the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Resolved 3.16a - Invisible Interior Plots, Disappearing Clutter and Beds, Not Just Level 3, oh my!

LovesYou

New Member
Messages
5
Hey all, this is my first post!
Wasn't sure if I should add this to an ongoing bug report. Things are a bit different here than only having residential level 3 plots disappearing.

Since upgrading from 3.14 to 3.16a I've been having these issues and have being troubleshooting since.
I've done all the things I've read here to try to fix it, including going back to my original save and starting over, leaving the game running into town waiting for stuff to get better, etc..

Here's some of what I've seen:

  • Indoor and outdoor plots of are first built they're fine.
  • At level 2 and/or 3 outdoor residential plots can loose their clutter, which includes the bed for some reason. This is random, not all plots will be impacted by this.
  • Outdoor martial plots can have their clutter disappear too at level 2 or 3.
  • Indoor residential and agricultural plots can disappear completely, this happens at level 2 or 3.
I see this happen most at Sanctuary as it's the only Sim Settlement I'm running right now. I even blew it up and started a fresh one last night and the issues still persist.


At this point I'm not sure if I should rollback to 3.14(159265359) and continue on till another major update and see how that works out.
Or If I should just built a barracks full of beds and set up some extra outdoor agricultural plots to keep the settlers happy and continue on.

I hope this info is of some use to you! Please merge and forgive me if this post doesn't need its own thread.
Let me know if you need anything else from me and how I can help.

Loving this mod and very grateful to @kinggath and the team for all their hard work and dedication, you're awesome!
 
Sure have thanks!
Awesome, I think I can keep rolling with this and see how the next patch helps.

Seems like I've been getting somewhere with my testing and stuff.
For example, when I first arrived in Starlight lastnight half of the Outdoor residential plots had no clutter or beds. I waited in town for a while, fixing up the place a little with some water pumps and more turrets.
Around ten minutes later I noticed those same plots had all their clutter, and their beds! :D
This was a first time I've seen this happen on my end and is very promising!

I'm fairly confident if I were to wait around in Sanctuary for long enough when this happens that it would also correct itself. It may take more than a half hour when the city is a level 2 or three, but still, could work.
When I have a chance again I'll test that, see how it goes and will report that here.

I think for people still having issues who would like to keep moving on with their game might want to consider placing a barn with several beds in side; using that like a bed buffer, while they choose to wait in the town or head off.
That and a few outdoor agriculture plots could keep them in the game.

Anyway, so far so good. Thanks for the reply and taking the time to read this!
 
No problem, the long waiting should no longer be an issue after 3.2.0
Thanks
 
Last edited:
Good News Everyone!
3.2.0a seems to have resolved any of the issues I was having with 3.16a.
Things are stable like 3.14 was but now with so much more! This is a really great update.

Thank you thank you thank you, you're all amazing! <3

In case it's relevant info for anyone, I'm also using the Mega 100 pack along with Industrial Rev and RotC, all updated for 3.2.0a.
As well as HUDFramework, City Planner's Toolkit, SalvageBeacons, and ASAM Maintenance Software.
All of which are working together great.
I have a few other mods installed which I could list if requested.

Again amazing mods and team, thank you so much!
 
Thanks for the update, this tread will be marked as resolved and moved to the Archive.
 
Top