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Hotfix 2.0.0h

smitty420

Active Member
Messages
500
When hunting down "The Matron" there is another vanilla mirelurk queen there too, is that a bug? or just an accident by me
there's one that's always been there, near the place where you try to recruit the judge with simon. I think the Matron was supposed to replace that one, but looks like you get a 2fer. Who doesn't want double mirelurk queen meat?
 

Russ0612

Active Member
Messages
310
there's one that's always been there, near the place where you try to recruit the judge with simon. I think the Matron was supposed to replace that one, but looks like you get a 2fer. Who doesn't want double mirelurk queen meat?
yea I use the quad-barrel shotgun from the Fallout Miami mod, which is like, 3 shot to them each :cool:
 

Snowboundmage

Member
Messages
49
  • Made further adjustments to the Robot Expert perk action in the dialogue scene with Captain Wes to try and make it more reliable.
Well, now instead of dialogue being stuck, the assaultron dies, dialogue just ends, and 2 gunners went to look at the corpse instead of just one.
 
Last edited:

CaptOfWolves

New Member
Messages
10
Hmm, interesting for me the key is still in the ammo box and I have 2.0.0 h installed.
Also my quest log does not update after I killed all raiders.
Tried using a save where I did not start the quest, but the result is the same.
Having the same issue
 

Cessori

Well-Known Member
Patreon Supporter
Community Rockstar
Wiki Contributor
Messages
518
You can craft more film at the City Planner's Desk, under Tools.
You can also craft the ProSnap Camera, if you happen to lose it at the Weapons Workbench.
 

leelazarous

Active Member
Patreon Supporter
Messages
293
You can craft more film at the City Planner's Desk, under Tools.
You can also craft the ProSnap Camera, if you happen to lose it at the Weapons Workbench.
Ahhhhhhhhhhhhhh. I thought he'd said the Chemistry bench on the stream last week so I was looking there. I'll check the desk, I'm sure it's fine as the rest of the update worked perfectly.
 

jshwea

Active Member
Messages
212
Bug: Branigan's Bounty can not complete On Xbox

Cannot talk / interact with 'Craig the Other One' in cell at raider camp.
SS2 version 39 and Chapter-2 version 12
I saw that this was addressed in forums post for Hotfix 2.0.0H but I still have the problem.

Have completed Nattick Banks find Pat the Lost Hand and retrieve an object.

Fast travel to 'South Boston Military check point' and kill raiders. Key in ammo box still and not on raider.
I have done this mission 3 times and every time there is a legendary raider in the cell with Craig. I have even tried waiting time, so raider re-spawn and this still happens.

Will try this - found on forum: Russ0612 said, use a close-combat weapon to kill them.

Thanks for all your hard work, I love this mod.
 

BillP

Member
Messages
39
Tonight's hotfix addresses the following:
  • Camera and film should now be craftable after receiving the objective to take a picture of someone during the quest “Say Cheese”.
  • Fixed a bug with the entry door model file for the ship in the quest Sunken Treasure.
  • Fixed a bug that was causing the quest “Moving Day” to start immediately after “End of the Beginning”, rather than a day later.
  • Fixed a bug that could cause Berman to be non-responsive when reaching the basement during the quest “End of the Beginning”.
  • Made further adjustments to the Robot Expert perk action in the dialogue scene with Captain Wes to try and make it more reliable.
  • Attempted to fix a bug at the beginning of the quest “Voice of the Commonwealth, 2nd Edition” which could cause Alyssa to say her greeting and then nothing else afterward.
  • Fixed a bug during the quest “End of the Beginning” where if Simon Forseti was present, he’d be in the placeholder clothing from our internal testing phase instead of his release outfit.
  • Fixed a bug in the Visitor system outfit records that could cause some of them to end up with missing pants or shirts.
  • Altered the quest “Vim and Vigor” slightly to try and fix an issue where there is no activation prompt on the Vit-o-matic, making it unclear how you are supposed to take it.
  • Fixed a number of low level errors XEdit reported on SS2.esm.
  • Fixed a bug that was causing many of the theatre NPCs to act as settlers.
  • Grizzly should now start out hostile in the quest “The Hunt for Grizzly”.
  • The key to free Craig for the quest “Branigan’s Bounty” will now appear on the body of one of the raiders instead of the ammo box. This will resolve an issue where if another mod removed or blocked the ammo box, player’s will still be able to get the key.
  • Modified the stage triggers and objectives on the quest “Branigan’s Bounty” to try and fix several issues some players were experiencing where it refused to continue at various points while attempting to rescue or after rescuing Craig.
  • Fixed a bug that could cause an objective to come up at the wrong time during the quest “The Hunt for Knifepoint”.
  • Added a check on game start to try force rebooting the radio scenes the player is told to listen to for the quests “Hostile Takeover” and “End of the Beginning”.
Here's a link to our currently investigating list, so you can read about the issues on deck to be fixed: https://simsettlements.com/site/index.php?threads/currently-investigating.20360/

Xbox players, the versions to watch for when you can safely update are: 39 of SS2, and version 12 of Chapter 2.


-kinggath
This fixed my Alyssa quest, but now I'm in a situation where Ron won't talk to me even after finishing Grey Matter....Also small thing that I don't appear to have gotten medical allegiance decorations after completing that job. I aslo switched back from my new Xbox series s to my xbox one X as I could no longer enter HQ with the series S. I've almost fully upgraded the atrium and the S would freeze immediately while the one X stutters its way around it, but doesn't freeze. Looks awesome by the way....the fountain is inspired.
 

leelazarous

Active Member
Patreon Supporter
Messages
293
Bug: Branigan's Bounty can not complete On Xbox

Cannot talk / interact with 'Craig the Other One' in cell at raider camp.
SS2 version 39 and Chapter-2 version 12
I saw that this was addressed in forums post for Hotfix 2.0.0H but I still have the problem.

Have completed Nattick Banks find Pat the Lost Hand and retrieve an object.

Fast travel to 'South Boston Military check point' and kill raiders. Key in ammo box still and not on raider.
I have done this mission 3 times and every time there is a legendary raider in the cell with Craig. I have even tried waiting time, so raider re-spawn and this still happens.

Will try this - found on forum: Russ0612 said, use a close-combat weapon to kill them.

Thanks for all your hard work, I love this mod.
I'm not sure what's happening for you, but that quest worked fine for me on xbox. Finished and turned it in last night.
 

leelazarous

Active Member
Patreon Supporter
Messages
293
Not a glitch, Craig just hates me. I saw his Tweet about me.
Just punch him in the face so he knows who is boss. :vinsent
As for the bug, now that i think about it, I believe i found Craig and sent him home before the latest patch, but turned it in afterwords.
 

Dutch77

Active Member
Messages
320
I have the same problem on Xbox. Key is still in ammo box and he won’t talk to me when I open the cage. Got past this fine on previous playthrough though
 

jshwea

Active Member
Messages
212
I have the same problem on Xbox. Key is still in ammo box and he won’t talk to me when I open the cage. Got past this fine on previous playthrough though
Was there a raider in the cell with him? For me it is always a legendary raider in the cell. Not sure if that is the cause.
 

leelazarous

Active Member
Patreon Supporter
Messages
293
Was there a raider in the cell with him? For me it is always a legendary raider in the cell. Not sure if that is the cause.
Since you're unable to complete it anyway, you could drop the difficulty setting down a notch and see if it keeps the legendary raider from spawning since it controls legendary spawn rates. I doubt it would fix the quest but you never know with Fallout.
 

Narmz

Member
Messages
75
It would be good to know who else here is using Commonwealth Responders as Craig's location is used during one of the quests
 
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