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Tonight's hotfix 1.0.0e (version 6 for Xbox) resolves the following:
Please keep those bug reports and save files coming! I'm kind of enjoying this daily patching... though some things are definitely being pushed to my 1.0.1 patch which will go through more vigorous testing.
-kinggath
- Fixed a bug where certain dialogue choices would lead to Alex Powell getting stuck in a loop where he continues to repeat the conversation that starts with “Hold it right there, stranger!”
- Sickle will now have ASAM sensors on his body if killed before completing Suburban Disturbance to help players who went in trigger happy to not get stuck waiting for the main quest to proceed. (This is not a retroactive change, so will only affect new games)
- If you haven’t found this already, Sickle’s post-quest dialogue allows you to trade pieces of chalk for additional ASAM Sensors, so there is value in keeping him alive.
- Mansfield will now have a quest objective for players who had already completed the Vault 81 introduction by the time they receive the quest to ask about the schematics.
- Anton will now be correctly sitting on a barstool when first meeting him.
- Fixed a bug in the quest Grey Matters where if you went outside before going down the elevator the lobby scene would become unresponsive.
- If you had this bug before, return to the Harbormaster Hotel and the appropriate scene should pick up (though actors will probably teleport in front of you since that is normally handled while you are on the elevator).
- Restored missing material file for the Vit-o-Matic screen. This had been causing the screen to show up pink when used.
- Restored several missing voice files from the NPC on the radio during Where There’s Smoke.
- Added a patch specific update to trigger the Industrial scene in Plotting the Future to complete after this patch is loaded if it was detected to be stuck. The issue should no longer occur as of patch 1.0.0c, but for players who already had experienced it, they would be stuck.
- Dynamic Soundscape should now work correctly in all settlements. Previously it would only have fired correctly in City Plan built settlements, and then only if the sequencing happened correctly.
- [XBOX ONLY] Reduced size of ASAM Sensor textures dramatically to start making room for other cut content which will be restored in a future patch after we complete our file size reduction.
- Vit-o-Matic Tracking device can now correctly be crafted once unlocked.
- Vit-o-Matic weapon can now be crafted when the Story or Tools cheat has been used.
Please keep those bug reports and save files coming! I'm kind of enjoying this daily patching... though some things are definitely being pushed to my 1.0.1 patch which will go through more vigorous testing.
-kinggath