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I'm using the Vault Bunk Bed from the blueprint set and I've used one of the assignable markers - Sleep Surface (Counts as Bed) - to mark the top bunk as usable. The markers are being counted as beds but as soon as the bed count increments the marker itself disappears from view.
I have the show...
You should be able to turn on seeing these markers in workshop mode from the city planner desk or the City Planner Holotape in your Pip-Boy.
Go to Options->Game Play Options->Visual->City Marker Objects: and toggle it to WS Mode.
If you also install the Project Blueprint files there markers in...
Even with the latest version of NMM that handles .esl files using anything from CC breaks the ability to move your plugins by hand. This is a known issue and according to the bug reports on GitHub is unlikely to ever be fixed.
I can't speak to LOOT since I've never actually had it give me a...
I found having 2 legendary effects on 1 item to be way over powered. I don't tend to play with any mods that make combat harder or add more enemies though so that could change things.
I've added in a bunch of raw lighting markers in my current build and the markers are showing even outside of build mode. I've tried toggling the show city markers setting in the holotape but it doesn't seem to have any effect.
I also noticed that I'm seeing the attack markers that I placed in...
I prefer Draco's Legendary Effects. It has a version that covers all DLC and allows you to tailor how you handle legendary crafting. You can go full on cheat mode and craft anything pretty much from the start all the way to only being able to remove a legendary and install it on something else.
Not always. I had the same issue in Tenpines and figured it was the typical dynamic needs issue so dropped down a couple of hand pumps until it went positive which fixed it. I'll just have to keep monitoring it so that when the actual water supply of the city updates I can pull out my extra...
If that is your entire mod list then you're missing Rise of the Commonwealth which is what you need to get the city building to happen and to see plans in the desk.
As for figuring out what needs to be updated and what you might want I find using the Tracking Centre (next to last entry on the...
I've done just that in several places and so far it seems to be working.
One thing to note, I used to use the More Attackers, Get Off My Build Area mod and it moved all of the spawn points to outside of the build areas. If you were using Clean & Simple or ASE it would even move them outside of...
My understanding of how the beacons work is that the salvage teams are dispatched from the closest settlement with a comm station but that they can haul the salvage to any settlement.
So if you only have 1 comm station in Sanctuary and you drop a beacon down by Quincy you can actually send the...
Does placing just 1 of the markers replace all of the vanilla markers? So if I place marker 1 down that's the only place raids will spawn?
Oh, and do these only work within the confines of a city plan? I have the Project Blueprint esp's in my normal play profile so if I place one of these in a...
The Forged, Gunners and Children of Atom may be their own factions but they're still hostile to both your settlers and you unless you've somehow modded a change in the factions. You wouldn't want your recruitment beacon summoning in someone that's just going to start trying to kill your...
I'm currently working on a city build and I've had a few questions pop up.
Do I need to use the "cqf kgpgp spawn" command instead of player.placeatme when spawning items that are not in the build menu?
If I've used placeatme should I go back and use "cqf kgpgp link" command to link these items...
While clearing out to work on my Hangman's Alley build I found a completely new area. There is a road with several crashed cars leading into a tunnel just behind the area where the workbench sits. In that tunnel there is a little side area that has a merchant and a little sleeping area. Several...
Just so you know if you install any of the Creation Club content you can no longer sort your load order manually in NMM (using drag & drop on the plugins tab). Even with the latest version. It's a known issue and as far as I know there are no plans to fix it.
For me LOOT also seemed to be...
One thing to check with the interior plots is if you're seeing a settlement recruitment beacon in you list of radio stations.
You might also try powering the internal plot. I know the external doesn't need power to actually function at level 1 but I'm not positive about the internal. I've...