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Tonight's hotfix addresses the following: Note there's also a minor update to Workshop Framework available.
Here's a link to our currently investigating list, so you can read about the issues on deck to be fixed: https://simsettlements.com/site/index.php?threads/currently-investigating.20360/
Xbox players, the versions to watch for when you can safely update are: 38 of SS2, and version 11 of Chapter 2. Workshop Framework updates are generally available immediately on Xbox.
Regarding the ongoing save file speed issues, I'm managed to trigger them myself now in a save though haven't found the cause yet. I have reached out to some people who know more about the way saves work than I do to try and get to the bottom of this.
-kinggath
- Fixed a bug that could prevent the quests Peace of Mind and How to HQ from starting if the player had killed Stodge during the quest Who Can ASAM. Each of these quests will attempt to launch after the patch for those players.
- Tweaked the quest The Hunt for Knifepoint to try and fix an issue where quest objectives were not updating for some players.
- Fixed a bug that could have prevented Edmund from fixing up the church and starting his sermons. This patch will check for this issue and if found, will correct it shortly after booting up.
- The quest New Connections will try and force itself forward after loading this patch for players that found themselves stuck in the Warehouse meeting with Lydia.
- The Power Armor Lab in HQ should now allow modifying power armor. Currently, the player will animate as if they are the one doing the work, but the scrap/cap costs will still come from HQ’s available resources.
- Fixed a bug with Jerred Lund’s outfit that resulted in accessories floating.
- Fixed a bug in the quest If I Had a Hammer that required the player have 6 settlers, instead of 5, before they could complete the first objectives.
- Settler Death to disease will no longer enable itself by default for players in Survival Mode. It can be activated from the MCM or Holotape options menu under Gameplay > Disease.
- Fixed a bug where equipping and then unequipping the disguise while still in the pipboy menu, even if re-equipping it before leaving the pipboy menu, during the quest Runners and Gunners would prevent certain conversations from occurring and the player would be forced to attack all the gunners to proceed.
- An Objective marker should now appear on the gunner with the key after he is dead in the Concord Civic Maintenance area during the quest Dark Horizons.
- Fixed one of the dialogue options during a conversation with Mansfield in the How to HQ quest.
- Changed the objective marker for the Power Distribution Room in the quest Commonwealth Rising to make it clearer which room it’s referring to.
- Fixed a bug with Lupe’s outfit.
- Some of the Hellhound outfits should now correctly display a decal with their squad logo.
- Unique NPC comments about the quality of the place they are at, will now use the percentage of rooms constructed in HQ to determine which statements to make, rather than always referring to the place as a dump. Ie. As HQ is built up, their comments should become more positive.
Here's a link to our currently investigating list, so you can read about the issues on deck to be fixed: https://simsettlements.com/site/index.php?threads/currently-investigating.20360/
Xbox players, the versions to watch for when you can safely update are: 38 of SS2, and version 11 of Chapter 2. Workshop Framework updates are generally available immediately on Xbox.
Regarding the ongoing save file speed issues, I'm managed to trigger them myself now in a save though haven't found the cause yet. I have reached out to some people who know more about the way saves work than I do to try and get to the bottom of this.
-kinggath