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'Internal' / wall-less plots

I think it'd make more sense to have most internal plots be snap-able into walls instead, because most people put things up against walls already to start with.
In interior decorating very rarely do I see people put things into the middle of the floor plan... instead the middle of the floor is often left open for easy navigating between all the spots in the room.

The possibilities are endless when you make almost everything a "wall plot" instead of a floor plot. Everything from randomized pictures/posters, hanging bookcases, etc. I can't help but wonder if it would be possible to "clone" from one of the large pictures in game so that it would have the ability to snap to walls and then use Kinggrath's randomization script so that it feels like the settlers are decorating on their own.
 
I guess there would/should be variants. Some settlements would line up bunks in an open space, like the ghouls at the bog, others would build like small cubicles/tents to shield of the others, like the basement of Acadia.
 
I've built a couple of comercial plots inside the mainbuilding at Echo Lake Lumber mill (Far Harbour). Will be interesting to see how this pan out. :pardon
IndoorPlots1.gif IndoorPlots2.gif IndoorPlots3.gif
(The third pic shows the street light posts poking up into the attic.)
 
I noticed that the huge cavern at Vault 88 has ceilings (mostly) high enough, so I decided to use that for industry at least:




Not perfect, but it's something.

Also: there are interior plots in SimSettlements.esm, as it seems. They don't have meshes though, so it's probably a work in progress.
 
I'm going to take a shot at making the simplest version of this, use 2x2 plots, but only build furniture in the center, about the size of a big rug, so you can fit them in houses, and require/recommend Place Everywhere -- I'll have it go from shitty furniture to minty fresh at level 3. I think I'll do 5 residential to start with, nothing else.

I watched all the tutorials and started reading the manuals. Waiting on an invite to the discord~

This is fun. I've always wanted to learn the CK (been modding beth games since Oblivion, but never learned anything more than MO and xEdit.)
 
It's great that you got it to work. :) it serves as a good starting point for all the decor that we might want to put in without having to do all the decorating ourselves.

Really nice work and definately worth to advance on this topic and mechanic. Most noticeable though: The goddamn Pylon for the Electricity. Maybe, especially for "indoor" Plots, a new sort of base meshes? maybe even a separate Tab, so you won't get a Building placed into a house. Preferably even smaller, like 2x2 or like the current Agri Plots 4x3 but without a electric pole and/ or a snapppoint for conduits (or even totally passive power consumption)
 
Random idea: instead of the power pylon, one of these small indoor standing lamps, with a power connector on top, and the plaque and the asam sensor attached on the side somewhere.
Alternatively, a shelf or cabinet.
 
Really nice work and definately worth to advance on this topic and mechanic. Most noticeable though: The goddamn Pylon for the Electricity. Maybe, especially for "indoor" Plots, a new sort of base meshes? maybe even a separate Tab, so you won't get a Building placed into a house. Preferably even smaller, like 2x2 or like the current Agri Plots 4x3 but without a electric pole and/ or a snapppoint for conduits (or even totally passive power consumption)

Random idea: instead of the power pylon, one of these small indoor standing lamps, with a power connector on top, and the plaque and the asam sensor attached on the side somewhere.
Alternatively, a shelf or cabinet.

I'm just working with the tools I can, going to have to ask KG for that stuff.
 
I'm just working with the tools I can, going to have to ask KG for that stuff.
Yeah. Though I guess it should be possible to make a custom model, and then just attach the regular script with the same properties as a regular residential plot. I even considered trying, but that's far beyond my Nifskope skills
 
Why can't it just work by sensing a nearby power source instead of having to be attached with a wire? Like the neon lights. you don't have to attach wires to it, but it does need to be on a wall that's being powered by a nearby power source. otherwise it won't light up.

I think that would be far more logical... but that's just me.
 
Is it even possible to actually consume power if being powered wirelessly? I haven't seen anything like that.

A compromise could be to use the vault power transmittion from the vault-tec dlc. That is, make it so that the interior plots can forward power to each other if snapped together. This way, you'd only have to power the first one. Or, the wire connector is a separate object which you have to snap to one of the plots manually.
 
Random idea: instead of the power pylon, one of these small indoor standing lamps, with a power connector on top, and the plaque and the asam sensor attached on the side somewhere.
Alternatively, a shelf or cabinet.
I was thingking something lika a bed table with an alarmclock version of the ASAM sensor. It would be best if it was placed at the back of the plot.
And I would like a few of the 1x1 sized plots.

Re power. Do they have to have power? Can't it just be like the agricultural plots? I get that it affects game balance a bit, but you aren't building a house.
 
The more I think about it the more I like the vault-style power transmission idea. You snap 4 plots together, snap walls into the places where they come together, and then you can just pretend the cables are in the walls/floors/ceiling, like in a real building. For actually connecting power, use some sort of an adapter. It could look like one of these vertical conduit pieces, attachable to the side, going up halfway to the ceiling, and then having a wire connector pointing either inwards or outwards. If you place a wall on top of it, only said wire connector remains visible.
This would also circumvent the need to place the power connector somewhere for indoor recreational or commercial plots. These would make sense, too. Agricultural, too, but that doesn't need power. Maybe even industrial.

Or, another approach: the interior plots don't actually use power. Instead, you have a special fusebox, which requires sum(interior_plot_level * some_constant) of power. If that thing is powered, all interior plots count as powered, and generate proper level of happiness.

Not sure about getting rid of it completely. I could argue, you aren't building a house, you are building an apartment building. That should, logically, use even more power than a normal house.
You could try to offset the balance stuff by simply making the indoor plot more expensive. Or, make it's upgrade requirements slightly higher. Or make it require you to produce about 10 power more than you need, without actually using it.

On a general note, I think interior plots should be 1x1 by default, with 2x2 being a special option, similar to how martial plots work right now.
Residential would be a bed with a small table, chest, maybe a chair.
Commercial would be just a desk with some merchandise on it. Or a kitchen, with an oven with the settler playing the "cooking" animation. Or other workstations.
Recreational could be just a table with food on it, or a gambling machine. Or just a couch with a crate of beer next to it. Or, a table with a chess board, and two settlers sitting opposite each other, maybe doing some "thinking" animation.
Agricultural could have hanging hydroponics stuff hanging from the walls. Or maybe just shelves with flower pots.
Industrial could work, too. Just some shelves with scrap in them, and the NPC does some "repair" or "tool use" animations there.
Indoor martial could make sense as well. It could be a security counter, with a chair and 3 walls in the front, left and right. The front wall would have a wire mesh so that the guard can shoot through.
 
.. a special fusebox, which requires sum(interior_plot_level * some_constant) of power. If that thing is powered, all interior plots count as powered, and generate proper level of happiness.
Great idea!!

On a general note, I think interior plots should be 1x1 by default, with 2x2 being a special option..
Agree fully!
 
I thought about this too after plotting out settlements. In some cases you can manually assign plots if you know what they'll turn in to but most plots aren't practical for this.

Maybe 1x1 or 2x2 plot sizes as previously mentioned. Agriculture plots meant for use inside a large greenhouse so you could have several settlers assigned in one building. Industrial might be a single big machine shop type workstation; grinder, lathe, injection molding, whatever. You could make a big factory floor with lots of different stations. Having a "Bazaar" with commercial booths which wouldn't turn into their own separate buildings could be a neat option.

I'm not sure how upgrades would work for any of this stuff. Maybe a residential room starts out really bare and they get more clutter and personality as they move in. Agriculture could start with a simple planter and get its own sprinkler, bigger plants, etc. Industrial could start out simple and get a terminal, add more to the workshop inventory, etc. Commercial might simply get better stuff even if the simplest version is a Sim Settlements version of a store "mat".

Dealing with possible windows might limit the furniture options though if you don't want a randomly selected cabinet blocking one. Also, I'm not sure how rooms with one door and a plot with one entry point would work with the AI.
 
You don't have to have upgrades/levels. But one obvious one would be:
lvl1 - sleeping bag, suitcase
lvl2 - simple bed, nightstand, chest, one screen (wall)
lvl3 - nice bed, pillow, nightstand, lamp, rug, cabinet, two screens (walls)

Think about like cubicles. People do crazy stuff with their spaces:
http://stressbuster1.com/wp-content/uploads/2015/01/crazycubes6.jpg
http://www.gearsandwidgets.com/external/plant_covered_cubicle.jpg
https://i.imgur.com/y5LrHd3.jpg
https://i.pinimg.com/originals/d8/f0/42/d8f04263d0935715566a8b58b2cf080e.jpg
https://images2.memedroid.com/images/UPLOADED26/520ca85d11452.jpeg
http://www.wildwomanfundraising.com/wp-content/uploads/2010/04/workaholic-300x269.jpg
 
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