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Hotfix 2.0.0h

kinggath

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Tonight's hotfix addresses the following:
  • Camera and film should now be craftable after receiving the objective to take a picture of someone during the quest “Say Cheese”.
  • Fixed a bug with the entry door model file for the ship in the quest Sunken Treasure.
  • Fixed a bug that was causing the quest “Moving Day” to start immediately after “End of the Beginning”, rather than a day later.
  • Fixed a bug that could cause Berman to be non-responsive when reaching the basement during the quest “End of the Beginning”.
  • Made further adjustments to the Robot Expert perk action in the dialogue scene with Captain Wes to try and make it more reliable.
  • Attempted to fix a bug at the beginning of the quest “Voice of the Commonwealth, 2nd Edition” which could cause Alyssa to say her greeting and then nothing else afterward.
  • Fixed a bug during the quest “End of the Beginning” where if Simon Forseti was present, he’d be in the placeholder clothing from our internal testing phase instead of his release outfit.
  • Fixed a bug in the Visitor system outfit records that could cause some of them to end up with missing pants or shirts.
  • Altered the quest “Vim and Vigor” slightly to try and fix an issue where there is no activation prompt on the Vit-o-matic, making it unclear how you are supposed to take it.
  • Fixed a number of low level errors XEdit reported on SS2.esm.
  • Fixed a bug that was causing many of the theatre NPCs to act as settlers.
  • Grizzly should now start out hostile in the quest “The Hunt for Grizzly”.
  • The key to free Craig for the quest “Branigan’s Bounty” will now appear on the body of one of the raiders instead of the ammo box. This will resolve an issue where if another mod removed or blocked the ammo box, player’s will still be able to get the key.
  • Modified the stage triggers and objectives on the quest “Branigan’s Bounty” to try and fix several issues some players were experiencing where it refused to continue at various points while attempting to rescue or after rescuing Craig.
  • Fixed a bug that could cause an objective to come up at the wrong time during the quest “The Hunt for Knifepoint”.
  • Added a check on game start to try force rebooting the radio scenes the player is told to listen to for the quests “Hostile Takeover” and “End of the Beginning”.
Here's a link to our currently investigating list, so you can read about the issues on deck to be fixed: https://simsettlements.com/site/index.php?threads/currently-investigating.20360/

Xbox players, the versions to watch for when you can safely update are: 39 of SS2, and version 12 of Chapter 2.


-kinggath
 
  • Camera and film should now be craftable after receiving the objective to take a picture of someone during the quest “Say Cheese”.
Yes, was gonna check later for a fix on that, didn't wanna cheat one into my inventory if there was a ingame was to get a new one( I really gotta stop spamming scrap>accept)
  • Fixed a bug that could cause Berman to be non-responsive when reaching the basement during the quest “End of the Beginning”.
  • Made further adjustments to the Robot Expert perk action in the dialogue scene with Captain Wes to try and make it more reliable.
Very nice, i'm about to do the plaza mission on a new save.
  • Fixed a number of low level errors XEdit reported on SS2.esm.
always enjoyable to have those kinds of messages gone.
  • The key to free Craig for the quest “Branigan’s Bounty” will now appear on the body of one of the raiders instead of the ammo box. This will resolve an issue where if another mod removed or blocked the ammo box, player’s will still be able to get the key.
Had this issue, was gonna do a search to see if i was alone. I had to use console commands to activate the ammo box.

Very good work, and so close to christmas and new years. Always very much appreciated.
 
Any information on Fiona not responding if you make a certain choice in her quest?
Same question for the Strange Radio Signal that does not play?
 
Thanks for your hard work.
In the previous (g) version, there was a problem with the quest "Say Cheese", Carnal did not appear and in the dialogue (accept /refuse the quest) all the answer options were not interactive. Does this quest start any other quests?
Is Edmund Callum character essential? Just in case)
 
Hey, i have a bug in which municupal power Switches are glitched out. Found the same Problem in the forum from somewhat a year ago too... without a solution.

In some settlements they work as intended bit in some they will not Show the in energy Plots produced Power and the "box" in the Workshop Menue is just two thin lines. The pylon leads "vanilla" power... but also not brings municipal power.

Storing them, rebuilding them, refreshing or building power Plots New... nothing works.
 
  • The key to free Craig for the quest “Branigan’s Bounty” will now appear on the body of one of the raiders instead of the ammo box. This will resolve an issue where if another mod removed or blocked the ammo box, player’s will still be able to get the key.
  • Modified the stage triggers and objectives on the quest “Branigan’s Bounty” to try and fix several issues some players were experiencing where it refused to continue at various points while attempting to rescue or after rescuing Craig.
Hmm, interesting for me the key is still in the ammo box and I have 2.0.0 h installed.
Also my quest log does not update after I killed all raiders.
Tried using a save where I did not start the quest, but the result is the same.
 
Altered the quest “Vim and Vigor” slightly to try and fix an issue where there is no activation prompt on the Vit-o-matic, making it unclear how you are supposed to take it.
Thats an interesting one. I had long since assumed we would be forever explaining that to people every few weeks, and I figured it was just how it was for some technical reason.
 
DO NOT snipe for any of the "kill some raiders", you need to trigger first a "find some raider", use a close-combat weapon to kill them
 
Thats an interesting one. I had long since assumed we would be forever explaining that to people every few weeks, and I figured it was just how it was for some technical reason.
You'd think people would just spam click on it before asking for help. That's what i did my first time playing the mod when the prompt didn't show up. Of course that's always my first solution to something like that.
 
I still have problems with Chapter 1 with Hauer though, is it here the place for me to say it?
 
I still have problems with Chapter 1 with Hauer though, is it here the place for me to say it?
That's the holotape>>talk to Hauer after issue? It's on the list, but devs are working on main quest issues first.
 
If an attack happens when your returning carne asadas stash dialog gets interrupted and you can’t finish his quest but he can be sent to a settlement. This is probably unlikely to happen very often but I was stuck with his unfinished quest for a few days.
 
When hunting down "The Matron" there is another vanilla mirelurk queen there too, is that a bug? or just an accident by me
 
This is the first time I have reached "How to HQ". I upgraded from v2.0.0g to v2.0.0h just before starting the quest.

I am at the stage "Meet Theresa at Starlight Drive-in to speak with Hubert"

When I arrive, Theresa just walks away and Hubert just say "Hi There" when I activate him.

Load order:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
WorkshopFramework.esm
SS2.esm
SS2_XPAC_Chapter2.esm
Fixed Alpha Map.esp
Fixed Gobo Effects.esp
Commonwealth Climate.esp
SS2Extended.esp
SS2 Excess Resource Manager.esp
CSM SS2 Pack.esp
 
This is the first time I have reached "How to HQ". I upgraded from v2.0.0g to v2.0.0h just before starting the quest.

I am at the stage "Meet Theresa at Starlight Drive-in to speak with Hubert"

When I arrive, Theresa just walks away and Hubert just say "Hi There" when I activate him.

Load order:
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
WorkshopFramework.esm
SS2.esm
SS2_XPAC_Chapter2.esm
Fixed Alpha Map.esp
Fixed Gobo Effects.esp
Commonwealth Climate.esp
SS2Extended.esp
SS2 Excess Resource Manager.esp
CSM SS2 Pack.esp
I use all those mods and on the g hotfix it all worked as it should so nothing in those mods. Did you try waiting 24-48 hours in settlement the plot upgrades may be firing off slowing her quest down.
 
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