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resource production

  1. S

    Resource Issue

    Hello, hoping someone can help because this is driving me mad. My settlements are producing 100k organic parts which is filling up my storage and I'm not producing any machine parts. I have one level 3 organic factory and multiple machine factories. I've had to install the mod 'excess...
  2. J

    Settlers can still build when I don't have any resources - playing on "City Simulator" setting

    When I open the workshop I'd imagine to see some resources in my settlement but for day's it's been 0. My daily production of total resources is 402 since I just started, but after days no resources are even showing in the settlement, yet settlers can still build. How am I spending around 60...
  3. E

    Settlement Not Gaining Resources from Industrial Plots

    My settlement in sanctuary does not appear to be gaining resources. I have many industrial plots that are set to gather building materials not scrap, yet the number of resources that the settlement has does not change (the plots are being worked and powered, etc). When I manually add resources...
  4. strangeWindmill

    Is there full settlement resources view?

    Hey folks. I'm wondering if there's some view that's a bit more exact than the bars in the lower left side as far as settlement resources goes. I know I can use that to track the "extra" needs of a settlement in general, and I know I can still see the base game resource numbers of food, water...
  5. Muddball

    How to dump unwanted complex Resources

    So my settlements have more Concrete then I have any idea what to do with. It is very lopsided and I am quickly growing tired of making more boxes to store it in. This may be an easy fix and I am just not aware of some way to turn one resource into another? Also, is there a way to turn virtual...
  6. T

    Component-specific Resource Storage Containers

    As the title says, I would suggest that component-specific resource storage containers be added. When playing through with either Categories or (especially) with Components as the level of difficulty, it is possible to run into a situation where the settlement network is full on components of...
  7. Captain LaserBeam

    Issues with Production Added to Vendor Lists - Ag Plots?

    I've been dedicating time to playing the game more lately to try to get a player perspective on things and maybe figure out where there are certain gaps in the existing lineup of building plans and I've noticed a few things that don't seem to be functioning the way they should be. For one thing...
  8. PlatypusKing10

    Primary Bug Report General - Plots fail to show resource costs required to updgrade (show 45 [...] instead)

    So I started the mod, haven’t had any major issues getting started so that’s good. But on my 5th plot or so, I started getting the popup that I can’t afford the construction costs. The holographic popups don’t show any materials or anything in the third row so I have no idea what I need to...
  9. Kefke_Wren

    Suggestion Agricultural Plot Variant: Depot

    After watching the latest update video yesterday, I got to thinking how Agricultural Plots are another type that seems a little out of place for a militarised encampment. As the title suggests, my solution for this is to have a "Depot" subtype plot. Agricultural would then become a subtype as...
  10. S

    Old Post Production lines

    This kind of continues from my last thread but another thing i would like to adress is production lines and how they they could be better worked out. As i said before I have played a few of the Anno games (1404, 2070, 2205 and hopefully 1800 in a months time) and one thing I like about that is...
  11. S

    Old Post Resource Deposit's

    so something that has always bothered me while playing simsettlements is how you can seamingly no matter what you can build all the advanced industrial buildings at every settlement that can fit them. now this might not bother others but it kind of bothers me since i play or played games like...
  12. P

    Fixed [Xbox1] Advanced Industrial production

    1st off loving these mods, finally gives me a reason to NOT just ignore the settlements. Anyways the problem im having is that usually after i start upgrading plots and really having a good tine in the tech tree my adv plots all stop poducing across all of my settlements and even turning the...
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