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'Internal' / wall-less plots

Different size plots and multi dweller plots are already on the list of possible future upgrades/ expansions. So I wouldn't go to deep into thinking of ways to inject them.

The chances of breaking a players game is pretty high. You could create a add-on mod that only has single story residential however. Those could be stacked in a staggered pattern, with each floor set one floor piece back to allow for the power pole.
 
Oh, cool. Good to know. I should probably finish my addon the normal way before I start experimenting with weird scripts anyway...

but weird script experiments are so much fun
 
The chances of breaking a players game is pretty high. You could create a add-on mod that only has single story residential however. Those could be stacked in a staggered pattern, with each floor set one floor piece back to allow for the power pole.

Stadium housing?
 
That was my basic thought. It worked in game, just had clipping into the second floor from models being higher than one story.
 
A thought: many of the commercial plots don't exceed one story.

Truth is, you can gain a lot of room by simply building an apartment building or two and using the rest of the space for the other plot types. Beds count as residential in the holotape is probably one of my most favorite options :)
 
A thought: many of the commercial plots don't exceed one story.

Truth is, you can gain a lot of room by simply building an apartment building or two and using the rest of the space for the other plot types. Beds count as residential in the holotape is probably one of my most favorite options :)
This is kinda the hybrid approach I've been going with. Some places just don't work with all plots - but the farm plots work well enough in the castle, and I demolished that generic watchtower and replaced it with a defense plot, etc. Starlight has a full town of all plots, but a central multi-story "administration" building that has the city planner's desk, crafting stations, my bed. (Actually I made a sort of office around the planner's desk, heh, with the magazine racks and some Do It Yourshelf knicknacks, a map on the wall behind the desk - it's sparse but enough to make it look like settlers would really come here to meet with the planner)
 
I'd show you some of my settlement designs but then I'd have to kill you...

Actually most of the half-decent ones are up in the settlement showcase which is a good place to share ideas and draw inspiration. If even one picture of something inspires you to greatness, then it has done its job.
 
Here's some of my attempts at stadium housing... probably better to just build apartment buildings and set the flag for beds counting as plots.

These were built with a completely vanilla game with the only mods relevant to the settlement being Sim Settlements.
Place Everywhere was used to help align stuff.

Here's one with residential above and agricultural underneath (with lighting to help the crops grow)
5b4nXln.jpg


And here's a variant with commercial below it. Note the second tier has to be taller to account for signs and still only give a 1 square setback. The plots set a little higher up to account for the grass on the slope below it.

NMz1OQt.jpg
 
I wrote this in another post. But it seems like it fits better here.

My thought to this is to make smaller plots, and make them specialised. Like a sleepingroom plot. And in that there cold be different beds or different amount of beds and clutters. And then there could be a kitchen plot with clutters. Diningroom plot, and so on. All these plots could then be put into existing houses and make them look lived in again.

If this is possible? I don't know. I'm not a modder, I just come up with the ideas. :)
 
I think the game wouldn't recognize them as all one structure; i like the modular idea, but I think each plot is the object the settler is assigned to.
 
I think the game wouldn't recognize them as all one structure; i like the modular idea, but I think each plot is the object the settler is assigned to.

You are correct, the plot is a single workshop object, and the settlement system limits how many objects a settler can be assigned to. This is one reason the modular home concept is great for multi-person homes/shops/apartment concepts, but less so for "single larger structure" concepts.
 
You are correct, the plot is a single workshop object, and the settlement system limits how many objects a settler can be assigned to. This is one reason the modular home concept is great for multi-person homes/shops/apartment concepts, but less so for "single larger structure" concepts.

I realise that. What I meant was that this could be a complement to SS and the only plot that anyone would be assigned to is the bedroom. (I don't know if multiple chars can in fact be assigned to the same plot, but that would be great if you did a 2 story bed and 2 actually could be assigned there). The other plots, like livingroom or kitchen would be static plots that never changed, and only there to make the room look lived in. That way we could use the houses allready in the game. Or even use the ones in various mods. All we had to do is put bedroom plots up in the houses and we are ready to go.
 
It should be a special bed or something that will sit inside a 1x1 sized platform in essense but it comes with a bed and a shelf. Can receive wireless power so you can keep the power requirement.

Just like you see when people are in mass shelters they set up there spots. It would help with places like Hangmans alley and the like. I love the idea of them building there own plots but sometimes i like to design my own buildings but i can't use them for settlers unless i shut off the bed thing. And i love the fact they decorate there own stuff! they can even get privacy divides like the stand up ones in hospitals or maybe its a bathroom stall based one. Or even a tent. like setup where its cloth hung between poles.
 
Depending on if it's possible to scale the 'random stuff' plots to fill an arbitrary surface with stuff, you could have internal plots work by designating the walls, floor and ceiling of an internal space of sufficient size as a plot, then filling it with random based on what kind of plot the room in question is being.

There's the effort of designating flat surfaces for sticking stuff on, there's designing a random placement system (ideally would steal whatever one of the two? mods that randomly place stuff do), and populating a random list of stuff to place.

You wouldn't be able to have a counter line up with the hallways in the Castle, for example, but in theory, you could have a doctor's office that fills the available wall and floor space with doctor-themed greebles.

To do that I think you'd need a bunch of lists of set pieces classified by plot type and tier and by placement rules:
  • posters, lights, some cabinets or plot-specific greebles go on the walls around this high.
  • Some furniture goes against the wall if possible, some goes in the middle of the floor area, there needs to be enough room to walk around the furniture, this side towards the door.
For multiple tiers, a combination of cost of the item in question and how full the available space is; Tier 1 would be sparsely decorated with only cheaper equipment, while tier 3 would fill the available space and have more expensive stuff.

For indoor agricultural plots, there are the planters from Grey Garden that could be used; possibly needs significant power to run the grow lights. Perhaps an aquarium, or a hydroponics setup, presuming that someone's willing to model up something appropriate. Nice thing about most indoor food stuff, you can usefully abstract the different kinds of stuff you can grow as a shelf full of stuff that doesn't need to be connected to any other stuff, and thus the placement requirements would be 'is there enough room for an NPC to walk between the shelves'.

A nifty kind of indoor food is mushrooms; there's brain fungus and glowing mushrooms, both of which aren't technically food, but rather ingredients for medicine, but would be a plus to have a steady source of, grow quite happily indoors, and can be liberally sprinkled on any available flat surface (for brain fungus), or any horizontal flat surface for glowing mushrooms.

There's a mod that has a replacement model for the stock vendor stalls that is cut down short enough to fit indoors and has added store-specific greebles that could be used to have one of each kind of vendor indoors.

For indoor residential, possibly fastest possible thing would be to just place a random bed down and call it done.
 
^^^ this post just gave me an idea.

What about wall plots? Something that snaps to walls the same way pictures do, but it's for practical stuff like planters, etc?
something like this:
0e1dd9e1bc0b0d34bb869ffc07c91e01--vertical-succulent-gardens-diy-vertical-garden.jpg


This would be a very good alternative to the farm plot, because that one is too large to function properly inside a vault most of the time.

In fact wall plots would be a good way for the settlers to really make a room their own even if the player needed to place down vanilla beds first.
To tell you the truth I don't mind placing beds in rooms... that part's really easy for me to do without any annoyance on my part. It's all the decorating and the customizing that really gets to me, you know? so having wall plots where the settlers put up their own pictures and the like would be actually a very nice touch.

"here, I made you a room with your own bed. decorate it however you like."
 
What about wall plots? Something that snaps to walls the same way pictures do, but it's for practical stuff like planters, etc?

This would be a very good alternative to the farm plot, because that one is too large to function properly inside a vault most of the time.
I'm fairly certain that something like that could be assembled from existing resources right now; there are flower pots and various small plants available either as vanilla resources or added by the various build more stuff mods.

In fact wall plots would be a good way for the settlers to really make a room their own even if the player needed to place down vanilla beds first.
Perhaps the primary object for a room (bed, vendor stand, counter, workbench) could be placed down with the sensor attached in the designated position in a room for that kind of object (ie. a snap point that is one of the few places the object we build can be placed), and have that trigger filling the rest of the room with stuff.

Ideally flagging a space as a buildable should be something that can be delegated to add-on mods, eg. the buildings added by homemaker, or perhaps repairable sanctuary could have sufficiently large rooms have 'a plot goes here' marker added as appropriate by another mod.

I'd suggest the Castle as the building supported directly, everything else could be someone else's problem, there are only two sizes of room (perhaps three, but the smaller alcoves would be a bit cramped), but many rooms of the same size, it's one of the few places where scrapping everything down to the bedrock and building new stuff isn't likely to occur, and it's otherwise relatively cramped compared to putting down beds and job markers yourself.

Actually, if we go with somewhat looser definition of room, eg. an area with sufficient flat space, I'd like to have the depressions where the artillery was available as potential martial plots, I'd think. Drop down an artillery piece (with sensor attached) pointed away from the courtyard, and have random stuff appear on the floor and stairs.

Edit: finish sentence
 
The Lego Builder had the Sunshine Tidings cabins pulled up with some ideas! (Lego - love them) ...

What if in this case, the plot would be a 1x2 which is the cabin itself, then the higher levels add stuff to it? or similarly for sanctuary houses... we have now an awesome 2 plot system in Junktown of a truck and trailer "melding" together for one monster "plot"...

I think uituit is on to something definitely in the next phase of SS!

John
 
Crossposting from my own thread about this.

Some settlements (such as Hangman's Alley, Outpost Zimonja, The Mechanist's Lair) are not large enough to sustain 3 or 4 residential plots. In other words, you have to completely resort to beds and stores to fit people in these areas. I'm suggesting that a 1x1 bed plot be introduced (same size as the small Marshall Plot), which will act as a residential plot. This means that I can make my own buildings and then simply plop / snap these plots on the floor. This will include a randomized variety of beds and other random clutter (e.g. small table, drinks, rugs, toys, and other clutter).

This will allow me to make my own buildings and then, instead of putting beds side by side like a hospital ward, each settler can have their own unique sleeping area.

If possible, maybe the programming can automatically detect walls next to the plot and decorate the walls as well.
 
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