial Tuesday GamerPoets https://youtu.be/4NlSuXy_SFU

VORTEX - Who is it for? Gopher
https://youtu.be/aS9K0l8jzUU
VORTEX - A Beginner's Guide Gopher
https://youtu.be/3kbOteChLJE
VORTEX - Beginner's Guide #1 : Getting Started Gopher
https://youtu.be/sD9xKao_u30
VORTEX - Beginner's Guide #2 : Installing Mods Gopher
https://youtu.be/OrZM9LSuDhU
VORTEX - Beginner's Guide #3 : Scripted Installers Gopher https://youtu.be/dWcHiamHhCA
VORTEX - Beginner's Guide #4 : Plugins and Load Order Gopher https://youtu.be/BRo8I32ASSw
VORTEX - Beginner's Guide #5 : Dependencies and Conflicts Gopher https://youtu.be/eSkurhkPSyw

Loot it, Group it, Rule it = A Happy Vortex user Raybo
https://youtu.be/SLfVLMMhOt4

xEdit Tutorials Author LINK:

xEdit || Installation & Setup || Tutorial Tuesday GamerPoets https://youtu.be/wA5IlESvtCM

Raybo Odds-&-Ends Tutorials Author LINK:

Find your FO4 plug-in list and make a shortcut Raybo
https://youtu.be/Ni3WprXifhs
Vortex Extensions Intro Raybo
https://youtu.be/dolNq8IAPxI
Fallrim Check Raybo
https://youtu.be/rl71OZUWFmI
"kind of outdated" Vortex: "Could be Light" and "Mark as Light" Raybo https://youtu.be/u1HAD7rdofg


EDUCATIONAL DOCUMENTS Author LINK:

Load Order and Plugins: An Exploration Whisper https://www.simsettlements.com/site/index.php?threads/load-order-and-plugins-an-exploration.11318/
Help my workshop menu is broken! damanding https://www.simsettlements.com/site/index.php?threads/help-my-workshop-menu-is-broken.8315/

The Settlement Recovery Procedure - Instructions for Recovering a Problem Settlement (Part 1) snarkywriter https://www.simsettlements.com/site...-recovering-a-problem-settlement-part-1.7125/
Understanding CTDs in The Triangle of Death (Sanctuary, Abernathy Farm, and Red Rocket) https://www.simsettlements.com/site...sanctuary-abernathy-farm-and-red-rocket.6964/

Links.jpg

PDF ATTACHED BELOW with working links.
 

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BaGS_2.0: Reserved_3

I do have an outline, so as I have time I will be posting additional materials and videos in the reserved sections below. They will be directed at new users trying to get a stable fallout 4 game up and running.

Everything I post will be Sim Settlements centric. So, BaGS_2.0 can also be seen as my own personal "Sim Settlement" compatibility project. Yep, I got tired of reading posts where someone claimed that SS broke their game. Ha, so this list is one where I have played Sim Settlements side by side with many of these other mods for hundreds if not thousands of hours. Users can use this list as conformation that Sim Settlements is one of the most compatible mods ever posted.

I am a player, so every day I test these mods with Sim Settlements, and it does not look like that will change anytime soon. :happy

Me Being Crazy and Forgetful
:crazy
Being that I am always forgetting how I did something from just a few minutes ago, I always use a note pad to remember things. Something like how I installed Fallout 4 from a few months back it is a sure thing that I will forget and want my notes from the last time I installed the game. Still, I am very forgetful, and I have often lost, misplaced or who-knows, :scratchheadbut those damn notes just disappear? :umnik2

“I swear someone steals that thing every couple of months. I would blame Uituit for borrowing them without permission, but he lives in Australia and that is a long way to go just to swipe my note pad from my desk in Carolina? Still, you never know?”
0:D
So, I thought I would put my Fo4 notes here. I will always remember how much fun I have playing Sim Settlements. So, it seems like a logical place to stash them. :unknw

“Seems like a Brilliant idea.” :agree:
Now if I need my notes in the future, I can just come to my favorite mod site to see how I might have installed my game the last time.

“Perfect, right?”
:search
Also, if I really ever forget where my notes are, or someone comes in and jumbles the site around again; then, maybe one of you would be so kind as to tell me where they are at, and point me to the link or new location?

That is if someone else has found them useful too? :friends

This is why I have shared them. :this

Hoping they might be useful to someone like you.
:wink
 
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BaGS_2.0: Reserved_5
 

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BaGS_2.0: Reserved_6
NVIDIA CARD set-up. WIP
Master your Nvidia!
A General Nvidia Card settings Tutorial.

My SLI set-up:
2x1080ti
ASUS 27" 144hz 2k G-SYNC Monitor
GSync and SLI.jpg

NVIDIA DESKTOP SETTINGS.jpg

Use this link to download the nvidiaProfileInspector app:

https://github.com/Orbmu2k/nvidiaProfileInspector/releases/
This is the real link, not some dangerous spam-knock-off bloatware site you might get if you google it.

I recommend using the Fallout 4 Mod List and Load Order Guide (BiRaitBec Modlist) "nip-Profile" from here:
https://www.nexusmods.com/fallout4/mods/23556?tab=files
nip.jpg

This .nip file is good for both single and SLI cards. If your SLI needs further tweaking then the nvidiaProfileInspector will allow you to do that at a deeper level than both the GForceExperience or the Nvidia Control Panel.

If you do modify the Profile then you will need to export it as a .nip "rename and date it" and reuse it every time Nvidia updates the drivers.

Performance Example:

Also, PLEASE SEE The Red Rocket TV video below for more information:

Single Card see RR-TV starting at 17min
Fallout 4 Let's Play Prologue 2: Performance and Optimization
 
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BaGS_2.0: Reserved_7

FALLRIM / RESAVER WIP!

FallrimTools -- Script cleaning and more
https://www.nexusmods.com/fallout4/mods/22633

Fallrim Check

Example: of Active Script Cleaning

One-by-One, recording what you did, delete one at a time the odd/questionable active scripts “that is if you know what your normal ones are” and then go back into the game and see “check” if it starts, is the game broken, do things still work, and did it unclog your scripts?

This can take hours. It is hit or miss. You must be deliberate and record what you have done. It requires that you test to see if you have broken your save and chances are you will be going back to that starting save “a lot.”

This is trail and error and you will be going in and out of the game, and checking in Resaver to see what works and what it did.

In thousands of hours and testing hundreds of mods I have maybe fixed an issue like this a handful of times when trying something like this. AND 100% of the time I already knew the troublesome mod I was dealing with.

"Below is for example purposes and only if you already know what is wrong."
The short of it is, if you don’t know which mods script is backing it up you would have to remove each one and test.

This video is out of date so it is for demonstration purposes of the general concept only! THIS ISN'T YOUR BUG.
Sim Settlements: Save File Fix

Edit, 27FEB20:
Suspended Stacks

https://simsettlements.com/site/ind...-lagging-4-suspended-stacks.12266/#post-84541

Quote:
“It's a pile of scripts. Basically the ActiveScript count gets so high that it hits pause on the entire stack. It will clear up the same way ActiveScripts do - with time inactive.

Though depending on load order, it can get into a state where it's impossible to resolve without console commands or terminating active scripts in Fallrim."
UnQuote:

Thank KG for the above. I learned something too.

I if you try any console cmd or deleting them there’s a good probability of other unforeseen issues so make sure to make a control save.
UnQuote:

Edit, 07MAY20:
Fallout 4 Mod Help Guide - Infinite Load, Mods Not Loading, Crashing

I am adding this here as it includes the author's recommendations for dealing with active script back-ups and suspended stacks.

Remember what you are seeing as the result of a script back-up may not be the cause. I have found that in addition to Kinggaths recommendations in the above video that rolling back a save and replaying a segment of the game and trying to modify my in-game user actions will often help in either fixing the problem, avoiding the in-game-action that lead to the glitch or be able to preemptively follow the recommended actions in the above video to keep things under control before the save file is corrupted / fallrim results are out of control.

Remember: "In Fo4, my opinion is that fallrim is mostly a diagnostic utility not a corrective tool."

Lastly, my own advice. When using script intensive mods like:
Sim Settlements
Pack Attack
Large overhaul, Quest, or GamePlay mods
Is to use fallrim routinely to check on the health of your game. Use it often and you will see what scripts are normal and what in-game activity increase them or decrease them in your game. :this

Lastly, checking with fallrim will keep you honest. If you start uninstalling mods mid-game you will see a significant increase in unattached instances. A few might be mod generated but I have found even when I am running with 515 mods that 1-2 can be normal. I take a screenshot early game of what they are and I know what mods generate them. I know and understand them upfront. :yes3

Having many more unattached instances in my games has always been a telltale sign of poor mod discipline, a problem mod, or other issues such as updates. :punish

Lastly, updates. There is no such thing as a clean install of a "mod-update" mid-game. If a mod requests that you do so mid-game, realize that you do so at your own risk. Cleaning such an update may remove the evidence and make you feel better, but it is still the same as removing a mod mid-game. Think hard about this, make a controlled save and save a copy of the version of the mod you were using at the time of the update. This is an example of a roll-back point that you may need many hours later when the save file is then broken. :scratchhead

Edit, 23JULY20:
by the Author of Fallrim/Resaver
Before you get all upset, READ THIS!
As I have said, it is a diagnostic tool more than an, after-the-fact correction tool. In many cases, this means rolling back in your save file. So, the next advice is to, store the save files.
23July20.jpg



:acute
 
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BaGS_2.0: Reserved_8
Fallout 4 with 500 mods. How to pick'em


Loadorder attached to this post.
 

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BaGS_2.0: Reserved_9

Thread Links and mods to help with major bugs.

1. Mole Rat Glitch:

No More Teleporting Creatures
https://www.nexusmods.com/fallout4/mods/12997
Historical Thread:

https://simsettlements.com/site/ind...-rocket-mole-rat-cave.11639/page-2#post-84208

Shortcut to Curie
https://www.nexusmods.com/fallout4/mods/31766

Gives the player an option to get Curie without having to do the "Hole in the Wall" quest, and turn her into synth without having to hunt down Kellogg.

2. Game version CTD: DEC 2019 - winter 2020
https://www.nexusmods.com/fallout4/articles/2279
 
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BaGS_2.0: Reserved_11

"I mostly needed a place to put this for now as I work on a REDUX for BAGS"

RESTARTING YOUR GAME.

Be it you are having problems or it has been a while and need to clean things up.

Do this:

Fallout 4 || Clean Installation || Tutorial Tuesday


After doing that I follow many of the BiRaitBec STEP#0 suggestions:

https://www.nexusmods.com/fallout4/mods/23556
 
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GENERAL, Good Practice:

 
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BaGS_2.0: Reserved_13
 

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BaGS_2.0: Reserved_14
 

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BaGS_2.0: Reserved_15
 

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BaGS_2.0: Reserved_20

NOTES for BaGS_ReDux

Outline for BaGS_REDUX WIP. This will be the next guide focused on Faction Packs and Conqueror. It is a major change.

https://simsettlements.com/site/ind...ically-hangmans-alley.12056/page-2#post-83356

Quote:
"here is my thing. Things change. Much of gambits lo is outdated other parts and the fundamental structure isn’t.

Now, if I was new to SS, conqueror and all this. I would be grabbing a save file from here:
By: @MrCJohn
CITY PREBUILTS for CONQUEROR by SIM SETTLEMENTS - RESOURCE PACK
https://www.nexusmods.com/fallout4/mods/38520

I would at a minimum be looking at the BiRaitBec page:
https://www.nexusmods.com/fallout4/mods/23556

Then be setting up my framework of my SS game by reading and following this by @Sirlach
https://simsettlements.com/site/index.php?threads/sim-settlements-experience-mod-list.11467/

I have been testing flipping BaGS around based on Kinggaths new “Let’s Play” and staring everything at level 3. In my opinion the best way to do that is with nothing but the essentials running until they are done.

Using a already completed save file such as @MrCJohn publishes, following the SS tutorial that @Sirlach uses, then layering in - in a BaGS fashion everything on top after all the prebuilt scripts have run is just too logical to me.

Additionally, it can save a user an enormous amount of time and frustration and makes rolling back to fix a mistake much simpler, clearer and cleaner.

No, BaGS has not been updated to reflect all this, nor do any of the guide published to date reflect this logic or framework, other than maybe John’s. But, I am convinced that the way we should be communicating our tutorials for most users is along this avenue.

not to mention the compatibility benefits of alternate start save files, vs modded.

installing and layering this game even for advanced users could also benefit from the creation of preconfigured save files “all the selections made and prebuilts completed before the addition of other mods.

I know this is what I will be doing and communicating in the near future.

I am not saying guides and tutorials are obsolete. What I am saying is I see a better future for newer players if we utilize the potential of save files as it relates to conqueror, it’s installation and configuration.

hats off to @MrCJohn and @Phil_T_Casual I get it now.

there is a important role for save file creation and distribution be it for folks who run a potato or not. I really believe more folks could more quickly adapt to the new features of Conqueror if they really understood just how easy it is to get started. “Ease of entry” I hope save-files become much more central to how we install the mod, use mod-lists and guide new users in the future."
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