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I do not have CTD's. Not 1. So game is running perfectly. But now in Ch3 I get this screen-freezing. Audio continues, but video is frozen. It reminds me off the save-bug from a while ago. It happens occasionally when I quicksave or when I donate stuff to the City Planners desk. I waited some...
Papyrus- and script-speed is very important for SS2, so I understand. Is this mod something to use a.s.a.p.? Or is it not wise to use this with SS2? Anyone knows?
I create a blueprint. Cannot save it directly, but found it in the Blueprint Storage and renamed it. Then I go to a different settlement and place Blueprint Controller. In the Blueprint Storage I can see the renamed blueprint. But when choose Build Blueprint Here, and select Layer New, the...
Yes SarahAda, do you perhaps know what element of the HUD is being used by the HQ Bar? The breakoff is exactly at the half of the screen. Is it the hitmarker or perhaps the Compass-element? And what elements are being used by the resources-element and the power/water/food meters-element? Because...
See the picture. The right side (Science) is breaking off. I do use Immersive Hud and FallUI Hud, but there are no items at that place. And I think you cannot make this Bar smaller in MCM. I do use UltraWide 3440x1440. Anyone has a solution to this problem?
EDIT: The Culprit is FallUI. Without...
Absolutely no response to my suggestion. I really liked this brain-fart (took me several days of deep-thinking) myself. Can someone pls. explain to me why this wouldn't be a good idea? No one would ever place a room at the wrong location again.
I've made a setav.txt file in the fallout4.exe directory. Open console, click on the settler, type bat setav (Enter). Then all the stats are applied.
The text-file contains:
setav strength 10
setav agility 10
setav intelligence 10
setav endurance 10
setav charisma 10
setav perception 10
Nope, disabling XDI didn't help me. And going to Jake before the radiocall didn't help either. He just doesn't answer then. Answering the radiocall has to happen first.
I think that this happens because HQ Radio puts you in the animations screen, but the getting out animation command isn't processed properly.
It happens when Jake calls in after the Comm Array Upgrade has finished (so End of Game). After conversation ends when I say: "Understood", everything...
The asams glare on the top part, and the light Grey font of "max workers" in the hq workshop give me a headache. Any solutions for these minor inconveniences?
Yep, that's a true point you got there. So, disabling PRP-SS2 would be the wise thing to do? Surely, PRP-main is a must-have mod, or is that a tricky one too? It's not mentioned in the Mod Conflict list.
The auto-analysis tool is great. I followed all the given recommendations and eliminated several problems with mods, and my game is running almost perfectly now. The occasional CTD often refers to PRP. Is that something others recognize? I also use PRP-SS2.
When approaching a settler, I have two functions E: Engineer and R: Tracking. I have disease Cures in my inventory. No way to give the cure. Am I missing something here? No Quicktrade, no Get out of my Face. I do have Extended Dialogue. And yes: in options I have the option ON.
Mmm, I was able to fix this, I think. I disabled Jake and saved. Restarted the game an Jake off course was missing. I then used the command line to get Jake's ID code and used the player.placeatme 0E...... (don't know the exact code now) to respawn Jake. And the following stopped. I now just...