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I've been having a ton of problems with the layer widget and I'm not sure how much is me being me and how much is potentially a mod conflict, or similar.
I briefly was able to get the layer widget to appear early on in experimenting with it, but it seemed to always span just off-screen either...
I wasn't actually doing anything with layers and was just trying out some building kits and my active scripts grew to over 1000. What I was doing was working with just the default layer and with the "Auto Change Layers" option set to on "On". I selected a group of 200+ objects and the game then...
Hi!
First off - Thanks for a great mod!
I have encountered a problem and I can't find a solution. When I try to undo things it says "[WS Plus] Nothing to redo", but I'm not trying to REDO things, I want to UNDO them. If I try to click on the assigned redo-button it says the same thing.
I...
I know this won't be a particularly helpful bug report since I don't know what I did to cause it. However, I've had to go back to an older save when it did happen. Perhaps someone else can add something if they've had the same issue. It's the worst for me since I don't know that the layers are...
If I delete a layer and reassign the objects to the default layer then it is no longer possible to auto-assign those objects.
Create a new layer.
Add some objects to the layer using select/cancel to auto-assign.
Add some new objects.
Exit build mode.
Enter build mode
Delete the new layer and...
Simply stated, if I add a layer handle it stays incomplete until I exit build mode if the option to freeze time is chosen. This could cause issues if you go ahead and use the handle anyway.
Workaround: Disable the time freeze if you are using the handles.
This may be somewhat redundant with...
I rewrote the topic after finding the actual issues were different.
If you have a layer handle displayed and freeze time is enabled during workshop mode then deleting the layer leaves an invalid layer handle. If you create a new layer handle then the old invalid one will not be removed.
This...