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Tonight's hotfix 1.0.0f (Version 8 for Xbox) solves the following issues:
If Jake continues to not show up for you after building a radio beacon, this is likely due to the vanilla game problem of too many mods at startup. When this occurs, your best bet is to start your character with minimal mods loaded, then after you finish character creation, wait a few minutes, then save and exit to enable the rest of your mods. You can confirm if you have this issue with the console command: sqv ss2_mqmaster If that shows No next to Running, then you have encountered this problem.
Thanks everyone who tried out the 1.0.0f beta!
-kinggath
- Fixed the model files for a number of the holiday decoration items.
- Fixed an issue with Hollis Baker’s clothing that could cause the game to crash when she was hit.
- Disabled the quest Ain’t Nothin But a Hound Dog, this quest was not ready yet but was incorrectly flagged as start game enabled. It will be added back in with a future patch when content is complete.
- Plots will now construct even when using mods that hack the build limit in an imperfect way.
- These mods are not recommended. If you click Manage on the workbench, choose Configure Build Limits and see -0%, it means you have used such a mod on your save. To fix this, choose Restore Default, then you can increase it from that same menu whenever you need.
- Picking Up The Pieces will now re-register for the player to drop the ASAM Scanner after each quest objective whenever the game is re-loaded while the game is running. This should resolve an issue where the dropped sensor appeared to hang in mid air and not do anything.
- If you had this issue, wait several minutes after loading this patch to ensure it has a chance to run this fix. If that still does not resolve your issue, it is recommended you roll back and try the quest again, as something deeper has gone wrong that we’re currently unaware of.
- Added Canary support to SS2 to monitor for script data loss.
- Added WSFW Version check to SS2 which will warn if your version of Workshop Framework does not match the version SS2 is expecting.
- This version requires Workshop Framework 2.0.5.
- This version mismatch would have likely been responsible for a lot of random issues being reported lately.
- ASAM Sensors are now injected into many vendor leveled lists.
- Potential fixes for several issues reported with 1.0.0e:
- Plot menus unavailable.
- Jake not appearing in response to the Recruitment Beacon being built.
If Jake continues to not show up for you after building a radio beacon, this is likely due to the vanilla game problem of too many mods at startup. When this occurs, your best bet is to start your character with minimal mods loaded, then after you finish character creation, wait a few minutes, then save and exit to enable the rest of your mods. You can confirm if you have this issue with the console command: sqv ss2_mqmaster If that shows No next to Running, then you have encountered this problem.
Thanks everyone who tried out the 1.0.0f beta!
-kinggath
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