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Hotfix 1.0.0e for Sim Settlements 2

i made a new save, waited a few mins to let scripts finish then put down the recruitment radio beacon, Jake did show up and give me the mission but the residential plot did not show up. I then snuck into concord and nabbed the holotape in jakes place and used that to cheat unlock stuff but still no plots show up


AB8E43F0F8466CE11E368FC681F2CA74EAD3C7FE
Same here
 
So, now I get not real information picture at all. I can see right through it to the internal workings of the Vit-O-Matic. There is the frame around the area’s that the pink used to be, but no text. I can see two wires that are red and blue that Ave a bend in them. That’s in the center with a half dirty and scratched white piece of metal I’m assuming filling a part of the background along with a partial pipe. I can see regular scenery in places the frame isn’t blocking. I’m on Xbox One X.

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I wonder if its got to do with mod load order. I tried adjusting it in game and it wont let me order them how I assume they should go and I am not sure where in vortex to adjust it
 
There can be a delay before the building plans complete registration. Until that occurs, the plot menus will be missing in build mode. This most commonly happens if you start from a post-vault save file as SS2 did not get enough time to finish its start up process.

If you leave the game running a few minutes and pop into Workshop Mode again, the plot options should be there.
After trying everything (after reading every comment on this thread), I'm convinced there is an issue with version 7 on Xbox. Residential plots arent showing up in the sim settlements workshop menu after receiving first ASAM. Just trying to confirm this and I hope I don't seem annoying. All Hail King Gath.
 
So, now I get not real information picture at all. I can see right through it to the internal workings of the Vit-O-Matic. There is the frame around the area’s that the pink used to be, but no text. I can see two wires that are red and blue that Ave a bend in them. That’s in the center with a half dirty and scratched white piece of metal I’m assuming filling a part of the background along with a partial pipe. I can see regular scenery in places the frame isn’t blocking. I’m on Xbox One X.

So, now I get not real information picture at all. I can see right through it to the internal workings of the Vit-O-Matic. There is the frame around the area’s that the pink used to be, but no text. I can see two wires that are red and blue that Ave a bend in them. That’s in the center with a half dirty and scratched white piece of metal I’m assuming filling a part of the background along with a partial pipe. I can see regular scenery in places the frame isn’t blocking. I’m on Xbox One X.

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I play on xbox one x and got that same issue as well, and thats with a load order that only consists of sim settlements 2, workshop framework, and hudframework installed.
 
Thanks for all of the hard work.@Kinggath do you think Fallout 4 will be able to actually be stable in downtown Boston on Series X/PS5? I've got about 35 mods, and after 14 hours I finally made it to downtown Boston and can't go more than 5 minutes without crashing. Bethesda really should be ashamed of how this game was released. Downtown Boston doesn't work even with 0 mods.
I had the same issue on Xbox with downtown Boston and the game in general crashing very frequently.
I switched from Wi-Fi to a cable for network access and it has improved greatly.
Not perfect but a huge improvement.
I initially just went offline via settings>network as per the advice of YouHeardNothing in the Fallout Official club under multiplayer.
When this worked I tried it with a cable as I didn't want to have to turn it off and on again all the time.
I know it doesn't really make sense. My intuition says it has something to do with wi-fi not being as available as a cable connection.
Wi-Fi only connects to one device at a time and does a very fast round-robin between connected devices so maybe the system hangs at some point.
This also makes sense to me as I was never able to discern any pattern or trigger to the crashes apart from it being more likely but not solely to happen in Downtown Boston.
I hope this helps
 
I've got some leads on what is happening thanks to some save files - still no idea how or why, but I'll worry about just fixing it for the people who are struggling.

Going to post a pre-release of 100f in a bit and will wait for confirmation from several of you that it works before I push it wide.
 
I've got some leads on what is happening thanks to some save files - still no idea how or why, but I'll worry about just fixing it for the people who are struggling.

Going to post a pre-release of 100f in a bit and will wait for confirmation from several of you that it works before I push it wide.
You're just plain AWESOME! Thanks!
 
Same issue here on Xbox SS2 version 7.
Started a new game last night after being unable to complete Memory Lane.
Spent a while clearing bugs with Codsworth, clearing a bit of Sanctuary and finding aluminum for a wind turbine then slept for a bit to lay down a save ( I play on survival).
Jake gives ASAM but no plots showing under Sim Settlements in the workshop menu, other build options there but no plots.
If I go back to the save with the Memory Lane issue I can build plots.
Fairly modest mod list:

1) Unofficial Fallout 4 Patch - Version 27

2) Workshop Framework - Version 48

3) Sim Settlements 2 - Version 7

4) HUDFramework - Version 3

5) Tookies Textures - Grass and Plants - Version 1

6) NAC x - Version 7

7) Underground Railway - immersive Fast Travel for Survival - Version 3

8) Salvage Beacons - Version 12

9) Place Anywhere - Version 5

10) Posts, Supports and Beams - Version 3

11) Sim Settlements 2 Wasteland Venturers add on Pack - Version 1
 
Tonight's hotfix 1.0.0e (version 6 for Xbox) resolves the following:
  • Fixed a bug where certain dialogue choices would lead to Alex Powell getting stuck in a loop where he continues to repeat the conversation that starts with “Hold it right there, stranger!”
  • Sickle will now have ASAM sensors on his body if killed before completing Suburban Disturbance to help players who went in trigger happy to not get stuck waiting for the main quest to proceed. (This is not a retroactive change, so will only affect new games)
    • If you haven’t found this already, Sickle’s post-quest dialogue allows you to trade pieces of chalk for additional ASAM Sensors, so there is value in keeping him alive.
  • Mansfield will now have a quest objective for players who had already completed the Vault 81 introduction by the time they receive the quest to ask about the schematics.
  • Anton will now be correctly sitting on a barstool when first meeting him.
  • Fixed a bug in the quest Grey Matters where if you went outside before going down the elevator the lobby scene would become unresponsive.
    • If you had this bug before, return to the Harbormaster Hotel and the appropriate scene should pick up (though actors will probably teleport in front of you since that is normally handled while you are on the elevator).
  • Restored missing material file for the Vit-o-Matic screen. This had been causing the screen to show up pink when used.
  • Restored several missing voice files from the NPC on the radio during Where There’s Smoke.
  • Added a patch specific update to trigger the Industrial scene in Plotting the Future to complete after this patch is loaded if it was detected to be stuck. The issue should no longer occur as of patch 1.0.0c, but for players who already had experienced it, they would be stuck.
  • Dynamic Soundscape should now work correctly in all settlements. Previously it would only have fired correctly in City Plan built settlements, and then only if the sequencing happened correctly.
  • [XBOX ONLY] Reduced size of ASAM Sensor textures dramatically to start making room for other cut content which will be restored in a future patch after we complete our file size reduction.
  • Vit-o-Matic Tracking device can now correctly be crafted once unlocked.
  • Vit-o-Matic weapon can now be crafted when the Story or Tools cheat has been used.

Please keep those bug reports and save files coming! I'm kind of enjoying this daily patching... though some things are definitely being pushed to my 1.0.1 patch which will go through more vigorous testing.

-kinggath
Sickle did not have any ASAMs on his body and Jake no longer talks to me (did not work with saves either). I am going to restart game with 1.0.0e.
 
I've got some leads on what is happening thanks to some save files - still no idea how or why, but I'll worry about just fixing it for the people who are struggling.

Going to post a pre-release of 100f in a bit and will wait for confirmation from several of you that it works before I push it wide.
I’m working on the e update on Xbox on a play through where I have completed chapter one. Things seem a little slower but I’ve not had problems with plots or anything else. Just in case that info is helpful.
 
Ok - I have my first case of rescuing a save that suffered from the Residential Plot not available in workshop mode, and also have rescued a save from no Jake spawning.

Still uncertain how these issues occurred, but I'm going to post a public test version of 1.0.0.f shortly - would love if some of you could give it a go and tell me if it resolves your issues!
 
Would you also be able to look into why some of us are having issues with finishing quests? The npcs either don’t do anything or say hello, what can I do for you, etc. I made a post in the help section with more details but it seems to be a common problem recently. Thank you for being so quick to fix things though!
 
Potential hotfix for the following issues:

  • Plot menus not showing up in workshop mode
  • Jake not appearing in response to the beacon

Plus:
  • Fixed the model files for a number of the holiday decoration items.
  • Fixed an issue with Hollis Baker’s clothing that could cause the game to crash when she was hit.
  • Disabled the quest Ain’t Nothin But a Hound Dog, this quest was not ready yet but was incorrectly flagged as start game enabled. It will be added back in with a future patch when content is complete.
  • Plots will now construct even when using mods that hack the build limit by setting them to -1.
    • These mods are not recommended. If you click Manage on the workbench, choose Configure Build Limits and see -0%, it means you have used such a mod on your save. To fix this, choose Restore Default, then you can increase it from that same menu whenever you need.
  • Picking Up The Pieces will now re-register for the player to drop the ASAM Scanner after each quest objective whenever the game is re-loaded while the game is running. This should resolve an issue where the dropped sensor appeared to hang in mid air and not do anything.
    • If you had this issue, wait several minutes after loading this patch to ensure it has a chance to run this fix. If that still does not resolve your issue, it is recommended you roll back and try the quest again, as something deeper has gone wrong that we’re currently unaware of.
  • Added Canary support to SS2 to monitor for script data loss.
  • Added WSFW Version check to SS2 which will warn if your version of Workshop Framework does not match the version SS2 is expecting.
    • This version requires Workshop Framework 2.0.5.
    • This version mismatch would have likely been responsible for a lot of random issues being reported lately.
  • ASAM Sensors are now injected into many vendor leveled lists.


Here's a link to a public beta build: https://drive.google.com/file/d/1jC6X_q4guyhRl6EjcOTt6fAMXNS8r2bH/view?usp=sharing

Note this includes an updated build of Workshop Framework. After updating both mods by overwriting what you have with these files, load into your game, wait a few minutes and then attempt to repeat whatever you were struggling with.

Please let me know if this resolves any issues for you!
 
Would you also be able to look into why some of us are having issues with finishing quests? The npcs either don’t do anything or say hello, what can I do for you, etc. I made a post in the help section with more details but it seems to be a common problem recently. Thank you for being so quick to fix things though!
I haven't received any save files for an issue like that as soon as someone has one for me on PC, I can check into it.
 
Tonight's hotfix 1.0.0e (version 6 for Xbox) resolves the following:
  • Fixed a bug where certain dialogue choices would lead to Alex Powell getting stuck in a loop where he continues to repeat the conversation that starts with “Hold it right there, stranger!”
  • Sickle will now have ASAM sensors on his body if killed before completing Suburban Disturbance to help players who went in trigger happy to not get stuck waiting for the main quest to proceed. (This is not a retroactive change, so will only affect new games)
    • If you haven’t found this already, Sickle’s post-quest dialogue allows you to trade pieces of chalk for additional ASAM Sensors, so there is value in keeping him alive.
  • Mansfield will now have a quest objective for players who had already completed the Vault 81 introduction by the time they receive the quest to ask about the schematics.
  • Anton will now be correctly sitting on a barstool when first meeting him.
  • Fixed a bug in the quest Grey Matters where if you went outside before going down the elevator the lobby scene would become unresponsive.
    • If you had this bug before, return to the Harbormaster Hotel and the appropriate scene should pick up (though actors will probably teleport in front of you since that is normally handled while you are on the elevator).
  • Restored missing material file for the Vit-o-Matic screen. This had been causing the screen to show up pink when used.
  • Restored several missing voice files from the NPC on the radio during Where There’s Smoke.
  • Added a patch specific update to trigger the Industrial scene in Plotting the Future to complete after this patch is loaded if it was detected to be stuck. The issue should no longer occur as of patch 1.0.0c, but for players who already had experienced it, they would be stuck.
  • Dynamic Soundscape should now work correctly in all settlements. Previously it would only have fired correctly in City Plan built settlements, and then only if the sequencing happened correctly.
  • [XBOX ONLY] Reduced size of ASAM Sensor textures dramatically to start making room for other cut content which will be restored in a future patch after we complete our file size reduction.
  • Vit-o-Matic Tracking device can now correctly be crafted once unlocked.
  • Vit-o-Matic weapon can now be crafted when the Story or Tools cheat has been used.

Please keep those bug reports and save files coming! I'm kind of enjoying this daily patching... though some things are definitely being pushed to my 1.0.1 patch which will go through more vigorous testing.

-kinggath
I resintallated fallout 4 and installed only simsettlement 2 and the two mods needed for it, started a new save game and made the whole sequence of the vault, built the signal but still the man who should appear does not appear, he appeared only once and gave me the sensor, but the residential plots didn’t appear, and the MCM menu doesn’t seem to work
 
OMG you are machine!
I can't believe the speed you are able to turn this stuff around.
What I can believe is my unfair impatience to get back to the goodness.
I mean I could just uninstall and play vanilla...
Thank you and all of the team.
 
Hey Kinggath, I tagged you in this post. Ive noticed raiders have more health, and are more powerful than they should be. Other than the scripted Concord ones. https://www.simsettlements.com/site/index.php?threads/raiders-are-very-op.14042/#post-93811
We definitely aren't editing any vanilla NPC records. The only thing we touch in the base game is various locations by adding items. The team isn't even allowed to move things in the game world as we're constantly afraid to break precombines.
 
I resintallated fallout 4 and installed only simsettlement 2 and the two mods needed for it, started a new save game and made the whole sequence of the vault, built the signal but still the man who should appear does not appear, he appeared only once and gave me the sensor, but the residential plots didn’t appear, and the MCM menu doesn’t seem to work
Would you mind trying the public beta I just posted a couple messages above yours?
 
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