derogue
Member
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My municipal plots stopped producing power. The switchbox HUD doesn't load and the power stays at 0. Vanilla power generators work normally
Image demonstrating an empty Sanctuary with the power bug. This is ten minutes after I noticed the bug, with all other plots in Sanctuary scrapped (the 5 defense is from my nightstriker dog mod.)
I've already tried:
As an added note, the power showed a 0 in green for the longest time, instead of red as seen in the photo.
And strangely enough, whether we have a red or green 0 in workshop HUD, the SS2 HUD power bar is maxed out.
One final thing I noticed is that the power plyon that's part of the actual plot, isn't powered.
If this is due to a mod conflict I've no idea which mod could be causing it. It feels like script lag but I'm just simply not sure.
Hoping it's an easy fix, because power plots are a major necessity.
Load order attached (226 plugins)
Image demonstrating an empty Sanctuary with the power bug. This is ten minutes after I noticed the bug, with all other plots in Sanctuary scrapped (the 5 defense is from my nightstriker dog mod.)
I've already tried:
- Waiting 15 minutes while looking at the floor in Sanctuary for scripts to catch up.
- Refreshing the power grid by activating the Switchbox.
- Refreshing the plot.
- Trying a Municipal Power Pylon instead.
- Running Power Grid Tools. Ran console commands "cpg" and "cpg 1" and got 0 errors.
- Recalculating costs in City Manager holotape, (not that that's the same thing, but I was desperate)
- Clicking repair power grid in Workshop Framework
- Scrapping everything in the settlement.
- Starting a new save. Bug found its way to me yet again.
As an added note, the power showed a 0 in green for the longest time, instead of red as seen in the photo.
And strangely enough, whether we have a red or green 0 in workshop HUD, the SS2 HUD power bar is maxed out.
One final thing I noticed is that the power plyon that's part of the actual plot, isn't powered.
If this is due to a mod conflict I've no idea which mod could be causing it. It feels like script lag but I'm just simply not sure.
Hoping it's an easy fix, because power plots are a major necessity.
Load order attached (226 plugins)
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