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Issues Building in Bunker Hill

Skywise001

Well-Known Member
City Planner (S4)
Verified Builder
Messages
2,499
Ive gotten repeated fixing the game messages. At the moment iM not getting any but ..
Something in my settlement is causing massive lag whenever I look towards the center. Still trying to find the source. It causes a crash to desktop.
When I add a settler with the Contest Assistant tape or when I use Cheat Terminal add settler to add 1 or more settlers I get a crash to desktop.
Sometime saving (normal and quick) can result in a crash to desktop.

Using
Fresh install Wabbajack (with its fresh DL of SS2)
Updated contest assistant.

Thing tried
Wabajack reinstal from local files overwriting. No change.
Wabbajack fresh net download instal with overwriting, no change.
Copy save to fresh Vortex instal, use my contest collection fresh instal. I can add 1 settler. Adding 5-10 causes a CTD. I tried to export the plan a couple of times - no file. but Im guessing thats because the ini eeds updating. The weird lag at the center of the settlement continues. Current pop is 28, beds is 38.
 
Something in my settlement is causing massive lag whenever I look towards the center.
I think script lag, maybe a bad mesh or something could cause the game to execute additon code slowing everything down. Too many shadows... maybe being rendered. You test that by lower the shadow distance and quality to the lowest possible setting to see if you pick up some fps. Also, low graphics(gpu) memory could cause... dumping suspended stacks(if quite a bunch) would cause serious lag.
When I add a settler with the Contest Assistant tape or when I use Cheat Terminal add settler to add 1 or more settlers I get a crash to desktop.
Ok, so it crashes with another settler, which makes me wonder if it's a nav mesh problem. One buffout log you posted has nav mesh entries iirc. What if you added a new settler when not looking towards the center of the settlement(since that causes a crash) to rule out the fact it's another settler- since looking towards the center starts dragging the game engine to it's knees before 'checking out'..
 
I think script lag, maybe a bad mesh or something could cause the game to execute additon code slowing everything down. Too many shadows... maybe being rendered. You test that by lower the shadow distance and quality to the lowest possible setting to see if you pick up some fps. Also, low graphics(gpu) memory could cause... dumping suspended stacks(if quite a bunch) would cause serious lag.

Ok, so it crashes with another settler, which makes me wonder if it's a nav mesh problem. One buffout log you posted has nav mesh entries iirc. What if you added a new settler when not looking towards the center of the settlement(since that causes a crash) to rule out the fact it's another settler- since looking towards the center starts dragging the game engine to it's knees before 'checking out'..
I believe above Yagi said Meh is an SS2 value.
When the plan was giving me problems I tried using the feature all around Bunker Hill. With the helper it always spawns them in one place (East of the monument) With the Cheat Terminal it spawns you right where your standing. Didnt matter where I stood it was a CTD. Like I commented in the contest advice thread about the duped building getting rid of it did help my lag issues.

Loading the game in my new modlist does not cause any lag, any crashes, any problem. Even when I load the problem save. (Though it is unhappy when I log in that Im missing mods).
 
Loading the game in my new modlist does not cause any lag, any crashes, any problem. Even when I load the problem save. (Though it is unhappy when I log in that Im missing mods).
If i'm understanding correctly, this might be a good thing. If it doesn't lag without those mods and lags with those mods that would imply it's one of those or a combination causing the lagging issue.
 
It is not the cause of the fps issues.
I was thinking that... but was curious about the reason something was named that possibly concluding that 'other' code in scripting might be present(unaware) in some mod that might cause an issue. It didn't seem like a production release value to me is why I noted it.
 
Recording with the overlay on caused more stutter than I would like, but both the hud, and the overlay are clearly visible and illustrate my point. This was recorded using Fallout 4's "Ultra" quality. Best of luck solving the issue. I'm done.
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Recording with the overlay on caused more stutter than I would like, but both the hud, and the overlay are clearly visible and illustrate my point. This was recorded using Fallout 4's "Ultra" quality. Best of luck solving the issue. I'm done.
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Thanks for the video, I can definitely see the stuttering. It is interesting that by remvoing the draw calls(scrappingall) that the framerate was still low until at least 10 settlers were disabled..I've had in the mid to upper 20's in Sanctuary with a noticible lag but nothing near that level of stuttering. I saw serious stuttering when the fps was still in and above the 40's.

Here I have a fps hit the more settlers I have, but no stuttering like that- it almost reminds me double/triple buffering though way to consistent.

@Skywise001 was the game save that Yagsan loaded linked in a post above? If so, I might already have it.
 
OK. Yagi sent me the save he was looking at. I loaded it up with a vanilla CPC 4.4.0. Yes there was a big fps drop when looking towards the center, but fir me it remained smooth. And I could not get it to crash. Since both Yagi and I could not get it to crash, and for me it wasn't stuttering, I do not believe it is either a problem of either the CPC Helper or SS2. I think that it may be something like Cheat Terminal. Why now? I have no clue.

The point being that if you guys want to keep working on it, go for it. But what we don't need is anyone fighting with each other. Everyone just needs to take a bit of a breath here.

Thats all.
 
OK. Yagi sent me the save he was looking at. I loaded it up with a vanilla CPC 4.4.0. Yes there was a big fps drop when looking towards the center, but fir me it remained smooth. And I could not get it to crash. Since both Yagi and I could not get it to crash, and for me it wasn't stuttering, I do not believe it is either a problem of either the CPC Helper or SS2. I think that it may be something like Cheat Terminal. Why now? I have no clue.

The point being that if you guys want to keep working on it, go for it. But what we don't need is anyone fighting with each other. Everyone just needs to take a bit of a breath here.

Thats all.
I completely agree, and apologize if I came off as that it honesly wasn't intended. Yeah the same things I'm experiencing here... an fps drop but not a cyclic burst of frames every second or so. I don't think it has anything to do with CPC and not flaming a fire but CheatTerminal either(though I don't know it that well and don't use it here- as I check bug reports before including a mod and don't add it no matter how much I really want to).

I noticed in the video that 'scrapping' everything via the console had a impact on the fps, but not as much as I was expecting and the micro-stuttering continued without all those draw calls- though limiting settlers did. With my sanctuary build of 3000+ objects the fps is ok, but after about 20+ settlers it starts to drop. Now, whether this is a bogged down engine in regards to setters or draw calls I'm not entirely sure, but happen to lean towards the former.

I wanted to see the game file because I was curious how many scripts were current running on the papyrus stack, to try and corrolate(or dismiss) a relation between framerate issues. The game save @Skywise001 linked to his google drive(iirc) has a papyrus log associated with that save. There's alot of messages that, at least to me and my limited knowledge of scripting, shouldn't be there. Though, I know that's not necessarily the cause of an overloaded papyrus.

If I increase the upper limit of scripts running with the Baka plugin I do notice an fps hit, as does changing a frame's allocated time slice. This might be able to mitigated with more 'efficient' and resonable textures and screen resolutions(if I drop mine down from 32:9 the fps starts drastically going up). I was wondering if setting the 'threads' down in WSFW to let's say 5 or 10(reduce it) to see if that changes anything.
 
@Mystical Panda my dude. My guy. I appreciate what you’re trying to do here. I really do.

The video Yagisan posted shows the frame rate double with “scrapall”, then continued frame rate improvement with each settler removed. I think that pretty clearly demonstrates that the issue is exactly what Yagisan said—the location is overbuilt and there are too many NPCs.

Instead of continuing to pick everything apart in hopes of finding some other cause and solution, why not accept the solution provided?
 
@Mystical Panda my dude. My guy. I appreciate what you’re trying to do here. I really do.

The video Yagisan posted shows the frame rate double with “scrapall”, then continued frame rate improvement with each settler removed. I think that pretty clearly demonstrates that the issue is exactly what Yagisan said—the location is overbuilt and there are too many NPCs.

Instead of continuing to pick everything apart in hopes of finding some other cause and solution, why not accept the solution provided?
I do understand, and actually I'm not not really trying to pick thing apart just understand the technology. Where I'm from there is more 'open' discussion without taking things 'personally' rather than assumptions(so to speak), but I'm beginning to see that now- and that is meant with the greatest respect.

I'll refrain from interveing since I can the see sensitivities across the 'chain', and I honestly do understand.

Good luck! and I hope you all have fun gaming. :smile on a closing note... I would do a 'live long and proper... but... I don't think that would work with text(unless I use that emoji thing. :grin
 
@Chef ... is your GPU AMD? Are you using DLSS or FSR? I have an AMD here without any FSR plugins installed.
A 3080ti.

I don't think there is anything wrong with trying to figure out the root cause of a problem, that is how we learn. So I am all for further exploration and digging. My posts and intentions were simply to try and eliminate possible causes so the root cause can be found. And for that, I think its worth looking at. I just don't have a lot else I can offer in the way of knowledge.
 
Ahem. Just saying in case you need it.
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