Are you on 2.0.5 of Workshop Framework? Also do you have the latest version of the Fallout 4 exe?update on my last post Kinggath! I tried out your method, still nothing showed up as well the menu.. I found this weird because I even disabled all the mods i had too.
Yes i got the latest version of workshop framework, and the fallout 4 version i'm using is 1.10.163Are you on 2.0.5 of Workshop Framework? Also do you have the latest version of the Fallout 4 exe?
okay gotcha, going to try it now to delete all the mods i haveBest guess would be a mod conflict then.
Next thing to try would be to grab a quick save from Nexus, there are a bunch that start you at the Vault elevator. Try using one of those with just WSFW and SS2 installed to see if he appears.
I will give that a go, and yeah I hope they do too, or I may just go to the dark side and save for a pc lol.
I will however be keeping an eye out hoping you and your team bring your own game out ( hint, hint) lol
Again thank you for an amazing mod
Hi kinggathIf Jake doesn't show up - it means the quests didn't start. I'd recommend starting a new game with SS2 disabled. Then once you get out of the cryo chamber, save your game, and try activating SS2.
That should take care of it! The nice thing is if it doesn't you'll have a clean save right after the opening sequence in case we need to resolve some mod conflict or something with another patch.
Here's hoping Bethesda allows console commands on console in their next gen games....
did you update the Hud and the workshop framework?Hi kinggath
I tried what you said i disabled ss2 and started a new game, got out the cryo chamber, saved and went to activated ss2, but it was already activated, so I tried it again multiple times and it wouldn't deactivate, everytime I went back in it was still activated, so I just tried playing anyway.
I does work now for me, jake turns up and the ss2 is in the menu again.
So I just thoughti would let you know that its not staying disabled, as I'm not sure if that could cause any problems down the line.
NP, I can still gleam useful info from saves with mods. Easier with fewer, but this will still be helpful. (I unfortunately can't keep up with all the bug reports myself, so others help and report things to me after they can reproduce them)hey @kinggath , the bug has been reported a couple of times (https://simsettlements.com/site/index.php?threads/hub-of-the-problem-quest-bug-spoilers.14339/). I can provide a save file but I do have around 60+ mods..
The HUD is set to update under a lot of different circumstances, such as exiting/entering workshop mode, but if you have other mods using HUDFramework, there can be delays. F4SE definitely makes this more responsive.I do have a general question: Sometimes in the HUD where it shows caps and resources, etc. It only shows up as zeros. Am I to assume that this is just lag in the scripting, because all I have to do is just save and then reload the file for the numbers to update on my hud. It's been like that ever since 1.0.0b and I've updated to latest release as they came out.
I am on the PC btw with a very small mod list.... (SS2 + requirements, 1 cosmetic mod, and 1 companion mod for Dogmeat + 1 person)... The quest that I am on is "Who can? ASAM!" and I am waiting for Stodge and company to build up Red Rocket while I build stuff in Sanctuary.... I have no other active settlements.
What I am planning on doing is to finish the Chapter 1 quests before creating a new save file and then record a short YouTube series that features only that questline. (But I want to release it as a complete playlist instead of making it episodic)
However, I want to know what the quests entail and how I can work around some issues (for example, be aware that Gunners that attack Aiden sometimes wonder off and you gotta find them all before Jake says something). That way I can focus on how to get through the quests and unlock everything.
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